Skip to content

Commit

Permalink
Publishing to gh-pages (publish.sh)
Browse files Browse the repository at this point in the history
  • Loading branch information
MohamedKari committed Jun 22, 2024
1 parent 28e4f96 commit 12630b2
Show file tree
Hide file tree
Showing 5 changed files with 85 additions and 86 deletions.
2 changes: 1 addition & 1 deletion index.html
Original file line number Diff line number Diff line change
Expand Up @@ -76,7 +76,7 @@ <h2 class="c-title c-article__title"><a href="https://mohamedkari.github.io/blog
</p>
</header>
<div class="c-article__summary">
There are 48 combinatorial ways of assigning coordinate frame axes (assign right/left, up/down, and forward/backward to x, y, z, which is $6 \times 4 \times 2$), and it seems as if our disciplines give their best in trying to use all of them. Unfortunately, this means there are $48\times47=2556$ ways of converting between coordinate frames, and each of them is dangerously close to a bug. As if that were not enough, words like extrinsics or pose matrix are used in different meanings, adding to the confusion that inherently surrounds transforms and rotations.
There are 48 combinatorial ways of assigning coordinate frame axes (assign right/left, up/down, and forward/backward to x, y, z, which is $6 \times 4 \times 2$), and it seems as if our disciplines give their best in trying to use all of them. Unfortunately, this means there are $48\times47=2556$ ways of converting between coordinate frames, and each of them is dangerously close to a bug. As if that were not enough, words like extrinsics or pose matrix are used with different meanings, adding to the confusion that inherently surrounds transforms and rotations.
</div>

<a href="https://mohamedkari.github.io/blog.mkari.de/posts/cam-transform/" class="c-article__btn p-list-article__btn">Read more</a>
Expand Down
2 changes: 1 addition & 1 deletion index.xml
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@
<pubDate>Sat, 22 Jun 2024 00:00:00 +0000</pubDate>

<guid>https://mohamedkari.github.io/blog.mkari.de/posts/cam-transform/</guid>
<description>There are 48 combinatorial ways of assigning coordinate frame axes (assign right/left, up/down, and forward/backward to x, y, z, which is $6 \times 4 \times 2$), and it seems as if our disciplines give their best in trying to use all of them. Unfortunately, this means there are $48\times47=2556$ ways of converting between coordinate frames, and each of them is dangerously close to a bug. As if that were not enough, words like extrinsics or pose matrix are used in different meanings, adding to the confusion that inherently surrounds transforms and rotations.</description>
<description>There are 48 combinatorial ways of assigning coordinate frame axes (assign right/left, up/down, and forward/backward to x, y, z, which is $6 \times 4 \times 2$), and it seems as if our disciplines give their best in trying to use all of them. Unfortunately, this means there are $48\times47=2556$ ways of converting between coordinate frames, and each of them is dangerously close to a bug. As if that were not enough, words like extrinsics or pose matrix are used with different meanings, adding to the confusion that inherently surrounds transforms and rotations.</description>
</item>

<item>
Expand Down
Loading

0 comments on commit 12630b2

Please sign in to comment.