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[Moving] Nofall
MyPictures edited this page Jun 28, 2015
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Config path: checks.moving.nofall
Permission (bypass): nocheatplus.checks.moving.nofall
Exemption: MOVING_NOFALL
Depends on: [Moving] Survivalfly
This is a sub check of survivalfly, it makes sure that the player gets the damage he/she is supposed to get.
Option | Description |
---|---|
dealdamage | Override fall damage so NoCheatPlus handles it to prevent additional exploits. |
resetonviolation | Clean nofall data on attempts to take fall damage while not actually having hit the ground. |
resetonteleport | Compatibility fall-back option to clean nofall data after a teleport. |
resetonvehicle | Clean the nofall data after entering a vehicle. |
anticriticals | Prevent some critical exploits by resetting small amounts of fall-distance "in time". |
Notes
- resetonvehicle was set to true because of a strange bug that killed players when they left a vehicle.
- In Minecraft its possible to fake small amounts of fall damage to get fake critical hits on creatures/players. For that reason we highly recommend to let anticriticals to true unless you have no choice.
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