Releases: Son-Guhun/Titan-Land-Lands-of-Plenty
Releases · Son-Guhun/Titan-Land-Lands-of-Plenty
v1.3.1
Changelog
[v1.3.1] - 2019-09-19
Added
- Added a new ability to Waygates that allows the player to fix them after having moved them with decoration abilities.
- Created new multishot ability and added it to the Drow Archer Elite unit.
- New hero ability: Breat of Frost. This ability has been added to the following heroes:
- Fleshless Forgotten Wyrm
- Icecrown Lich
- Lord of Blue Scales
- Lord of Frost
- Added a new deco builder (Deco Builder Plants) which creates some plant decorations that had been left in the Titan Palace. This was added as an exception to the general rule of no new deco builders in a patch version, as the decorations that it creates were already in the map.
Fixed
- Fixed a bug which would cause copies of units to lose not keep the original's animation tags.
- Fixed an issue that could cause units to become unable to move if they were close to two structures which were given or loaded with a flying height.
- Fixed an issue where decorations would change height slightly when they were made unselectable/selectable near a cliff.
- S&S Shire Tree 1 (Autumnal) will now upgrade correctly, instead of upgrading to itself.
- Fixed models for:
- Embalmed Tomb Knight
- Fel Ent
- Blacksmith Table
- Blacksmith Forge
- Removed food cost from units:
- Wraith
- Flesh Dire Wolf
- Flesh Dog
- Fixed special case for "rect" argument in -seln command.
- Reduced build time of Flesh builder from 5 seconds to 3 seconds.
- Fixed soundset for the Ancient of Anarachy.
- Fixed tooltips for S&S Shire deco builders.
- Fixed damage value in Greater Shockwave tooltip.
- Fixed error in Greater Spirit Link tooltip.
- Fixed soundset for Expert Assassin human hero.
- Fixed an issue where selecting Drow Blade-Princess would show her level on top of other nearby heroes.
- Fixed Wood Elf Rider name.
- Adjusted default scale for some Norse units:
- Speaman
- Footman
- Elite
- Cavalier
- Valkdottir
- Fixed icons for:
- Norse Berserker
- Norse Elite
- Norse Veteran
- City Lamp and Lantern
- Block decorations
- Effect decortions
- Runic Decorations
- Tableware Decorations
- Fixed teleportation for Deco Modifier Controller.
- Fixed tooltip for Ruined Rowboat.
- Fixed units that would not decay into skeletons persisting as corpses:
- Norse Elite
- Norse Berserker
- Drow Shadow Witch
- Added a hero glow to the heroes that were missing one:
- Everchief
- Legendary Thief
- Changed primary attribute of Goblin Trade prince hero to Intelligence (from Agility).
Changed
- Deco Builder Nordic has been renamed to Deco Builder Norse.
- Deco Builder Medieval 1 has been renamed to Deco Builder Feudal (along with the old Medieval decorations).
- Feudal Decorations have been renamed as follows (respectively):
- Workshop, Market, Armory, Stables -> Workshop 1,2,3,4
- House, Tavern, Lumber Mill -> House 1,2,3
- Barracks, Academy, Archery, Town Center -> Barracks 1,2,3,4
- Watch Tower, Guard Tower, Wizardry Tower -> Tower 1,2,3
- Arcane Sanctum, Castle -> Palace 1,2
- The following heroes are now available at hero Towers:
- Paladin
- Goblin Alchemist
- Goblin Tinker
- Pit Lord
- Dark Ranger
- The -setcolor command will no longer affect the Titan Powers.
- Removed proper names from Tavern neutral heroes.
- Incorporeal units no longer have the flying movement type (except the Wyvern).
- Changed armor sounds of Incorporeal units to etheral sounds.
- Added village decorations that were in the Titan Palace to Deco Builder Village.
- Gave splash damage to Drow Shadow Witch.
- Gave bouncing attack to Drow Witcher.
- The Spirit Touch unit ability will no longer target the caster.
