- I'm manashiku. Generally referred to as just mana. I'm a graphics programmer and I have a particular interest in reverse engineering game shaders.
- My go to programs are Unity and MMD (cring) which in both I particularly work with HLSL for both dx9 and dx11 style shaders.
I may be slow to respond.
I like to reverse engineer anime game shaders
- somewhere
-
06:26
(UTC -08:00) - https://www.youtube.com/c/Manashiku
- @Manashiku
- @manashiku.bsky.social
- https://misskey.io/@manashiku
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Hoyotoon/HoyoToon
Hoyotoon/HoyoToon PublicShader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
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Hoyotoon/MMDGenshin
Hoyotoon/MMDGenshin PublicShader written for MMD to replicate the visual style of Genshin Impact
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