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Vampiric Disciplines
Disciplines are represented by lifestyles in the mod, you can pick and choose powers in their corresponding trees by spending resonance XP. Such XP can be acquired by hunting or passively by some predator types.
To spend points in a discipline tree, you need the corresponding discipline trait (or its advanced version). Most of the characters start with three discipline traits. More can be acquired by predator types, events or diablerie if you are willing to take the risk for your eternal soul...
Animalism
Bound Famulus - You can bind famulus. It is a character interaction giving you a pet.
Sense the Beast - Enemy_hostile_scheme_success_chance_add = -15
Feral Whispers - hostile_scheme_power_add = 15
Animal Succulence - As a character interaction, you can drain animals to satiate your hunger.
Quell the Beast - personal_scheme_power_add = 15
Subsume the Spirit - advantage = 5
Animal Dominion - As a character interaction, you can spawn an army of animals.
Drawing out the Beast - prowess = 1
Advanced Animalism
Protean
Eyes of the Beast - enemy_hostile_scheme_success_chance_add = -15
Weight of the Feather - murder_scheme_resistance_add = 15 and diablerize_scheme_resistance_add = 5
Feral Weapons - As a character interaction, you can grow your claws into deadly weapons.
Earth Meld - abduct_scheme_resistance_add = 15 and murder_scheme_resistance_add = 15 and diablerize_scheme_resistance_add = 15
Shapechange - As a character interaction, you can now shapeshift into a bestial form.
Metamorphosis - As a character interaction, you can now shapeshift into a bigger bestial form.
Mist Form - As a character interaction, you can now shift into an elusive mist form.
Unfettered Heart - murder_scheme_resistance_add = 30 and diablerize_scheme_resistance_add = 30
Advanced Protean
Celerity
Cat's Grace - murder_scheme_resistance_add = 15
Rapid Reflexes - hostile_scheme_resistance_add = 15
Fleetness - murder_scheme_resistance_add = 10 and abduct_scheme_resistance_add = 10
Blink - advantage = 5
Traversal - murder_scheme_resistance_add = 10 and abduct_scheme_resistance_add = 10
Draught of Elegance - As a character interaction, you can gift someone with your supernatural quickness.
Lightning Strike - prowess = 2
Split Second - prowess = 2
Advanced Celerity
Potence
Lethal Body - prowess = 1
Soaring Leap - advantage = 5
Prowess - prowess = 1
Brutal Feed - prowess = 1
Uncanny Grip - murder_scheme_resistance_add = 15 and abduct_scheme_resistance_add = 15
Draught of Might - As a character interaction, you can gift someone with your supernatural strength.
Earthshock - advantage = 5 and siege_phase_time = -0.3
Fist of Caine - prowess = 1
Advanced Potence
Vicissitude
Malleable Visage - As a character interaction, you can now tweak your face, or your ghouls'.
Transmogrify the Mortal Clay - szlachta_toughness_mult = 0.15 and szlachta_pursuit_add = 10
Rend the Osseous Frame - As a character interaction, you can now spawn Szlachta Men at Arms.
Awaken the Zulo Shape - As a character interaction, you can now shapeshift into the fearsome Zulo form.
Bloodform - As a character interaction, you can now shapeshift into the elusive blood form.
The Body Impolitic - Your spymaster Find Secrets task is more efficient. murder_scheme_resistance_add = 15 and abduct_scheme_resistance_add = 15
Advanced Vicissitude
Fortitude
Resilience - health = 5
Unswayable Mind - PODbloodbond_scheme_resistance_add = 5 and sway_scheme_resistance_add = 15
Toughness - murder_scheme_resistance_add = 15 and diablerize_scheme_resistance_add = 10
Defy Bane - murder_scheme_resistance_add = 20 and diablerize_scheme_resistance_add = 10
Fortify the Inner Facade - Nothing right now
Draught of Endurance - As a character interaction, you can give your supernatural toughness to someone.