- Improved the Battle Priest's Purge ability.
- Fleshless ancient boneyard now trains Skeletal Raptors.
- Added attack values to incorporeal sorcerer and wyvern.
- Added spells to units of the races added in 1.3.0.
- Changed the Lord of Green Scale's primary attribute to Agility and gave him appropriate (non-dreadlord) abilities.
- Norse Wizard's Tower no longer trains human casters.
- Added documentation in quests that the 'anim command does not take into account animation tags previously set.
- Draenei Relic Vault has been renamed to Draenei Vault 1 and now upgrades into the old Draenei Vault (now numbered 2).
- Renamed Draenei Pylon to Draenei Tower 1 (and the old tower to Tower 2).
- Pandaren Statue is now Statue Pandaren and thus is now built by Deco Builder Statues 2.
- Norse Tavern is now Feudal House 4.
- The following buildings have been converted to decorations:
- Bandit Hideout (Ruined Cathedral)
- Black Legion Castle (Medieval Castle)
- Dark Human Stronghold (Chaos Stronghold)
- Draenei Metropolis
- Drow Dark Hall
- Elven Citadel (Dalaran Town Hall 2)
- Fleshless Great Crypt (Gravestone Graveyard)
- Forest Elf Hall of Nature (Forest Elf Town Hall)
- Goblin Center
- Haradrim Palace (Arabian Palace)
- High Elven Castle (High Elf Castle)
- Norse Hall
- Pandaren City Hall
- Pirate Tower (Ruined Dalaran Citadel)
- Ratfolk Nest (Medieval Mine)
- Rostrodle Castle
- Runic Town Hall
- Templar Cathedral (Medieval Church)
- (Human) Altar
- (Human) Arcane Vault
- (Human) Blacksmith
- (Human) Farm
- (Human) Lumber Mill
- (Human) Tower
- (Human) Town Hall
- Faceless Ziggurat has been renamed to Faceless Spire and uses the old Faceless Aspirant Spire model.
- Small terrain changes to the Titan Palace.
Deprecated
- The following deprecated units will no longer be loaded into the game. Instead, they will be replaced by an equivalent unit (in parenthesis). When they are eventually removed, this automatic replacement will no longer occur and they may be loaded as different units:
- FantEnv Rock Small 2 (FantEnv Rock 2)
- FantEnv Rock Small 2 (FantEnv Rock 3)
- Keep (Human Town Hall with "first" tag)
- Castle (Human Town Hall with "second" tag)
- Guard Tower (Human Tower with "first" tag)
- Cannon Tower (Human Tower with "second" tag)
- Arcane Tower (Human Tower with "third" tag)
- Great Hall (Vanilla Great Hall)
- Stronghold (Vanilla Great Hall with "first" tag)
- Fortress (Vanilla Great Hall with "second" tag)
- Temple of Tides (Naga Temple of Tides with "first" tag)
- Lizardman Village (Medieval Mine)
- Centaur Main Hut (Hut Centaur 2)
- Troll Main Hut (Vanilla Voodoo Lounge)
- Great Hall (Vanilla Great Hall)
- Dwarven Temple (Human Blacksmith)
- Fel Great Hall (Vanilla Great Hall)
- Tauren Main Hut (Vanilla Great Hall)
- Cultist Necropolis (Vanilla Necropolis)
- Worgen Manor (Human Town Hall)
- Faceless Aspirant Spire (Faceless Spire)
Removed
- Removed all partially implemented decorations from the Titan Palace, since they are now fully implemented.
- Removed Skeletal Raptor from Titan Palace, since it can now be produce by the Fleshless.
