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Buildings for Vampires

karde5 edited this page Nov 25, 2020 · 8 revisions

Buildings in PoD represent your influence over the mortal populace of a specific county. You are playing a supernatural ruler and, as such, must take care that you can pull as much resources from the sleeping masses as you can in order to win over your competition.

List of buildings chains :

  • Quick and Dirty :

Some Vampires still cling to the open rule over the masses of olde times. These buildings chains represent this, all having a big drawback, but being cheap in a pinch. They cost gold and are available in all holdings. Favorite of the Tzimisce/Sadistic AI.

Open Rule : Gives Dread, Dread by Tyranny at higher levels. -monthly popular opinion as mortals start plotting against your tyrannical rule.

Blood Tax : Gives monthly tax. -development as you crush any prosperity from your counties.

Forced Conscription : Gives bonus to men at arms. -monthly control as people (mortals or otherwise) start to avoid your conscription attempts.

Night Terror: Alternative to open rule for particular savage gangrel/road of the beast. Control malus, development malus, men at arms malus. +knights.

  • Mainstream chains :

The following chains are “mainstream” chains, intended for a subtle and more long term thinking ruler. Almost all of them are gated and enabled by x control in the county, meaning that any new conqueror will take time to settle in before reaping the benefits.

Influencing the Nobles : Gives flat popular opinion, and tax multiplier. Starts with a garrison size malus as the county is badly organized until you put your people in place.

Influencing the Merchants : Gives monthly tax. Starts with a malus on popular opinion until you take care of any dissenters with the later buildings.

Night Watch : Gives bonus to men at arms. Starts with a malus on monthly tax as bribing officials isn’t exactly cheap until you have mastered it.

Running the Underworld : Mix of bonus to men at arms and monthly tax. Gives a popular opinion malus.

Rabble and Thugs : Small numbers of basic levies. Gives a monthly prestige malus. Gated by development (more developed province = more thugs to go around).

Influencing the Lawgivers : Needs Innovation : Hoardings. Gives monthly control flat and multiplier.

Haven Defenses : Needs Innovation : Castle Baileys. Gives garrison, fort level, levy replenishment rate.

Remote Haven : Needs Innovation : Windmills. Gives prestige, stress loss and scheme defense.

Mercenary Companies : Needs Innovation : Machicolations. Gives Heavy Infantry bonuses.

Influencing the Barracks : Needs Innovation : Royal Armory. Gives MaA bonuses.

Influencing the Burghers : Needs Innovation : Crane and high development. Gives tax.

  • Population buildings :

The following chain is the replacement of the “Population” mechanic of PoD CK2. It is tied to development, a value that Vampires shouldn’t be able to increase, but are certainly able to decrease (they are parasites) most notably by the “quick and dirty” chains (representing Tzimisce strangulation of growth in Transylvania). It is only available in ducal capital counties. It costs prestige. A Vampire with a Metropolis can punch far above his weight, even if that is his only holding.

Ruling a City/Capital/Metropolis Various bonus ranging from +knights to +prestige, depending on the level. Also the main source of levies.

  • Unique religious buildings :

The following chains are the “unique” chains requiring a specific religion to be build.

Road of Set : Temple of Set. +Courtier opinion. +Seduce scheme power. Cost piety.

Raktasadhus : Control the Devasthana : +Monthly piety. +Martial per piety. Cost prestige.

Naktanchara : Mentors of the Brahmavihara : +Monthly piety. -Stress gain multi. Cost prestige.

Kuei Jin : Low War : +Intrigue per stress level. +Prowess per stress level. Cost gold.

Code of Tremere : Chantry : Monthly intrigue lifestyle xp multiplier. +Same Faith opinion. Cost prestige.

Ashirra : Influence the Tribes : Bonus to light cav. +Martial per piety. Cost piety.

Talmahera : Portal to the Underworld : +Controlled province advantage. +Enemy Hard casualty modifier. Cost prestige.

Zarathustra : Pairidaeza : +Piety level impact. +Stewardship per piety. Cost gold.

