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Merge remote-tracking branch 'BGforge_UPU/master'
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NovaRain committed Apr 20, 2024
2 parents 1cc7f2a + 5f43f32 commit 3e0e6f7
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10 changes: 8 additions & 2 deletions .github/workflows/build.yml
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Expand Up @@ -16,8 +16,14 @@ jobs:
- name: ShellCheck
uses: ludeeus/action-shellcheck@master

# - name: Run tests
# run: ./extra/tests.sh
- name: Fallout tests
uses: BGforgeNet/fallout-tests@main
with:
scripts_h: scripts_src/headers/scripts.h
scripts_lst: data/scripts/scripts.lst
scripts_dir: scripts_src
dialog_dir: data/text/english/dialog
worldmap_path: false

- name: Install wine
uses: devopsx/gha-ubuntu-i386-fix@master
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10 changes: 8 additions & 2 deletions .github/workflows/pr.yml
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Expand Up @@ -13,8 +13,14 @@ jobs:
- name: ShellCheck
uses: ludeeus/action-shellcheck@master

- name: Run tests
run: ./extra/tests.sh
- name: Fallout tests
uses: BGforgeNet/fallout-tests@main
with:
scripts_h: scripts_src/headers/scripts.h
scripts_lst: data/scripts/scripts.lst
scripts_dir: scripts_src
dialog_dir: data/text/english/dialog
worldmap_path: false

- name: Poify/Unpoify test
uses: BGforgeNet/msg2po@master
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31 changes: 11 additions & 20 deletions data/data/worldmap.txt
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Expand Up @@ -365,8 +365,9 @@ position=huddle, spacing:2
[Encounter: ARRO_Nomads]
type_00=ratio:50%, pid:16777424, Item:49, Item:284, Item:7, Item:(0-10)41, Script:622 ; Male Nomad w/ Antidote, Meat Jerky, and Spear
type_01=ratio:50%, pid:16777426, Item:273, Item:4, Item:(0-10)41, Script:622 ; Female Nomad w/ Healing Powder and Knife
type_02=pid:16777226, If (Rand(10%)), Script:477 ; Male Orphan
type_03=pid:16777226, If (Rand(15%)), Script:477 ; Female Orphan
type_02=pid:16777268, If (Rand(10%)), Script:1129 ; Male Orphan
type_03=pid:16777269, If (Rand(15%)), Script:1129 ; Female Orphan
team_num=129 ; TEAM_RND_NOMAD
position=cone, spacing:2

[Encounter: ARROK_Molerats]
Expand Down Expand Up @@ -412,23 +413,19 @@ type_01=ratio:33%, pid:16777283, Item:21(wielded), Script:623 ; Strong Peasant
type_02=ratio:15%, pid:16777279, Item:320, Script:623 ; Weak Peasant Male w/ Sharpened Pole
type_03=ratio:15%, pid:16777280, Item:4, Script:623 ; Weak Peasant Female w/ Knife
type_04=ratio:4%, pid:16777270, Script:623 ; Male Loser - killap - adult male proto, so why child script?
type_05=pid:16777269, Script:1129 ; Female Child
type_06=pid:16777268, Script:1129 ; Male Child - killap - no longer uses adult proto with child script
type_05=pid:16777269, Script:1129 ; Female Child
type_06=pid:16777268, Script:1129 ; Male Child - killap - no longer uses adult proto with child script
type_07=Dead, pid:16777298 ; Dead Dog
position=Surrounding, Spacing:6, Distance:7
team_num=131 ; TEAM_RND_HOMELESS

[Encounter: KLA_Farmers]
type_00=ratio:67%, pid:16777281, Item:9, Item:(0-3)71, Item:(0-10)41, Script:493 ; Average Peasant Male w/ 10mm SMG and Fruit
type_01=ratio:25%, pid:16777282, Item:299, Item:(1-2)71, Item:(0-10)41, Script:493 ; Average Peasant Female w/ Hunting Rifle and Fruit
type_02=ratio:4%, pid:16777269, Item:71, Script:785 ; Female Child w/ Fruit
type_03=ratio:4%, pid:16777268, Script:785 ; Male Child -killap - no longer uses adult proto with child script
type_04=Dead, pid:16777298 ; Dead Dog
;position=Surrounding
;position=straight_line, spacing:1
;position=straight_line, spacing:2
;position=double_line, spacing:1
;position=wedge, spacing:2
;position=cone, spacing:2
team_num=183 ; TEAM_RND_FARMER
position=huddle, spacing:1