- The Tavern no longer sells heroes. The heroes that used to be sold there can now be bought at the Hero Towers.
v1.3.0
Changelog
[v1.3.0] - 2019-09-14
Added
- New Races:
- Cultists
- Dark Dwarves
- Embalmed
- Heretics
- Incorporeal
- Faceless
- Fel Elves
- Fel Troll
- Flesh
- Vampires
- New Deco Builders (272 total decorations):
- Deco Builder Black Empire (10 total)
- Deco Builder Dalaran Modular 1&2 (60 total)
- Deco Builder Hellfire Citadel (9 total)
- Deco Builder NPC (6 total)
- Deco Builder S&S Shire 1&2 (187 total)
- Deco Builder Vanilla Orc (11 total)
- Deco Builder Vanilla Undead (11 total)
- New Hero Towers (40 new heroes):
- Cultists (5 total)
- Dark Dwarves (3 total)
- Embalmed (5 total)
- Gray Elves
- Heretics (4 total)
- Incorporeal (5 total)
- Fel Elves (4 total)
- Fel Troll (5 total)
- Flesh (3 total)
- Vampires (6 total)
- Worgen
- New Heroes:
- Human:
- Dark Enchantress
- Drow:
- Drow Prince
- Drow Master Sorceress
- Lizardmen:
- Lizardman Archdruidess
- Serpent Temple Champion
- Night Elf:
- Druid of Autumn
- Ratfolk:
- Nillish Fril, the White Death
- Kobold Overlord
- Kobold Trailblazer
- Norse:
- Norse Drott
- Yaene Ebenherzen, Lady of Baronstead
- Faceless:
- Faceless King
- Faceless Myrmidon
- Faceless Reaper
- Overseer of Oblivion
- Fleshless:
- Celsius
- Human:
- New Units:
- Black Legion:
- Black Legion Sacred Maiden
- Lizardmen:
- Lizardman Druidess
- Lizardman Priest
- Serpent Temple Disciple
- Serpent Temple Guardian
- Norse:
- Norse Knight
- Norse Valkdottir
- Templar:
- Templar Saint
- Black Legion:
- New Decorations:
- Misc Generators (2 variations)
- Nihonjin Dojo (4 variations)
- Village Houses
- Water Ripples (2 variations)
- New Hero Abilities:
- Greater Spirit Link
- Raise Flesh Golem
- Raise Skeleton Legion
- Summon Angels
- Summon Elemental: Void
- Summoning Ritual: Black Legion
- Summoning Ritual: Black Legion
- Added new argument to -camera command: zoffset
- Added suitable models for some workers:
- Bandit
- Blood Elf
- Fleshless
- Forest Elf
- Gray Elf
- Haradrim
- Murloc
- Norse
- Night Elf
- Pandaren
- Son'gar
- Tauren
- Improved documentation in the F9 manual:
- Created two new quests to document animations and animation commands
- Added -nameunit command to Unit Modification Commands quest
- Documented -give and -rotate commands in Unit Commands 2 quest
- Documented -setcolor and -roll commands in Player Commands quest
- Now correctly shows 7 instead of 4 in limit of addable abilities
Fixed
- Fixed a bug that would cause neutral units to not be saved.
- Selection commands (-sele/-seln) will now correctly recognize names with capital letters in the middle.
- Added hero glow to many heroes that were missing it.
- Removed food cost from Gnolls (in the Titan Palace) and militia.
- Fixed wrong tooltips:
- Units: Fleshless Serpent and Lesser Lich, Militia
- Abilities: Holy Inspiration, Sword Throw and Mass Rejuvenation
- Fixed hotkeys for terrain abilities and documented them in tooltips.
- Fixed models for some units:
- Forgotten Eye Stalk
- Kraken Tentacle
- Pandaren Priest
- Pandaren Shaman
- Pandaren Wanderer
- Fixed selection scale for many heroes (like Fel Lord and Sally)
- Highborne decorations now upgrade into their high elf counterparts
- Fixed tooltip for High Elf Altar
- Standardized Siphon Mana ability
Changed
- Units in production buildings are now hotkeyed (QWERASDFZXC).
- Race Selector now trains workers instead of upgrading into main building (except for angels). Workers are now hotkeyed.
