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Console commands
Dreamy Cecil edited this page Jul 3, 2022
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3 revisions
This Serious Sam patch includes a number of its own commands for manipulating new features or just disabling them.
Values of commands from the patch are stored in Scripts/CustomSymbols.ini config file but only if they've been changed at least once.
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PatchInfo()- Display information about the patched executable. Includes release version number. -
cht_WallWalking()- Toggle wall walking for all local players (not multiplayer synchronized!). -
cht_Noclip()- Toggle noclip mode for all local players (not multiplayer synchronized!). -
cht_SetHealth(INDEX)- Set some health for all local players (not multiplayer synchronized!).- Example:
cht_SetHealth(1000)- Sets 1000 health for all players.
- Example:
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cht_CreateWeapon(INDEX)- CreateWeaponItemof a specific type at all local players (not multiplayer synchronized!).- Example:
cht_CreateWeapon(4)- Creates Tommygun item.
- Example:
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sam_bBackgroundGameRender- Keep rendering the game while in menu instead of the menu background (enabled by default). -
sam_bAdjustForAspectRatio- Set screen's wide adjustment according to the aspect ratio of the game window; fixes HUD display on wide resolutions (enabled by default; replacessam_bWideScreen). -
sam_bOptionTabs- Toggle config option separation by tabs on the left (enabled by default). -
sam_bUseVerticalFOV- Adjust player view FOV according to the aspect ratio of the game window (enabled by default). -
sam_fCustomFOV- Set custom FOV for the player view regarding of gamemode in the 60-110 range (set to-1by default). -
sam_fThirdPersonFOV- Set custom FOV specifically for the player's third person view in the 60-110 range (set to-1by default). -
sam_bFixMipDistance- Adjust mip distances according to the aspect ratio of the game window (enabled by default). -
sam_bFixViewmodelFOV- Adjust FOV of weapon viewmodels according to the aspect ratio of the game window (enabled by default). -
sam_bCheckFOV- Display currently set horizontal and vertical FOV. -
sam_bRedScreenOnDamage- Toggle screen reddening upon taking damage (enabled by default). -
ms_strGameAgentMS- Master server IP to use for GameAgent (master.333network.comby default). -
ms_strMSLegacy- Master server IP to use for Legacy master server (master.333network.comby default). -
ms_strDarkPlacesMS- Master server IP to use for DarkPlaces (192.168.1.4by default). -
ms_bDebugOutput- Display debug information while interacting with the master server (disabled by default). -
ms_iProtocol- Which master server protocol to use (set toMS_LEGACYby default).-
0/MS_LEGACY- Legacy master server protocol (GameSpy replacement). -
1/MS_DARKPLACES- DarkPlaces protocol. -
2/MS_GAMEAGENT- GameAgent protocol (from SE1.10).
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ListPatches()- Display all available function patches under their respective index. -
EnablePatch(INDEX)- Set function patch under some index.- Example:
EnablePatch(0)- Sets patch under the first index.
- Example:
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DisablePatch(INDEX)- Remove function patch under some index.- Example:
DisablePatch(0)- Removes patch under the first index.
- Example: