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Original file line number Diff line number Diff line change
Expand Up @@ -165,6 +165,8 @@
return /datum/thaumaturgical_essence/light
if(/datum/attunement/life)
return /datum/thaumaturgical_essence/life
if(/datum/attunement/polymorph)
return /datum/thaumaturgical_essence/chaos
return null

/obj/item/clothing/gloves/essence_gauntlet/proc/get_available_essence_types()
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16 changes: 8 additions & 8 deletions code/modules/crafting/alchemy/herbal_recipes.dm
Original file line number Diff line number Diff line change
Expand Up @@ -188,7 +188,7 @@
if(volume > 0.99)
M.add_nausea(1)
if(!HAS_TRAIT(M,TRAIT_NOSTAMINA))
M.adjust_stamina(-0.5) // Very mild stamina drain
M.adjust_stamina(0.5) // Very mild stamina drain
if(M.has_status_effect(/datum/status_effect/buff/alch/perceptionpot/weak))
return ..()
if(volume > 2)
Expand Down Expand Up @@ -294,8 +294,8 @@
taste_description = "bitter numbness"

/datum/reagent/medicine/herbal/paris_poultice/on_mob_life(mob/living/carbon/M)
M.adjustBruteLoss(-1)
M.adjustFireLoss(-0.5)
M.adjustBruteLoss(-1*REM)
M.adjustFireLoss(-0.5*REM)

for(var/obj/item/bodypart/BP in M.bodyparts)
if(BP.status == BODYPART_ROBOTIC)
Expand Down Expand Up @@ -327,11 +327,11 @@
M.add_stress(/datum/stress_event/herbal_wellness)

/datum/reagent/medicine/herbal/herbalist_panacea/on_mob_life(mob/living/carbon/M)
M.adjustBruteLoss(-1.5)
M.adjustFireLoss(-1.5)
M.adjustToxLoss(-1)
M.adjustBruteLoss(-1.5*REM)
M.adjustFireLoss(-1.5*REM)
M.adjustToxLoss(-1*REM)
M.adjustOxyLoss(-1)
M.adjust_stamina(2)
M.adjust_stamina(2*REM)
if(prob(15))
M.heal_bodypart_damage(1, 1, 0)
. = ..()
Expand Down Expand Up @@ -494,7 +494,7 @@
M.add_stress(/datum/stress_event/battle_stim)

/datum/reagent/buff/herbal/battle_stim/on_mob_life(mob/living/carbon/M)
M.adjust_stamina(2)
M.adjust_stamina(-2)
// Slight combat bonuses
if(prob(10))
M.heal_bodypart_damage(0.5, 0, 0)
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4 changes: 4 additions & 0 deletions code/modules/crafting/alchemy/reagents.dm
Original file line number Diff line number Diff line change
Expand Up @@ -425,6 +425,10 @@ If you want to expand on poisons theres tons of fun effects TG chemistry has tha
M.adjustToxLoss(3)
else
M.adjustToxLoss(6)
if(HAS_TRAIT(M, TRAIT_POISON_RESILIENCE))
M.adjustOxyLoss(1)
else
M.adjustOxyLoss(2)
return ..()

/datum/reagent/killersice
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