[Encounter: KLA_Golden_Geckos]
Expand Down Expand Up @@ -500,19 +497,13 @@ type_01=Dead, pid:16777221
position=Surrounding, Spacing:3

[Encounter: DEN_Slavers]
type_00=ratio:20%, pid:16777433, Item:18(wielded), Item:(0-10)41, Item:40, Script:508 ; Male Slaver w/ Desert Eagle and Stimpak
type_00=ratio:20%, pid:16777433, Item:18(wielded), Item:(0-10)41, Item:40, Script:508 ; Male Slaver w/ Desert Eagle and Stimpak
type_01=ratio:20%, pid:16777434, Item:9(wielded), Item:(0-10)41, Item:40, Script:508 ; Female Slaver w/ Springer Rifle and Stimpak
type_02=ratio:20%, pid:16777233, Script:628 ; Cute Female Slave
type_03=ratio:20%, pid:16777238, Script:628 ; Strong Male Slave
type_04=ratio:10%, pid:16777243, Script:628 ; Generic Female Slave
type_05=ratio:10%, pid:16777244, Script:628 ; Generic Male Slave
;position=Surrounding
;position=straight_line, spacing:1
;position=straight_line, spacing:2
;position=double_line, spacing:1
position=wedge, spacing:2
;position=cone, spacing:2
;position=huddle, spacing:1

[Encounter: DEN_Slave_Run]
type_00=ratio:50%, pid:16777433, Item:5(wielded), Item:(0-10)41, Script:627 ; Male Slaver w/ Club
Expand Down Expand Up @@ -2851,9 +2842,9 @@ enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_11=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_12=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_13=Chance:3%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(614) > 0) And If(Global(606) < 1)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_14=Chance:3%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(614) > 0) And If(Global(606) < 1)