- Default load limit is now 1 billion
- Huge terrain overhaul:
- Slightly expanded west camera bounds border.
- Northwest Snow Lands has become a more diverse environment:
- Barrens-like North.
- A small scorched island.
- Canyon-like south.
- Long lava river splitting it.
- Surrounded by mountains and a snowy path.
- Scorched Lands have been removed. Instead we now have:
- New LoP-original island.
- New island ported from KoT.
- Snow Peaks:
- Snow peaks have been unified, there is no longer a river splitting them.
- Huge waterfall now flows from the peaks into the part of the river that was maintained.
- Snow Lands has been split into two environments, and has been covered with gray rocks:
- East icy-grass environment.
- West snowy environemnt.
- A Blighted Forest has appeared to the north of the Summer forest.
- Misc Dummy and Misc Target no longer have shadows. Units no longer emit sounds when hitting these decorations. Misc Dummy now has default RGB when created.
- Added Multitile to every terrain spellbook in Deco Modifier Terrain.
- Added a helpful description to the Water Square decoration.
- Polished stats for Lizardmen and Ratfolk units.
- Lizardman Juggernaut now starts with 200 mana.
- Unit abilities that a unit possesses by default will no longer be lost when loading that unit as a hero.
- All structures will now upgrade instantly, instead of only decorations.
- Fixed soundsets for Ratfolk heroes.
- Added new hero abilities to some heroes:
- Kel'thuzad: Raise Flesh Golem
- Skeleton King: Raise Skeletal Legion
- Elven High Conjurer: Summon Elemental:Void & Greater Spirit Link
- Sally Whitemane: Summon Angels
- Yaerius: Summoning Ritual: Angels
- Gaufridos: Summoning Ritual: Black Legion
- Reduced animation time for Deco Modifier Special and Deco Modifier Terrain (will increase shift-click speeds).
- Way Gate is now a unit and no longer has to be aligned to the 64x64 grid.
- Rally ability icon will no longer show up in production structures.
Deprecated (will be fully removed in 1.4.0)
- Deprecated many old wall decorations. They can no longer be built from deco builders.
- Deco Builder Wall (Wood) has become Deco Builder Wall (Original).
- Deco Builder Wall (Ruins) and Deco Builder Wall (Stone) have been converted into Deco Builder Dalaran Modular 1&2
- Deco Builder Wall (Icecrown) reanmed to UNUSED
Removed
- Removed limit system and -limit command for the Titan
- Terrain Editor has been disabled (suspected of causing loading screen crashes).
- Greatly reduced the number of abilities in the map by leveraging the power of the new patch 1.31 instance API added by Blizzard. This should somewhat reduce loading time at the end of the loading bar.
v1.3.0-beta1
Changelog
[1.3.0-beta1]
Added
- New Races:
- Undead/Demons:
- Cultists
- Dark Dwarves
- Faceless
- Vampires
- Undead/Demons:
- New Deco Builders:
- Deco Builder Black Empire
- Deco Builder Hellfire Citadel
- Deco Builder NPC
- New Heroes:
- Human:
- Dark Enchantress
- Drow:
- Drow Prince
- Drow Master Sorceress
- Lizardmen:
- Lizardman Archdruidess
- Serpent Temple Champion
- Ratfolk:
- Nillish Fril, the White Death
- Kobold Overlord
- Kobold Trailblazer
- Norse:
- Norse Drott
- Yaene Ebenherzen, Lady of Baronstead
- Fleshless:
- Celsius
- Human:
- New Units:
- Black Legion:
- Black Legion Sacred Maiden
- Lizardmen:
- Lizardman Druidess
- Lizardman Priest
- Serpent Temple Disciple
- Serpent Temple Guardian
- Norse:
- Norse Knight
- Norse Valkdottir
- Templar:
- Templar Saint
- Black Legion:
- New Decorations:
- Village Houses
- Misc Generators
Fixed
- Huge terrain overhaul:
- Northwest Snow Lands has become a more diverse environment:
- Barrens-like North.
