Releases: Not-Enough-Photons/DOOMLAB
Releases · Not-Enough-Photons/DOOMLAB
DOOMLAB - Release 1.0.2
DOOMLAB Test 5
Changelog
- Added visual debugging! (Mobj colliders, states, sight view and more)
- Made both the sound manager and the MOBJ manager not a MonoBehaviour
- Moved the CheckSight method into the MobjInteractions class
- Tried to do some optimizations with the state switching
- Added an unlit material when the sprites need to be rendered in fullbright
DOOMLAB Test 4
Changelog
- Fixed an issue with a null reference on the Arch-Vile's flame attack
- Fixed a bug in the Arch-Vile's resurrection check where we weren't using the base info to reset values
- Player is affected by projectile damage (somewhat)
- Some pickups work!
- Improved enemy movement
- Added impact properties to the enemies
- Added support for blunt and punch attacks on enemies
- Fixed an error with A_Pain() on the player causing a null reference
DOOMLAB Test 3
Changelog
- Fixed an issue with stray pixels due to the texture's wrap mode
- Increased melee range in case if some monsters can't reach
- Enemies can see through breakable objects
- Potential fix for A_Pain()? Maybe?
- Changed WAD category to an actual category for easier access
- Update the IWAD list so it covers more cases
DOOMLAB Test 2
Changelog
- Adjusted the line of sight check
- Added an error fallback sprite for missing sprites from an IWAD (makes it possible to load shareware IWADs and the DOOM 1 IWAD)
DOOMLAB Test 1
test-1 Embedded the asset bundles into the project