[Encounter Table 69]
lookup_name=Wild6_D ; Area between New Reno and NCR
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6 changes: 3 additions & 3 deletions data/scripts/scripts.lst
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Expand Up @@ -625,7 +625,7 @@ ECBandit.int ; Random Encounter Bandit # local_vars=0
ECRobber.int ; Random Encounter Robber # local_vars=0
ECHiwymn.int ; Random Encounter Highwaymen # local_vars=0
ECSlvRun.int ; Random Encounter Slavers on a Slave Run # local_vars=0
ECSlave.int ; Random Encounter Slaves # local_vars=0
ECSlave.int ; Random Encounter Slaves # local_vars=7
ECRavPty.int ; Random Encounter Rave Party # local_vars=10
ECMantis.int ; Random Encounter Mantis # local_vars=0
ECBrahmn.int ; Random Encounter Brahmin # local_vars=0
Expand Down Expand Up @@ -679,7 +679,7 @@ RCHakes.int ; Hakeswill from Redding # local_vars=12
REDDown.int ; Redding Downtown map script # local_vars=0
BHRndDst.int ; Broken Hills Caravan Desert Map # local_vars=4
BHRndMtn.int ; Broken Hills Caravan Mountain Map # local_vars=4
RCLou.int ; Lou from Redding # local_vars=13
RCLou.int ; Lou from Redding # local_vars=14
ECArthur.int ; Arthur Leader of the special encounter knights# local_vars=8
ECRobin.int ; Robin one of the knights with Arthur # local_vars=8
ECBedemi.int ; Bedemir one of the knights with Arthur # local_vars=8
Expand Down Expand Up @@ -713,7 +713,7 @@ NiJulBox.int ; New Reno Jules Shop Inventory Box # local_vars=2
niEldBox.int ; New Reno Eldridge Shop Box # local_vars=2
niEldBx2.int ; New Reno Eldridge Shop Box (For Made Men) # local_vars=2
RndHoly2.int ; Map script for Holy Knights 2 # local_vars=0
ECVorRat.int ; Vorpal Rat for Holy Knights 2 # local_vars=0
ECVorRat.int ; Vorpal Rat for Holy Knights 2 # local_vars=8
ECpdog.int ; Paraih dog he joins your party. # local_vars=12
Ccdrill.int ; Drill Seargant in Colusa/Nevarro # local_vars=17
Ccguard.int ; Guard in Colusa/Nevarro # local_vars=12
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2 changes: 2 additions & 0 deletions data/text/czech/dialog/ahhakun.msg
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Expand Up @@ -190,3 +190,5 @@
{289}{}{A potom?}
{290}{hak122}{Příliš mnoho let a příliš mnoho zranění, Vyvolený. Teď mě musíš poslouchat.}
{291}{}{Tak dobře.}
{300}{}{Those who steal carry a great burden. Remember this, Chosen One.}
{301}{}{You must now pay for your sins, Chosen One.}
5 changes: 5 additions & 0 deletions data/text/czech/dialog/ecnomchf.msg
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Expand Up @@ -21,3 +21,8 @@
{120}{}{Zmiz!}
{121}{}{Nech nás na pokoji.}
{122}{}{Jsme mírumilovný kmen.}
{200}{}{Ah, a traveler. I am sorry that we have no tent from which you may take shade from the unending heat of the land. Do rest a moment, so that we may talk.}
{201}{}{Thank you; I graciously accept your offer.}
{202}{}{How unfortunate. Rest a moment then; you are welcome among us.}
{203}{}{I do hope you found what you needed. Anything else?}
{204}{}{Not today. I must be going.}
1 change: 1 addition & 0 deletions data/text/czech/dialog/fcgunmer.msg
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Expand Up @@ -50,3 +50,4 @@
{149}{}{Na nic dalšího si momentálně nevzpomínám. Měj se.}
{150}{}{Hezký den.}
{151}{}{Jsi zloděj, vrah a ničema. Obávám se, že tě budu muset zabít.}
{152}{}{Čekat...}
1 change: 1 addition & 0 deletions data/text/czech/dialog/wsterm2a.msg
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Expand Up @@ -43,6 +43,7 @@
{145}{}{Konec.}
{146}{}{Ukončení diagnostického programu.}
{147}{}{[Více]}
{200}{}{Počítač je v diagnostickém režimu. Prosím vyčkejte, dokud proces neskončí.}
{300}{}{ - ID: }
{301}{}{ Poslední přístup: }
{303}{}{Desátník Dixon}
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1 change: 1 addition & 0 deletions data/text/czech/dialog/wsterm2c.msg
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Expand Up @@ -20,3 +20,4 @@
{119}{}{Konec.}
{120}{}{Automatický Opravný systém je již mimo provoz.}
{121}{}{Tento terminál nelze použít. Někdo rozbil klávesnici.}
{200}{}{ nedokáže přečíst text na monitoru.}
4 changes: 4 additions & 0 deletions data/text/czech/dialog/zcslave.msg
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@@ -0,0 +1,4 @@
{100}{}{Vidíš nebohé, zubožené tělo.}
{101}{}{Stále vidíš nebohé a zubožené tělo.}
{150}{}{Ať se díváš sebelíp, opravdu nevidíš nic jiného než nebohé zubožené tělo. Proč na něj pořád zíráš?}
{151}{}{Yes, still a really miserable wretch of a human being.}
3 changes: 3 additions & 0 deletions data/text/english/dialog/ahhakun.msg
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Expand Up @@ -190,3 +190,6 @@
{289}{}{And then?}
{290}{hak122}{Too many seasons and too many wounds, Chosen. Instead, you must listen.}
{291}{}{All right.}

{300}{}{Those who steal carry a great burden. Remember this, Chosen One.}
{301}{}{You must now pay for your sins, Chosen One.}
6 changes: 6 additions & 0 deletions data/text/english/dialog/ecnomchf.msg
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Expand Up @@ -23,3 +23,9 @@
{120}{}{Be gone!}
{121}{}{Leave us.}
{122}{}{We are a peaceful tribe.}

{200}{}{Ah, a traveler. I am sorry that we have no tent from which you may take shade from the unending heat of the land. Do rest a moment, so that we may talk.}
{201}{}{Thank you; I graciously accept your offer.}
{202}{}{How unfortunate. Rest a moment then; you are welcome among us.}
{203}{}{I do hope you found what you needed. Anything else?}
{204}{}{Not today. I must be going.}
2 changes: 1 addition & 1 deletion data/text/english/dialog/fcgunmer.msg
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Expand Up @@ -50,4 +50,4 @@
{149}{}{That is all I can think of at the moment. Good day.}
{150}{}{Good day.}
{151}{}{You are a thief, a murderer, and a villain. I'm afraid I must kill you.}

