Releases: Noxcrew/noxesium
Releases · Noxcrew/noxesium
v2.4.1
- Dropped old patches that edit the culling hitbox of armor stand models. Instead display entities should be used as they allow editing the culling hitbox already in vanilla.
- Map UI now renders even when the F3 screen is up. This does mean it renders on top, but this is unavoidable as vanilla renders chat above F3 and we want the map to go above chat.
- Updated Russian translations by @pe3ep (#109)
Full Changelog: v2.4.0...v2.4.1
v2.4.0
- Updated to 1.21.2 & 1.21.3.
- Map overlay can now be configured to show up in the opposite corners. (#102)
- The beam color of end crystals can now also be tweaked using the beam color setting.
- Added a new entity rule to set beam color to a linear fade between two colors, this allows recreating the vanilla end crystal beam properly.
- Updated French translations (#108) by @TheFox580
- Updated server-side implementation to fix issues where packets are sent too early after players relogged.
Documentation on how to implement the qib system is now also available on the wiki.
Full Changelog: v2.3.3...v2.4.0
v2.3.3
- Updated Ukrainian translations by @SuperNeon4ik (#103
- Improved server-side entity rule system implementation by @SuperNeon4ik (#104)
- Fixed issues where client did not properly register qib entities in rare cases (#105)
Full Changelog: v2.3.2...v2.3.3
v2.3.2
- Fixed issues with item stack rules not being serialized properly
- Because of this the protocol version has been bumped to 11.
- Outdated servers sending item stack rules with the old serialization will crash the client.
- Updated the built-in server-side implementation to include an API for using entity rules
v2.3.1
- Update zh_tw.json (#96) by @yichifauzi
- Fixed a crash issue that can happen when switching multiplayer servers
- Fixed server rule system breaking when using Noxesium on Lunar
- Server-side implementation now has built-in protection against sending data to older Noxesium clients that are not able to handle them, causing crashes
- Various files were moved around which may break other mods that build onto Noxesium
v2.3.0
- Updated to Sodium 0.6 beta, older versions of Sodium are no longer supported.
- Noxesium settings are now available through either the Noxesium entry in Mod Menu or by using F3+V while in-game. There are now various additional developer settings available. Tooltips indicate which type of users each setting is meant for. Noxesium's video settings tab is temporarily removed as there are no relevant settings, but will return when UI optimizations return.
- Added system to debug qib and client-side trident implementations properly.
- Reworked coyote time implementation on custom tridents
- Added server rules to tweak coyote time or temporarily disable rendering UI overlay maps
- Added a packet on riptide to propertly synchronize with server
- Fixed issues with previous versions' detection of qib collisions when switching servers through a proxy
v2.2.1-SNAPSHOT
This is an early GitHub-only release of v2.2.0 but with added compatibility for Sodium 0.6-beta1 and Iris 1.8.0-beta1. Sodium 0.6 contains a rename of all package names but otherwise does not require any of Noxesium's code to change. So, this is a release for anyone that wants to check out the Sodium beta builds. When Sodium 0.6 gets its first stable release 2.2.1 will be released with support for it.
v2.2.0
- Finished implementation of the client-side qib system. This is a system which allows server developers to create in-world interactable objects that trigger various effects like speed boosters or jump pads. The protocol version has been increased and usage of the system is not recommended for any clients with older versions.
- Fixed an exception when using Noxesium with mod "Component Viewer" (#90) by @fixyldev
- Updated packet exceptions setting to also log any invalid tags
v2.1.4
v2.1.3
- Now includes a feature to allow editing Sodium's core shaders through resource packs. This feature is only meant to be used by server developers that understand the risks of editing core shaders! It is merely providing an optional feature for those that acknowledge its risks.
- Fixed a crash when using the graphics server rule.