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User Guide ‐ Main interface ‐ Others ‐ Log Stream

ElGuillermo edited this page Dec 31, 2024 · 6 revisions

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The log_stream is a Redis stream that stores logs from the game server in sequential order on a transient basis (they are not persisted to the database and are cleared on service startup) to support pushing new logs to external tools through a websocket endpoint.

Parameters :

  • stream_size : The number of logs the stream will retain before discarding the oldest logs.
  • startup_since_mins : The number of minutes of logs to request from the game service when the service starts up
  • refresh_frequency_sec : The poll rate for asking for new logs from the game server
  • refresh_since_mins : The number of minutes of logs to request from the game service each loop

See Streaming Logs for a detailed description.

{
  "enabled": false,
  "stream_size": 1000,
  "startup_since_mins": 2,
  "refresh_frequency_sec": 1,
  "refresh_since_mins": 2
}

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