{152}{}{Wait...}
1 change: 1 addition & 0 deletions data/text/english/dialog/wsterm2a.msg
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Expand Up @@ -93,3 +93,4 @@
{145}{}{Exit}
{146}{}{Exiting Diagnostic Program.}
{147}{}{[MORE]}
{200}{}{Computer in diagnostic mode. Please wait until diagnostic routine is finished.}
4 changes: 3 additions & 1 deletion data/text/english/dialog/wsterm2c.msg
Original file line number Diff line number Diff line change
Expand Up @@ -23,4 +23,6 @@
the floor. So much for using this terminal.]}
{119}{}{Exit}
{120}{}{You already shut down the automated repair system.}
{121}{}{I can't access the terminal. Someone broke the keyboard.}
{121}{}{I can't access the terminal. Someone broke the keyboard.}

{200}{}{ is unable to read what's on the monitor.}
4 changes: 4 additions & 0 deletions data/text/english/dialog/zcslave.msg
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@@ -0,0 +1,4 @@
{100}{}{You see a miserable wretch of human being.}
{101}{}{You still see a miserable wretch of a human being.}
{150}{}{You see a really, really miserable wretch of a human being. Why are you staring?}
{151}{}{Yes, still a really miserable wretch of a human being.}
2 changes: 2 additions & 0 deletions data/text/french/dialog/ahhakun.msg
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Expand Up @@ -190,3 +190,5 @@
{289}{}{Et ensuite ?}
{290}{hak122}{Trop de saisons et trop de blessures, Etre Elu. Tu devrais plutôt écouter.}
{291}{}{D'accord.}
{300}{}{Those who steal carry a great burden. Remember this, Chosen One.}
{301}{}{You must now pay for your sins, Chosen One.}
5 changes: 5 additions & 0 deletions data/text/french/dialog/ecnomchf.msg
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Expand Up @@ -21,3 +21,8 @@
{120}{}{Hors d'ici !}
{121}{}{Laisse-nous !}
{122}{}{Notre tribu est pacifique.}
{200}{}{Ah, a traveler. I am sorry that we have no tent from which you may take shade from the unending heat of the land. Do rest a moment, so that we may talk.}
{201}{}{Thank you; I graciously accept your offer.}
{202}{}{How unfortunate. Rest a moment then; you are welcome among us.}
{203}{}{I do hope you found what you needed. Anything else?}
{204}{}{Not today. I must be going.}
1 change: 1 addition & 0 deletions data/text/french/dialog/fcgunmer.msg
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Expand Up @@ -50,3 +50,4 @@
{149}{}{C'est tout ce que je vois pour le moment. Au revoir.}
{150}{}{Au revoir.}
{151}{}{Enfant de démon ! Je regrette mais je dois te tuer !}
{152}{}{Attends...}
1 change: 1 addition & 0 deletions data/text/french/dialog/wsterm2a.msg
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Expand Up @@ -40,6 +40,7 @@
{145}{}{[Quitter]}
{146}{}{Quitter le programme de diagnostics.}
{147}{}{[Plus]}
{200}{}{L'ordinateur est en mode diagnostic. Veuillez patienter jusqu'à la fin de la routine de diagnostic.}
{300}{}{ - IDENTITE confirmée}
{301}{}{Dernier accès enregistré il y a : }
{303}{}{Caporal Dixon}
Expand Down
1 change: 1 addition & 0 deletions data/text/french/dialog/wsterm2c.msg
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Expand Up @@ -20,3 +20,4 @@
{119}{}{[Quitter]}
{120}{}{Tu as déjà arrêté le système de réparation automatique.}
{121}{}{Je ne peux pas accéder au terminal. Quelqu'un a cassé le clavier.}
{200}{}{ est incapable de lire ce qu'affiche le moniteur.}
4 changes: 4 additions & 0 deletions data/text/french/dialog/zcslave.msg
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@@ -0,0 +1,4 @@
{100}{}{Tu vois un pauvre misérable.}
{101}{}{Tu vois encore un être humain misérable.}
{150}{}{Tu vois un pauvre être humain vraiment très très misérable. Qu'as-tu à le regarder comme ça ?}
{151}{}{Yes, still a really miserable wretch of a human being.}
