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This repository was archived by the owner on Dec 9, 2023. It is now read-only.

Releases: SDmodding/Script-Mod

Release v1.28.1

20 Aug 10:15
f38bea7

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  • Fixed memory leak that could be caused by GameInput.Enable.

Release v1.28.0

20 Aug 09:58
8e1c575

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  • Added OnCharacterSpawn callback.

Release v1.27.1

08 Jul 11:49
8e1c575

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  • Fixed SimObjectType missing Invalid and making whole enum 1 value off.
  • Changed SimObjectProp, SimCharacter, SimVehicle, SimWeapon ctor from SimObject to .Get() function due to how constructors works under squirrel and making the class unusable.

Release v1.27.0

03 Jul 10:19
3c742f2

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  • Added SimObject Functions:
    • GetAttachmentCount
    • GetAttachments

Release v1.26.1

03 Jul 09:45
794ff8c

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  • Fixed SimObject.GetPropertyName() return wrong hash when used on certian objects.

Release v1.26.0

02 Jul 08:21
794ff8c

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  • Added SimCharacter Bone Functions:
    • GetBonesCount
    • GetBoneName
    • GetBonePosition
    • GetBoneRotation
  • Added SimCharacter Prop Functions:
    • AttachProp
    • DetachProp
  • Added SimObjectProp Functions:
    • IsAttached
    • GetAttachBone
    • GetPropBone

Release v1.25.1

19 May 23:47
bcd3e19

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  • Fixed issue with SimCharacter.GetTarget which caused random game crash.

Release v1.25.0

18 May 19:07
70492b3

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  • Added Config Class
  • Added option to disable destroy on script unload for SimObject
  • Added version check to notify user when using older version of modification on game launch

Release v1.2.0

14 May 19:22
8bb216f

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  • Added Input Class
  • Added GameInput Class
  • Added SimCharacter Occupant Functions
  • Added SimVehicle Occupant Functions

Release v1.1.0

11 May 13:49
59ea46b

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  • Added SimObjectProp
  • Added SimWeapon