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Publishing to gh-pages (publish.sh)
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MohamedKari committed Jun 22, 2024
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2 changes: 1 addition & 1 deletion index.html
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Expand Up @@ -76,7 +76,7 @@ <h2 class="c-title c-article__title"><a href="https://mohamedkari.github.io/blog
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<div class="c-article__summary">
_There are 48 combinatorial ways of assigning coordinate frame axes (assign right/left, up/down, and forward/backward to x, y, z, which is $6 \times 4 \times 2$), and it seems as if our disciplines give their best in trying to use all of them. Unfortunately, this means there are $48\times47=2556$ ways of converting between coordinate frames, and each of them is dangerously close to a bug. As if that were not enough, words like extrinsics or pose matrix are used in different meanings, adding to the confusion that inherently surrounds transforms and rotations.
There are 48 combinatorial ways of assigning coordinate frame axes (assign right/left, up/down, and forward/backward to x, y, z, which is $6 \times 4 \times 2$), and it seems as if our disciplines give their best in trying to use all of them. Unfortunately, this means there are $48\times47=2556$ ways of converting between coordinate frames, and each of them is dangerously close to a bug. As if that were not enough, words like extrinsics or pose matrix are used in different meanings, adding to the confusion that inherently surrounds transforms and rotations.
</div>

<a href="https://mohamedkari.github.io/blog.mkari.de/posts/cam-transform/" class="c-article__btn p-list-article__btn">Read more</a>
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2 changes: 1 addition & 1 deletion index.xml
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<pubDate>Sat, 22 Jun 2024 00:00:00 +0000</pubDate>

<guid>https://mohamedkari.github.io/blog.mkari.de/posts/cam-transform/</guid>
<description>_There are 48 combinatorial ways of assigning coordinate frame axes (assign right/left, up/down, and forward/backward to x, y, z, which is $6 \times 4 \times 2$), and it seems as if our disciplines give their best in trying to use all of them. Unfortunately, this means there are $48\times47=2556$ ways of converting between coordinate frames, and each of them is dangerously close to a bug. As if that were not enough, words like extrinsics or pose matrix are used in different meanings, adding to the confusion that inherently surrounds transforms and rotations.</description>
<description>There are 48 combinatorial ways of assigning coordinate frame axes (assign right/left, up/down, and forward/backward to x, y, z, which is $6 \times 4 \times 2$), and it seems as if our disciplines give their best in trying to use all of them. Unfortunately, this means there are $48\times47=2556$ ways of converting between coordinate frames, and each of them is dangerously close to a bug. As if that were not enough, words like extrinsics or pose matrix are used in different meanings, adding to the confusion that inherently surrounds transforms and rotations.</description>
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2 changes: 1 addition & 1 deletion posts/cam-transform/index.html
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Expand Up @@ -84,7 +84,7 @@ <h1>Camera Conventions, Transforms, and Conversions</h1>
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<section id="js-article" class="p-article__body">
<p>_There are 48 combinatorial ways of assigning coordinate frame axes (assign right/left, up/down, and forward/backward to x, y, z, which is $6 \times 4 \times 2$), and it seems as if our disciplines give their best in trying to use all of them.
<p>There are 48 combinatorial ways of assigning coordinate frame axes (assign right/left, up/down, and forward/backward to x, y, z, which is $6 \times 4 \times 2$), and it seems as if our disciplines give their best in trying to use all of them.
Unfortunately, this means there are $48\times47=2556$ ways of converting between coordinate frames, and each of them is dangerously close to a bug.
As if that were not enough, words like extrinsics or pose matrix are used in different meanings, adding to the confusion that inherently surrounds transforms and rotations.
My coordinate frame convention conversion tool (<a href="https://mkari.de/coord-converter/">https://mkari.de/coord-converter/</a>) simplifies this process radically.
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2 changes: 1 addition & 1 deletion posts/index.html
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Expand Up @@ -82,7 +82,7 @@ <h2 class="c-title c-article__title"><a href="https://mohamedkari.github.io/blog
</p>
</header>
<div class="c-article__summary">
_There are 48 combinatorial ways of assigning coordinate frame axes (assign right/left, up/down, and forward/backward to x, y, z, which is $6 \times 4 \times 2$), and it seems as if our disciplines give their best in trying to use all of them. Unfortunately, this means there are $48\times47=2556$ ways of converting between coordinate frames, and each of them is dangerously close to a bug. As if that were not enough, words like extrinsics or pose matrix are used in different meanings, adding to the confusion that inherently surrounds transforms and rotations.
There are 48 combinatorial ways of assigning coordinate frame axes (assign right/left, up/down, and forward/backward to x, y, z, which is $6 \times 4 \times 2$), and it seems as if our disciplines give their best in trying to use all of them. Unfortunately, this means there are $48\times47=2556$ ways of converting between coordinate frames, and each of them is dangerously close to a bug. As if that were not enough, words like extrinsics or pose matrix are used in different meanings, adding to the confusion that inherently surrounds transforms and rotations.
</div>

<a href="https://mohamedkari.github.io/blog.mkari.de/posts/cam-transform/" class="c-article__btn p-list-article__btn">Read more</a>
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2 changes: 1 addition & 1 deletion posts/index.xml
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Expand Up @@ -14,7 +14,7 @@
<pubDate>Sat, 22 Jun 2024 00:00:00 +0000</pubDate>

<guid>https://mohamedkari.github.io/blog.mkari.de/posts/cam-transform/</guid>
<description>_There are 48 combinatorial ways of assigning coordinate frame axes (assign right/left, up/down, and forward/backward to x, y, z, which is $6 \times 4 \times 2$), and it seems as if our disciplines give their best in trying to use all of them. Unfortunately, this means there are $48\times47=2556$ ways of converting between coordinate frames, and each of them is dangerously close to a bug. As if that were not enough, words like extrinsics or pose matrix are used in different meanings, adding to the confusion that inherently surrounds transforms and rotations.</description>
<description>There are 48 combinatorial ways of assigning coordinate frame axes (assign right/left, up/down, and forward/backward to x, y, z, which is $6 \times 4 \times 2$), and it seems as if our disciplines give their best in trying to use all of them. Unfortunately, this means there are $48\times47=2556$ ways of converting between coordinate frames, and each of them is dangerously close to a bug. As if that were not enough, words like extrinsics or pose matrix are used in different meanings, adding to the confusion that inherently surrounds transforms and rotations.</description>
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