2 changes: 2 additions & 0 deletions data/text/german/dialog/ahhakun.msg
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Expand Up @@ -190,3 +190,5 @@
{289}{}{Und dann?}
{290}{hak122}{Zu viele Jahre und zu viele Wunden, Auserwähltes Wesen. Hör mir statt dessen lieber zu.}
{291}{}{Also gut.}
{300}{}{Those who steal carry a great burden. Remember this, Chosen One.}
{301}{}{You must now pay for your sins, Chosen One.}
5 changes: 5 additions & 0 deletions data/text/german/dialog/ecnomchf.msg
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Expand Up @@ -23,3 +23,8 @@
{120}{}{Verschwinde!}
{121}{}{Hau ab.}
{122}{}{Wir sind ein friedlicher Stamm.}
{200}{}{Ah, a traveler. I am sorry that we have no tent from which you may take shade from the unending heat of the land. Do rest a moment, so that we may talk.}
{201}{}{Thank you; I graciously accept your offer.}
{202}{}{How unfortunate. Rest a moment then; you are welcome among us.}
{203}{}{I do hope you found what you needed. Anything else?}
{204}{}{Not today. I must be going.}
1 change: 1 addition & 0 deletions data/text/german/dialog/fcgunmer.msg
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Expand Up @@ -60,3 +60,4 @@
{149}{}{Das ist alles, was mir im Augenblick einfällt. Auf Wiedersehen.}
{150}{}{Auf Wiedersehen.}
{151}{}{Du bist ein Dieb, ein Mörder und ein Schurke. Ich fürchte, ich werde dich töten müssen.}
{152}{}{Moment...}
2 changes: 2 additions & 0 deletions data/text/german/dialog/wsterm2a.msg
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Expand Up @@ -64,6 +64,8 @@
{145}{}{Beenden}
{146}{}{Diagnoseprogramm wird beendet.}
{147}{}{[Mehr]}
{200}{}{Computer befindet sich im Diagnosemodus. Bitte warten, bis die Diagnoseroutine
abgeschlossen ist.}
{300}{}{ - ID bestätigt: }
{301}{}{
Letzter Zugriff: }
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1 change: 1 addition & 0 deletions data/text/german/dialog/wsterm2c.msg
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Expand Up @@ -26,3 +26,4 @@
{119}{}{Beenden}
{120}{}{Du hast das automatische Reparatursystem bereits heruntergefahren.}
{121}{}{Ich komme nicht an dieses Terminal ran. Jemand hat die Tastatur ruiniert.}
{200}{}{ kann nicht lesen, was auf dem Monitor steht.}
5 changes: 5 additions & 0 deletions data/text/german/dialog/zcslave.msg
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@@ -0,0 +1,5 @@
{100}{}{Du siehst ein bedauernswertes menschliches Geschöpf.}
{101}{}{Du siehst immer noch ein bedauernswertes menschliches Geschöpf.}
{150}{}{Du siehst ein absolut und vollkommen bedauernswertes menschliches Geschöpf. Warum glotzt
du so?}
{151}{}{Yes, still a really miserable wretch of a human being.}
2 changes: 2 additions & 0 deletions data/text/hungarian/dialog/ahhakun.msg
Original file line number Diff line number Diff line change
Expand Up @@ -190,3 +190,5 @@
{289}{}{Aztán?}
{290}{hak122}{Túl sok év és túl sok seb, Kiválasztott. Inkább figyelj!}
{291}{}{Értem.}
{300}{}{Those who steal carry a great burden. Remember this, Chosen One.}
{301}{}{You must now pay for your sins, Chosen One.}
5 changes: 5 additions & 0 deletions data/text/hungarian/dialog/ecnomchf.msg
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Expand Up @@ -21,3 +21,8 @@
{120}{}{Hordd el magad!}
{121}{}{Hagyj minket!}
{122}{}{Mi békés törzs vagyunk.}
{200}{}{Ah, a traveler. I am sorry that we have no tent from which you may take shade from the unending heat of the land. Do rest a moment, so that we may talk.}
{201}{}{Thank you; I graciously accept your offer.}
{202}{}{How unfortunate. Rest a moment then; you are welcome among us.}
{203}{}{I do hope you found what you needed. Anything else?}
{204}{}{Not today. I must be going.}
1 change: 1 addition & 0 deletions data/text/hungarian/dialog/fcgunmer.msg
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Expand Up @@ -50,3 +50,4 @@
