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Romlist
Rena Kunisaki edited this page May 19, 2020
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10 revisions
Each map has a [mapname].romlist.zlb
file in the root of the disc. This file is a ZLB-compressed list of objects on the map.
Entries in this list are variable length, following this format:
Offset | Type | Name | Description |
---|---|---|---|
000000 | s16 | type | Object type |
000002 | u8 | size | Entry length in (4-byte) words |
000003 | ? | ? | |
000008 | vec3f | position | Object position |
000014 | int | ? | some type of ID or offset |
000018 | varies | - | Parameters depending on object type |
The object type is translated:
- If it's positive, the corresponding entry in
OBJINDEX.bin
(which is simply an array ofs16
) is used. - Otherwise, the absolute value is used.
The resulting ID is an index into OBJECTS.tab
, which gives the offset in OBJECTS.bin
of the ObjectFileStruct.
(Why are these in the disc root, instead of the map directory? No idea.)