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Releases: Not-Enough-Photons/DOOMLAB

DOOMLAB - Release 1.0.2

18 Nov 03:52
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  • Added a feature to remove corpses
  • Spawn gun fixes
  • Minute optimizations

DOOMLAB Test 5

07 Oct 22:49
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Changelog

  • Added visual debugging! (Mobj colliders, states, sight view and more)
  • Made both the sound manager and the MOBJ manager not a MonoBehaviour
  • Moved the CheckSight method into the MobjInteractions class
  • Tried to do some optimizations with the state switching
  • Added an unlit material when the sprites need to be rendered in fullbright

DOOMLAB Test 4

04 Oct 03:09
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Changelog

  • Fixed an issue with a null reference on the Arch-Vile's flame attack
  • Fixed a bug in the Arch-Vile's resurrection check where we weren't using the base info to reset values
  • Player is affected by projectile damage (somewhat)
  • Some pickups work!
  • Improved enemy movement
  • Added impact properties to the enemies
  • Added support for blunt and punch attacks on enemies
  • Fixed an error with A_Pain() on the player causing a null reference

DOOMLAB Test 3

03 Oct 00:18
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Changelog

  • Fixed an issue with stray pixels due to the texture's wrap mode
  • Increased melee range in case if some monsters can't reach
  • Enemies can see through breakable objects
  • Potential fix for A_Pain()? Maybe?
  • Changed WAD category to an actual category for easier access
  • Update the IWAD list so it covers more cases

DOOMLAB Test 2

02 Oct 20:40
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Changelog

  • Adjusted the line of sight check
  • Added an error fallback sprite for missing sprites from an IWAD (makes it possible to load shareware IWADs and the DOOM 1 IWAD)

DOOMLAB Test 1

02 Oct 03:25
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test-1

Embedded the asset bundles into the project