Full Changelog: v1.0.1...v1.0.2
- Fix Bitmap Font resources display correctly in editor, but not at runtime due to oversampling (see godotengine/godot#93484) (as reported by @CookieCapuchin)
- Fix changing
ascent
,descent
,gap
, etc. not causing the font to update until the editor is reopened. - Increase zoom strength in TextureViewer's Spinbox
- Update readme to warn of existing "placeholder texture" behavior in 4.2