Road of Sin : Unending Party : +Seduce scheme power. -Stress gain multi. Cost prestige.

Road of Night and Blood Gnosticism : Church of the Fallen : +Dread gain mult. +Intrigue per piety. Cost piety.

Road of Metamorphosis : Laboratory : -Men at arms maintenance per dread. +Defender advantage. Cost gold.

Road of Lilith : Garden of Lilith: +Close relative opinion. +Sway scheme power. Cost prestige.

Road of Laibon : Gathering of the Legacies : +Monthly diplomacy lifestyle xp. +Courtier and guest opinion. Cost prestige.

Road of Kings : Throne Room : +Monthly prestige. +Vassal tax contribution. Cost gold.

Road of Humanity : Influence the People : +Monthly lifestyle xp gain. +Befriend scheme power. Cost prestige.

Road of Heaven : Influence the Clergy : +Piety level impact. +Monthly piety mult. Cost prestige.

Road of Bones : Crypt : +Learning from piety. -Enemy hostile scheme success chance. Cost prestige.

Road of Blood : Assassins’ Cell : +Owned hostile scheme success. +Prowess per piety level. Cost prestige.

Road of Beast : Night Terror : A replacement “quick and dirty” building (see above)

  • Wonders :

The following chains are the “Special buildings” chains. Basically, the Great Works of CK3 adapted for PoD.

Alamut : In Alamut, Persia. Requires clan Assamite. Gives +Hostile scheme success chance. + Monthly prestige. +Garrison. +Fort Level. -Different faith opinion.

Rome : In Rome, Italy. Gives +Men at arms cap. +Monthly dynasty prestige mult. +Diplomacy per prestige level. -Monthly country control.

Ceoris : In Polovragi, Transylvania. Requires clan Tremere. +Garrison. +Fort Level.+Monthly intrigue lifestyle xp. +Learning per prestige. -Monthly income.

Carthage : Buildable in Tunis, Tunisia. Requires clan Brujah or via prometheus faith. Gives +Monthly prestige. +Same faith opinion. +Cultural head fascination mult. +Monthly piety per happy powerful vassal. -Different faith opinion.

Founding Temple of Ombos : In Gizeh, Egypt. Requires clan Setite or Road of Set religion. Gives +Same faith religion. +Vassal tax contribution. +Monthly dynasty prestige mult. -Different culture opinion.

Erciyes : In Charsianon, Pontus. Requires clan Cappadocian or Malkavian. Gives +Fort level. +Monthly learning lifestyle xp. +Cultural head fascination mult. +Learning per stres level. +Enemy hostile scheme success chance.

Cathedral of Flesh : In Halych, Galicia. Requires clan Tzimisce or Baali. Gives +Controlled province advantage. +Enemy hard casualty modifier. +Dread baseline. -Domain limit. -Owned hostile scheme success chance.

Castel del Ombro : In Syracusa, Sicily. Requires clan Lasombra. Gives +Powerful vassal opinion. +Monthly prestige per dread gain mult. +Cowed vassal tax contribution. -Individual ruler opinion.

Sherwood Forest : In Nottingham, England. Requires Via Furores. Gives +Same faith opinion. +Levies. +Controlled province advantage. +Knight limit (later stages). -Domain limit.

Vigiles Francia : In Berry, France. Requires French culture. Gives +Knight limit +Levies +French opinion. -Domain limit.

Shrine of Telyavel : In Kernave, Lithuania. Requires Road of Beast religion. Gives +Knight limit +Levies +Monthly piety. -Different faith opinion.

Giovanni Mausoleum : In Veneto, Italy. Requires Cappadocian. Gives +Knight limit +Levies +Monthly piety. -Hostile scheme resistance.

Pit of Malkav : In Jerusalem, Levant. Gives +Stat per stress level +stress gain.

Well of Sacrifice : In Mosul, Damascus, Chorazin, Kairouan. Requires Via Diabolis. Gives +knight limit, +Knight effectiveness, +Stress gain

London Mithraeum : In London, England. Requires Via Mithras. Gives +monthly piety, -Army maintenance, -Domain tax different faith

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