Releases: Mickeon/Godot-Texture-Font
Releases · Mickeon/Godot-Texture-Font
v1.0.2
Full Changelog: v1.0.1...v1.0.2
- Fix Bitmap Font resources display correctly in editor, but not at runtime due to oversampling (see godotengine/godot#93484) (as reported by @CookieCapuchin)
- Fix changing
ascent
,descent
,gap
, etc. not causing the font to update until the editor is reopened. - Increase zoom strength in TextureViewer's Spinbox
- Update readme to warn of existing "placeholder texture" behavior in 4.2
v1.0.1
A bunch of quality of life tweaks and internal restructuring.
But most notably, the default fixed font size has internally changed from 12
to 16
. Users currently will see a bunch of 12
s being turned into 16
if they update.
Godot seems to use 16
by default, and it does not play nice when rescaling.
Starting release
I don't have much to say so far. Let's see if I can even make this an addon on the asset library.