An improved version of this repo can be found here: https://github.com/pwhiddy/time
An empty room with tiled walls and some luxurious y=sin(x*z) floors
Player has created a couple wormholes
All graphics are ray-traced in real time. Geometry is defined as signed distance fields. The player can create wormhole portals that bend light as it travels, creating a very similar effect to that seen in interstellar. An example of useage can be found in initialize.cpp
Dependencies: glfw, glew, glm