Releases: McGregor777/wfrp3e
1.1.1
1.1
Additions:
Action effects are now edited from their own dedicated Action Effect Editor. #90
Action effects now have scripts. If an effect with a script is triggered, the script will be executed. #90
Action Sheet V2 are now available and considered the new default Action Sheet (Action Sheet V1 can be reverted back to default through the world settings) #95
1.0.3
Fixes:
Fixing regular Creatures stance link behaviour not increasing nor decreasing.
Fixing characteristic and stance dice calculation for creatures not working properly.
Removing improvised weapons selection for Creatures in order to let Creature's Damage Rating work as intended.
Slightly improving Creature Sheet styling.
1.0.2
Additions:
Creatures can now use Weapons, Armours and other Trappings just like Characters. #84
The Dice Pool Builder allows to use unarmed and improvised weapons during Melee and Ranged Actions. #87
Creatures can now be Nemeses by adding "Nemesis" in their traits. #89
Changes:
Revamping of the way basic skills are added to new Characters.
Removing skill selection in the Dice Pool Builder if the Actor have no skill.
Removing fortune point selection the Dice Pool Builder if the Actor have not a fortune point stat.
Fixes:
Character Generator freezes after completing the first step. #83
New Career creation. #85
New Characters' corruption and fortune attributes not showing up properly. #88
Rich text editor and minor visual issues.
Missing french localizations.
1.0.1
Additions:
Inputs to manually add or remove stance segments on Character Sheets. #78
Calculation of total Defence for Creatures (either from armours or from the Creature's Defence Value).
Warning if the Character has not enough experience to buy an advance.
Changes:
Better sorting by name, taking accents into account.
Fixes:
Toggled Action Effects are now properly triggered. #79
Special Dice rolls work now as intended (calculating symbols and showing the correct outcome of the check). #80
1.0
This is the first feature complete release of the Foundry VTT game system for Warhammer Fantasy Roleplay - 3rd Edition.
With this new release comes effect triggering: after an action check, once you have selected the effects you want to trigger, you can actually trigger the effects by right-clicking the message in the Chat log, and clicking "Apply Triggered Effects". Effects that deals damage, stress, fatigue, critical wound will be taken into account and changes will be applied to the target and/or to the acting character; stress and fatigue recovery, power and favour loss and gains are also calculated!
The system is now at 1.0 version, which means I consider this game system complete as it is. More features, enhancements and bug fixes will be added by the future, but things should globally stay the way they are by now. I want to thank again the WFRP3 -FOUNDRY SYSTEM DEVELOPMENT Discord server community, for their support and the issues they raised: seeing my game system being used, and my work being appreciated, it motivated me to push this project on!
I hope you will enjoy my work. Feel free to contact me if you have any issue or any suggestion to make.
Additions:
Automation of the calculations and changes of Damage, Stress, Fatigue, Critical Wounds, Favour and Power losses and gains induced by selected action effects. #35
Addition of a Abilities tab to Creatures Sheets, that contain owned Abilities, Critical Wounds and more.
Changes:
Minor change to Character Sheets' attributes tab in order to match the actual character sheets from the actual game. #68
Updating tooltips on various parts of the game system (mainly Actor Sheets).
Updating French localization.
Fixes:
Preventing every player from toggling effects on an action check; only the GM and the player that made the check can toggle effects.
Correcting minor typos.
0.9.3
Fixing experience calculation preventing character sheets from opening
0.9.2
Fixing Characters not working due to Career advance values being undefined.
Fixing skill and action checks not working for Characters that don't belong to a Party.
Fixing melee and ranged action checks not rolling without any weapon selected beforehand.
Fixing translations keys not being called properly.
0.9
This is the eighth release of the Foundry VTT game system for Warhammer Fantasy Roleplay - 3rd Edition.
This new release adds some new features to the Dice Roll builder, alongside a new feature for delay and exertion action effects which use bane symbols in order to be triggered.
The system is closing to a 1.0 version, as more and more features are making it as time goes. Thanks to the people on the WFRP3 -FOUNDRY SYSTEM DEVELOPMENT Discord server, for your support and the issues you raised: it actually motivated to push this project on!
I hope you will enjoy my work. Feel free to contact me if you have any issue or any suggestion to make.
Additions:
Add specialisations selection in the Dice Roll builder. #42
Add Fortune points expense in the Dice Roll builder. #64
Improve Abilities tab in Character Sheets. #65
Allow to make Characteristic checks. #67
Rework Delay and Exertion effects. #66
0.8.2
Translating Actor and Item types
Fixing Characters' impairments
Fixing Creatures' stance
Revamping Combat and initiative rolls
Revamping Rolls and Dice