{149}{}{Jelen pillanatban más nem jut eszembe. Szép napot!}
{150}{}{Jó napot.}
{151}{}{Tolvaj, gyilkos, bűnöző vagy. Attól tartok, meg kell, hogy öljelek.}
{152}{}{Folytasd!}
1 change: 1 addition & 0 deletions data/text/hungarian/dialog/wsterm2a.msg
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Expand Up @@ -71,6 +71,7 @@
{145}{}{Befejezés}
{146}{}{Diagnosztikai Program befejezése.}
{147}{}{[TOVÁBBI LEHETŐSÉG]}
{200}{}{A Számítógép Diagnosztikai Módban van. Kérem, várjon, amíg a Diagnosztikai Program futása befejeződik!}
{300}{}{ - ID Confirmed: }
{301}{}{
Terminal Last Accessed: }
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1 change: 1 addition & 0 deletions data/text/hungarian/dialog/wsterm2c.msg
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Expand Up @@ -22,3 +22,4 @@
{119}{}{Befejezés}
{120}{}{Már kikapcsoltad az automata javító rendszert.}
{121}{}{Nem tudok hozzáférni a terminálhoz. Valaki összetörte a billentyűzetet.}
{200}{}{ képtelen elolvasni, mi van a képernyőn.}
4 changes: 4 additions & 0 deletions data/text/hungarian/dialog/zcslave.msg
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@@ -0,0 +1,4 @@
{100}{}{Egy szerencsétlen emberi roncsot látsz.}
{101}{}{Még mindig egy szerencsétlen emberi roncsot nézel.}
{150}{}{Ez egy nagyon-nagyon szerencsétlen emberi roncs. Miért bámulod?}
{151}{}{Yes, still a really miserable wretch of a human being.}
2 changes: 2 additions & 0 deletions data/text/italian/dialog/ahhakun.msg
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Expand Up @@ -190,3 +190,5 @@
{289}{}{E poi?}
{290}{hak122}{Troppe stagioni e troppe ferite, Prescelto. Piuttosto, tu devi ascoltare.}
{291}{}{Okay.}
{300}{}{Those who steal carry a great burden. Remember this, Chosen One.}
{301}{}{You must now pay for your sins, Chosen One.}
5 changes: 5 additions & 0 deletions data/text/italian/dialog/ecnomchf.msg
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Expand Up @@ -21,3 +21,8 @@
{120}{}{Vattene!}
{121}{}{Lasciaci.}
{122}{}{Siamo una tribu' pacifica.}
{200}{}{Ah, a traveler. I am sorry that we have no tent from which you may take shade from the unending heat of the land. Do rest a moment, so that we may talk.}
{201}{}{Thank you; I graciously accept your offer.}
{202}{}{How unfortunate. Rest a moment then; you are welcome among us.}
{203}{}{I do hope you found what you needed. Anything else?}
{204}{}{Not today. I must be going.}
1 change: 1 addition & 0 deletions data/text/italian/dialog/fcgunmer.msg
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Expand Up @@ -50,3 +50,4 @@
{149}{}{Questo e' tutto quello che mi viene in mente, al momento. Buona giornata.}
{150}{}{Buona giornata.}
{151}{}{Sei un ladro, un assassino e una canaglia. Temo di essere costretto ad ucciderti.}
{152}{}{Aspetta...}
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{145}{}{Esci}
{146}{}{Uscita dal programma diagnostico in corso.}
{147}{}{[AVANTI]}
{200}{}{Il computer e' in modalita' diagnostica. Attendere il completamento della sequenza diagnostica.}
{300}{}{ - Identita' confermata: }
{301}{}{
Ultimo accesso al terminale: }
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{119}{}{Esci}
{120}{}{Hai gia' disattivato il sistema di riparazione automatizzata.}
{121}{}{Non posso accedere al terminale. Qualcuno ha rotto la tastiera.}
{200}{}{ non e' in grado di leggere quello che c'e' sul monitor.}
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{100}{}{Vedi un essere umano miserabile e disgraziato.}
{101}{}{Vedi comunque un essere umano miserabile e disgraziato.}
{150}{}{Vedi un essere umano davvero, davvero miserabile e disgraziato. Perche' lo guardi?}
{151}{}{Yes, still a really miserable wretch of a human being.}
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