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Releases: KadeTheExploiter/Krypton

v1.5.1

25 Aug 14:55
c0bc736
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  • Fixed majority of the functions in KadeAPI
  • Added AccessoryFallbackDefaults
  • Added OverlayFakeCharacter
  • KadeAPI.CallFling() now checks if target has been flung, if the target did it will automatically switch to next target
  • Sped up loading,
  • Improved the chances of the character to teleport on loading (Better claiming in other words.)
  • Added Fedora rig to the default hats
  • Further Optimization
    Check documentation for extra stuff

v1.5

12 Aug 04:54
951df6b
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  • Kade API, Helpful for converting, to get to know about it further check out the documentation
  • Hat CFraming Optimization
  • Bug fixed Attempted to index nil with MeshId and ArePlayersNearby not working properly.
  • Genesis Alike flinging (Only able to be called from KadeAPI.CallFling function )
  • More If checks for reliablity
  • Small yield in character creating.
  • ArePlayersNearby now checks for multiple models.

1.402ab

27 Jul 18:23
b30fd54
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  • FIXED THE MASSIVE PERFOMANCE ISSUE, IM SORRY.. PLEASE FORGIVE ME 😭 ... for context i misunderstood table.create

1.402a

27 Jul 16:26
588ace1
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  • Fixed Issues with stability
  • Optimized Memory Usage
  • Probably fixed ArePlayersNearby to 100%
  • In general code tweaks
  • Uglier code

v1.4.0a

21 Jul 22:27
1533b7a
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  • Added Mobile Support Yay!
  • Improved ArePlayersNear, RecreateAccessory, OnCharacterAdded, SetCameraTarget and GetFirstPart
  • Fixed a bug where seating would just yield the reanimate
  • Extra Optimization for camera, teleporting, and some minor tweaks in the code.
  • Made the reanimate more reliable
  • Fixed Random yielding caused by ArePlayersNear and SetCameraTarget
  • Checks for camera updates
  • Faster loading by 0.7 seconds.
  • Added Debug Options: ForceMobileMode, ForceDesktopMode Accessible through only code.

v1.3.02c-release

14 Jul 23:08
ccac3d2
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  • Optimized random stuff around the reanimate
  • Made some parts more easy to read
  • Clearing all the tables upon cancelling the reanimate
  • Reduced file size and changed calculations
  • Using game:GetService() for reliability and less file size

v1.3.02b-release

14 Jul 21:21
5bf028f
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  • Parenting the rig to Terrain to index it easier.
  • Added checks if reanimate is already running.

v1.3.02-release

14 Jul 21:11
b01a1f5
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  • Heavily optimized these functions: OnPreSimulation, OnPostSimulation, OnInputChange, OnCharacterAdded
  • More in general code optimization.
  • Got rid of some locals, they were using memory for no reason.
  • Cleaner code in some parts
  • Bug fixed flinging issues
  • Changed some default settings

v1.3.01-release

13 Jul 00:23
8e06230
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  • Removed Non-LuaU Optimization (Variable defining and so on.)
  • Removed Bloatware (some options, random comments etc)
  • Rewrote to Pascal Case
  • Rewrote documentation and revamped Github page.
  • Heavy CPU Optimizations, No more lag spikes.
  • File Size Reduction
  • A lot of functions rewrote.
  • Animation Handler Optimization
  • Movement Handler Optimization
  • Fixed Issues with shift lock causing part to massively jitter.
  • You can add multiple hats to one limb now!

love you guys <3 - kade, formerly known as gelatek.