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12 changes: 11 additions & 1 deletion README.md
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## Integration instructions for an existing project

### iOS
- Import the unitypackage into your project
- Drag the Kiip prefab into your loading scene (this should be placed in a scene that is only visited once so that only one will ever exist)
- Select all of the files underneath the Editor/Kiip directory, and in the inspector make sure that correct platform is selected as a supported platform.
- Select the PassKit framework
- Configure your Kiip application information in the inspector for the Kiip GameObject
- Start calling any methods on the Kiip class wherever relevant for your game

### Android
- Import the unitypackage into your project
- Drag the Kiip prefab into your loading scene (this should be placed in a scene that is only visited once so that only one will ever exist)
- Select all of the files underneath the Editor/Kiip directory, and in the inspector make sure that correct platform is selected as a supported platform.
- Configure your Kiip application information in the inspector for the Kiip GameObject
- Start calling any methods on the Kiip class wherever relevant for your game
- (Android only) before building your apk select the "Generate AndroidManifest.xml file" from the Kiip menu to create an AndroidManifest.xml file
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public static void saveMoment( string momentId )
public static void saveMoment( string momentId, double val )
public static void showPoptart()
public static void showPoptart()