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Releases: MF42-DZH/ModePile

ModePile v1.11.3: Hotfix

04 Dec 11:18
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Tried an alternate method for preventing NPE.

ModePile v1.11.2: Hotfix

04 Dec 09:29
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This time, it should assert that the thing exists before it tries and render it.

ModePile v1.11.1: Hotfix

04 Dec 07:05
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Fix

Fixed a potential NullPointerException in Deltatris

Note: there are some unused modes and libraries in this release, don't try and use them because they're probably incomplete (they won't be listed in the README).

ModePile v1.11: The Hiatus Update

31 Aug 10:52
a6718d1
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Major Version

New in this Version

  • Deltatris mode added.

As normal, replace all modded class files, add all the extra resources but do not accidentally delete profile.cfg if it exists.


Thank you for enjoying this mod pack for the past year. We enjoyed making these for the time that we did, and we hope you can enjoy this last release for an indefinite amount of time.

Feel free to fork this mod pack to develop it further.

Note from @Shots243: For the past few months I've stopped enjoying modern ***ris and *GM. It's gotten to the point where I can't even open those without looking at it with a "hatred" of some sort. I've also dropped most of my participation with the wider online ***ris community for personal reasons. Don't go after anyone, it's none of their fault. I might also return to this pack someday, maybe when I finally come around and stop being a bit of a dumbass. Thanks again everyone for enjoying this pack, and a special thank you to @ry00001 and @MandL27 for co-developing some of the modes and concepts for this pack.

ModePile v1.10: The Firework Update

01 Apr 21:25
8b4a8d5
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Major Version

New in this Version

  • A brand new particle engine. Soon this will be retroactively applied to all modes.
  • FireworkChallenge mode gets a large overhaul to the fireworks system in order to disconnect from the block clear animation dependency.

Changes in this Version

  • FireworkChallenge mode has an end-screen fix.
  • Marathon2 mode has a fix relating to the shotgun effect not removing the hard block property applied by hard field.
  • A couple of fixes relating to profiles on several modes.

As normal, replace all modded class files, add all the extra resources but do not accidentally delete profile.cfg if it exists.


Edit 2020/04/02: Removed an extra file.

ModePile v1.9.2

29 Dec 14:41
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Patch

Visual fix in RollTraining for green / orange selection.

ModePile v1.9.1

29 Dec 14:28
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Critical Patch

Fixes the bug with Roll Training where fading rolls aren't given their own leaderboard.

ModePile v1.9

29 Dec 09:24
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Major Version

New in this Version

  • RollTraining mode: For practicing TAP or TI fading or M-rolls.

Changes in this Version

  • Constantris now has the improved hard drop effect.
  • FieldManipulation now has more usable functions.

As normal, replace all modded class files, add all the extra resources but do not accidentally delete profile.cfg if it exists.

ModePile v1.8

30 Nov 15:59
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Major Version

New in this Version

  • Constantris mode: the timing-based mode with elements from a certain series of Japanese arcade train simulators.
  • The ShakingText library.
  • Extra sound files for Constantris.

Changes in this Version

  • As of #4 EX-Reborn and TetrisEXWallkick have been updated, with tweaks to the scoring and gameplay of the mode and a rework of how the kick tests function.
  • General tweaks across some modes for bugfixes and optimisation.

As normal, replace all modded class files, add all the extra resources but do not accidentally delete profile.cfg if it exists.

ModePile v1.7.3

25 Sep 19:12
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Patch

Changes

  • Fixed a few score display issues in SubscriberChallenge.
  • Made a few micro-optimisations across the pack. Please replace all class files. Do not accidentally replace config/setting/profile.cfg.