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DOOMLAB Test 3

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@adamd3v adamd3v released this 03 Oct 00:18
· 22 commits to main since this release

Changelog

  • Fixed an issue with stray pixels due to the texture's wrap mode
  • Increased melee range in case if some monsters can't reach
  • Enemies can see through breakable objects
  • Potential fix for A_Pain()? Maybe?
  • Changed WAD category to an actual category for easier access
  • Update the IWAD list so it covers more cases