Flesh of Marble - murder_scheme_resistance_add = 20 and diablerize_scheme_resistance_add = 10
Prowess from Pain - Nothing right now
Advanced Fortitude
Obfuscate
Cloak of Shadows - hostile_scheme_resistance_add = 10 and personal_scheme_resistance_add = 10
Silence of Death - hostile_scheme_power_add = 10
Unseen Passage - Improve your spymaster Find Secrets task
Mask of a Thousand Faces - hostile_scheme_resistance_add = 10 and personal_scheme_resistance_add = 10
Vanish - hostile_scheme_power_add = 10
Cloak the Gathering - advantage = 5
Imposter's Guise - hostile_scheme_power_add = 10 and hostile_scheme_resistance_add = 10 and personal_scheme_resistance_add = 10
Advanced Obfuscate
Oblivion
Shadow Cloak - Improve your spymaster Find Secrets task
Oblivion's Sight - As a character interaction, you can command wraith against other characters
Ashes to Ashes - Nothing for now
Shadow Cast - hostile_scheme_power_add = 10
Touch of Oblivion - As a character interaction, you can bind wraiths
Shadow Perspective - Improve your spymaster Find Secrets task
Stygian Shroud - enemy_hard_casualty_modifier = 0.25
Shadow Step - advantage = 5
Tenebrous Avatar - As a character interaction, you can transform into shadows
Advanced Oblivion
Auspex
Heightened Senses - You can escape from prison through a decision
Sense the Unseen - hostile_scheme_resistance_add = 10
Premonition - Improve your spymaster Find Secrets task
Scry the Soul - You can choose what type of resonance the mortals found via the Find Mortals character interaction will have
Share the Senses - advantage = 5
Spirit's Touch - personal_scheme_power_add = 15
Clairvoyance - advantage = 5
Telepathy - You can use the Telepathy character interaction to find secrets
Advanced Auspex
Dominate
Cloud Memory - You unlock choices to make people forget in specific events
Compel - PODbloodbond_scheme_power_add = 30
Mesmerize - You unlock the abduct scheme
The Forgetful Mind - You unlock a better option for the cover masquerade character interaction
Submerged Directive - You have better odds at recruiting agents for your murder schemes
Rationalize - Enables the rationalize character interaction and scheme
Mass Manipulation - As a character interaction, you can spawn an army of maniacs
Terminal Decree - advantage = 5
Advanced Dominate
Blood Sorcery
Corrosive Vitae - You unlock a better option for the cover masquerade character interaction
A Taste of Blood - Improve the spymaster Find Secrets task
Extinguish Vitae - diablerize_scheme_power_add = 10
Blood of Potency - prowess = 1
Scorpion's Touch - murder_scheme_power_add = 10
Theft of Vitae - prowess = 1
Baal's Curse - murder_scheme_power_add = 10
Cauldron of Blood - prowess = 1
Advanced Blood Sorcery
Presence
Awe - Unlock the Befriend scheme
Daunt - dread_gain_mult = 0.2
Lingering Kiss - Nothing for now
Dread Gaze - dread_gain_mult = 0.1 and advantage = 5
Entrancement - Unlock the Entrancement scheme
Summon - Unlock the Summon scheme
Majesty - You unlock a better option for the cover masquerade character interaction
Advanced Presence
True Faith
A small number of blessed few individuals in the World of Darkness manifest strange powers that seem born from their unshakeable faith. Often seen in the Inquisitors ranks, a very small numbers of vampires also possesses True Faith. Inquisitors gain True Faith XP by hunting vampires (find the monster lair scheme). Vampires gain True Faith XP by a "Go into seclusion" decision.
- Dominus Vobiscum : Bless another character as a character interaction for a stat boosts
- Intercession : As a character interaction, give piety to another character and possibly true faith
- Holy Bulwark : Gains unboundable
- Holy Heal : As a character interaction, heal
- Penance : Debuff a vampire as a character interaction
- Conversion : As a decision, instantly convert your realm counties to your religion.
- Shield of faith : knight effectiveness
- Beatific trait
Oblivion and Wraiths
Bind Wraith - bind a ghost to your service and gain access to use it's powers on the living and undead.
Possess - the process through which a Wraith takes ownership of a body. Wheter or not possession succeeds depends on a duel between the wraith and the victim, so make sure to pick wraiths with good stats. Possession is divided into three stages, and so can be used several times against the same person (if you use the same wraith, of course). Make sure to bind the ghost first for maximum effect.
- In stage one, the victim gains the prowess of the wraith on top of their own, and the necromancer (And Wraith!) gains influence over the victim.
- Stage two imparts some of the Wraiths skills upon the victim, giving them a part of the ghosts stats. The necromancer gains more control over the victim.
- In stage three, the possession is complete. The Victim in enthralled to the wraith and gains more of it's skills as the ghost acts through them. The necromancer's control grows even further.
Haunt - Send a Wraith to harass a victim, giving them a debuff out of several options. Or do it yourself if you play a wraith.
Spy - send a ghost to reveal a secret the victim is keeping to you.