- A small scorched island.
- Canyon-like south.
- Long lava river splitting it.
- Surrounded by mountains and a snowy path.
- Scorched Lands have been removed. Instead we now have:
- New LoP-original island.
- New island ported from KoT.
- Snow Peaks:
- Snow peaks have been unified, there is no longer a river splitting them.
- Huge waterfall now flows from the peaks into the part of the river that was maintained.
- Snow Lands has been split into two environments, and has been covered with gray rocks:
- East icy-grass environment.
- West snowy environemnt.
- A Blighted Forest has appeared to the north of the Summer forest.
- Northwest Snow Lands has become a more diverse environment:
- Selection commands (-sele/-seln) will now correctly recognize names with capital letters in the middle.
- Added hero glow to many heroes that were missing it.
- Removed food cost from Gnolls (in the Titan Palace) and militia.
- Fixed wrong tooltips:
- Units: Fleshless Serpent and Lesser Lich, Militia
- Abilities: Holy Inspiration, Sword Throw and Mass Rejuvenation
Changed
- Misc Dummy and Misc Target no longer have shadows. Units no longer emit sounds when hitting these decorations. Misc Dummy now has default RGB when created.
- Added a helpful description to the Water Square decoration.
- Polished stats for Lizardmen and Ratfolk units.
- Lizardman Juggernaut now starts with 200 mana.
v1.2.3
Changelog
[v1.2.3]
Fixed
- Horizontal logs will now load correctly, instead of becoming vertical.
- Fixed crashes that would occur when some caster units were converted to heroes.
- Fixed an issue that would cause decorations to lose the alternate tag when made unselectable.
- Fixed an issue that made players other than the Titan unable to use the -makehero command.
- Fixed a small issue that could cause bugs when two players loaded builds which had the same name.
- Fixed models for:
- Fleshless Lesser Lich
- Blood Elf Phoenix Crusader
- Tree Nordrassil decoration (no longer bugs near transparent models)
Changed
- Many of the Titan Palace buildings (such as the hero towers and item shops) no longer display on the minimap. This should reduce clutter in the area. The Titan Powers still display, and they can be used to identify the player who is the Titan from the minimap.
- Divine Shield has been rebalanced. Duration is now 5 seconds, cooldown is now 15 seconds.
- Made more abilities compatible with the -ability command. Note: heroes saved in older versions may lose these abilities when being loaded into the map.
- Divine Shield
- Black Arrow
- Charm
- Cleaving Attack
- Cluster Rockets
- Drain Life
- Drunken Brawler
- Forked Lightning
- Frost Arrows
- Healing Spray
- Howl of Terror
- Mana Shield
- Storm, Earth and Fire
- Standardized tooltip and hotkey for some of the new compatible abilities.
v1.2.2
Changelog
[v1.2.2]
Fixed
- Arin's and Blood Elf Elite Strider's models are no longer missing.
- Female Blood Elf Lieutenants no longer spawn with size 1000.
- Fixed buff name of Greater Bloodlust.
- Fixed an issue where removing a togglable aura which was active would cause the aura effect to persist on the hero.
- Units converted to heroes with -makehero will now maintain their visual values (such as custom name, flying height, rgb color and player color).
Changed
- The number of abilities that can be added to a hero has been increased from 4 to 7.
- -makehero was turned into a player command. Players are now limited to 12 heroic units per player, though the Titan can bypass this limit for any player. Developer comments: Having the -makehero command as a player command was always the intention, however, a lot of testing had to be done to ensure the command would not cause any issues.
- Units that were turned into heroes with -makehero are now saved and loaded as heroes.
- Heroes are now saved with the abilities they currently possess. When loaded, all their removeable abilities will be removed, and their ability list will be restored. In the future, when new abilities are made removeable, some heroes may be loaded without these new abilities, as they will have become removeable, but would not have been saved along with the hero.
