This repository was archived by the owner on Dec 9, 2023. It is now read-only.
Releases: SDmodding/Script-Mod
Releases · SDmodding/Script-Mod
Release v1.28.1
- Fixed memory leak that could be caused by
GameInput.Enable.
Release v1.28.0
- Added
OnCharacterSpawncallback.
Release v1.27.1
- Fixed SimObjectType missing Invalid and making whole enum 1 value off.
- Changed SimObjectProp, SimCharacter, SimVehicle, SimWeapon ctor from SimObject to .Get() function due to how constructors works under squirrel and making the class unusable.
Release v1.27.0
- Added SimObject Functions:
- GetAttachmentCount
- GetAttachments
Release v1.26.1
- Fixed SimObject.GetPropertyName() return wrong hash when used on certian objects.
Release v1.26.0
- Added SimCharacter Bone Functions:
- GetBonesCount
- GetBoneName
- GetBonePosition
- GetBoneRotation
- Added SimCharacter Prop Functions:
- AttachProp
- DetachProp
- Added SimObjectProp Functions:
- IsAttached
- GetAttachBone
- GetPropBone
Release v1.25.1
- Fixed issue with
SimCharacter.GetTargetwhich caused random game crash.
Release v1.25.0
- Added Config Class
- Added option to disable destroy on script unload for SimObject
- Added version check to notify user when using older version of modification on game launch
Release v1.2.0
- Added Input Class
- Added GameInput Class
- Added SimCharacter Occupant Functions
- Added SimVehicle Occupant Functions
Release v1.1.0
- Added SimObjectProp
- Added SimWeapon