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Releases: Mickeon/Godot-Texture-Font

v1.0.2

30 Jun 17:20
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Full Changelog: v1.0.1...v1.0.2

  • Fix Bitmap Font resources display correctly in editor, but not at runtime due to oversampling (see godotengine/godot#93484) (as reported by @CookieCapuchin)
  • Fix changing ascent, descent, gap, etc. not causing the font to update until the editor is reopened.
  • Increase zoom strength in TextureViewer's Spinbox
  • Update readme to warn of existing "placeholder texture" behavior in 4.2

v1.0.1

13 Feb 12:56
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A bunch of quality of life tweaks and internal restructuring.

But most notably, the default fixed font size has internally changed from 12 to 16 . Users currently will see a bunch of 12s being turned into 16 if they update.
Godot seems to use 16 by default, and it does not play nice when rescaling.

Starting release

05 Feb 00:35
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I don't have much to say so far. Let's see if I can even make this an addon on the asset library.