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Planned Features

Sandrem edited this page Nov 18, 2020 · 27 revisions

Core Rules

Feature Description Priority
Better obstruction check In the current version obstruction is checked only from one point to another nearest point. If there are few lines can be used (parallel positions of ships) - only one line is checked instead of all of them Medium
Manually select what dice results you want to modify In the current version dice modifications like Focus or Evade auto-choose a die Low
Parallel planning phase High
Gaining of multiple tokens First, multiple tokens are assigned, and only then abilities are triggered Low

AI

Feature Description Priority
Barrel Roll, Boost, Decloak AI cannot perform reposition actions at the moment High
Formation AI will setup ship in formation and will try to keep it (like in HotAC) High
Bombs High
Adaptive Ailerons Low

UI

Feature Description Priority
More avatars Add more cards as sources for player customization High
Smaller UI for large screens Medium
Log of actions / messages Medium
Add a glowing line from ability source to mouse pointer/target Medium
Dice modification for "Check" dice rolls (example: Han Solo) 1.0
Compact Roster UI

Campaign

Feature Description Priority
Survival mode Endless battle versus waves of reinforcements Medium
Missions Mission will be defined in json-files, so community can create own missions Medium
Campaign mode Choose ships, gain experince points, spend them on upgrades and new skills, like in HotAC campaign Low

Engine

Feature Description Priority
Auto-resolve all triggers If there are few triggers and order is not relevant, show "Auto" button to resolve them all one by one Medium
Highlight sources of triggers If there are few triggers, if mouse is hovered over button - show what source of this trigger. (Useful, for example, if you have few pilots with same name and each of them spawns own trigger, like Glitterstim activation) Medium
Cost and upgrade bar of ship from official squad builder If cost or upgrade bar of card will be changed - it will be changed in the game without need to wait and download an update of the game Low
Don't show subphases that don't have any effects Don't display the phase name when events are subscribed to phases but only when triggers are registered. Medium