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en effects field
The effect field of items can be used to increase or decrease the attributes of a hero.
To do this, enter VALUE ATTRIBUT
in the effect field of an item (e.g. +1 GS to increase speed by 1).
If several attributes are to be influenced by an effect field, they can be entered one after the other separated by a ,
:
**This works in the effect field of the following ITEMS: Advantages, Disadvantages, Special Skills, Melee Weapons, Ranged Weapons and Armor.
Current usable attributes per system language:
Deutsch | ATTRIBUT Deutsch | Englisch | ATTRIBUTE English |
---|---|---|---|
Initiative | INI | Initiative | INI |
Geschwindigkeit | GS | Speed | MOV |
Lebenspunkte | LeP | Life Points | LP |
Karmapunke | KaP | Karma Points | KP |
Astralpunkte | AsP | Arcane Energy | AE |
Ausweichen | AW | Dodge | DO |
Seelenkraft | SK | Spirit | SPI |
Zähigkeit | ZK | Toughness | TOU |
Schicksalspunkte | Schip | Fate Points | FtP |
Mut | MU | Courage | COU |
Klugheit | KL | Sagacity | SGC |
Intuition | IN | Intuiation | INT |
Fingerfertigkeit | FF | Dexerity | DEX |
Geschicklichkeit | GE | Agility | AGI |
Konstitution | KO | Constitution | CON |
Stärke | KK | Strength | STR |
To modify the skill points of the above mentioned skills you can also use the effect field.
To do this, enter 'SKILL FPVALUE' in the effect field of an item (ex: feat of strength FP2). Also here several skills can be indicated by a ,
separated.
However, this does not cause the value to automatically increase/decrease in the character sheet as it does with the attributes.
Only during the check the modification appears in the field Conditional Modification.
This works in the effect field of the following ITEMS: Advantages, Disadvantages, Special Skills and Equipment.
Here is another example of a spell:
Translation information
[x] updated: 2021-06-07
[x] german entry linked
[x] automatic translation
[ ] proof read
[ ] change pictures with EN version
[x] change links
de | en
Character
Game mechanics
- Encounters and initiative
- Combat
- Sight and Light
- Chat commands
- Merchants
- Shape shifting
- Self created entries / items
- The library
- Poison and sickness checks
- System settings
Advanced mechanisms
- Request checks/rolls in journal entries
- TDE icons for lists
- Effects via "Effect" field
- Self created effects
- Macros - Request checks/rolls
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