- Rect Generators' terrain fog settings will now be saved and loaded.
- Units that are converted into heroes will no longer be able to cast Mirror Image. Casting this ability used to remove these units.
- Tooltips of Cosmic Essence and Mirror Image have been updated to reflect the fact they don't function with converted heroes.
- Greater Bloodlust can now affect units.
Removed
- The First Person Camera documentation has been removed from the F9 manual while the system is not enabled.
v.1.2.1
After a month of beta versions, version 1.2.0 will be skipped. We are going straight into 1.2.1! The changes detailed below refer to the transition from 1.1.6 to 1.2.1, and exclude any changes between beta versions that were beta-specific (like fixing a bug introduced by a beta version).
Changelog
[v1.2.1]
Added
- New version of the Save system. The external SaveNLoad program is no longer required, saving and loading is done entirely using Warcraft III's functionalities. To transfer old saves to the new system, they must be loaded using the new -req command. Using SaveNLoad.exe will be required for this. After loading the old save, it can be saved using the save commands and afterwards it can be loaded with the -request command.
- Created a new ingame Terrain Editor, that works similarly to the World Editor's Terrain Editor. Currently, it is a very simple tool, but it will be greatly expanded upon in the furute. It will be the most supported form of terrain editing going foward, so try and ditch the Deco Modifier Terrain, if you can.
- New Commands:
- -collision (on/off): allows you to turn collison on/off for units. This allows naval units to go onto land and ground units to walk through cliffs.
- -editor (terrain/none): Allows you to enter/exit the new ingame Terrain Editor.
- -ability (add/remove/clear): Use the new ability system to manipulate which abilities a hero has. Read F9 menu in-game for more details.
- -fix (darkness/selection): New (probably temporary) command to fix issues some players have been experiecing.
- New Races:
- Worgen
- Ratfolk
- Lizardmen
- New Deco Builders:
- Stone & Sword builders:
- Deco Builder S&S Manor 1 and 2: These are two new deco builders with 89 new decorations in total. These decorations are modular, allowing you to build pretty much any medieval building your imagination can come up with!
- Deco Builder S&S Kingdom 1 and 2: There are two new deco builders that add a total of 54 new decorations. These decorations are pretty useful for creating interiors, villages or markets.
- Deco Builder Mushrooms: Builds mushrooms that used to be built by Deco Builder Crops. Also added new mushrooms:
- Giant Mushrooms (and Red variations)
- White Spotted Mushrooms
- Deco Builder Tableware: Builds things that you can put on top of tables.
- Mug
- Bread
- Plate, Plate with Meat
- Candelabra, Candelabra (Off)
- Deco Builder Castle: Creates interior decorations for castles, including walls (with arches/doors/windows), pillars and banners.
- Deco Builder Naga 2: Contains a few new naga structures.
- Deco Builder Gurubashi: Contains Gurubashi buildings with Sunken Ruins textures made by THW user Ujimasa Hojo.
- Deco Builder Huts: Builds creep huts that used to be located in the Titan's Palace.
- Stone & Sword builders:
- New Decorations:
- Deco Builder Fire:
- Flame Grate (round and rectangular)
- Deco Builder Misc:
- Magical Pen (can be activated and deactivated)
- Deco Builder Misc:
- Animal Spawner 3: Pig, Red Fox, Horses and Belf Wagon (not an animal, but who cares?)
- Deco Builder Naga:
- A few new naga structures.
- Deco Builder Water:
- New Water Square decoration that uses an HD water model.
- Deco Builder Fire:
- Critters will no longer wander around aimlessly by default. An ability has been added to them which allows the wandering behaviour to be enabled or disabled.
- New Critter: Fox.
Minor Additions:
- Cosmosis now possesses the Obliterate spell to remove unselectable decorations.
- Readded the Noldor elven units to a new Barracks that can be built by the High Elf Architect.
- New tips have been added for the ability system and the Terrain Editor.
Fixed
- Many changes have been made in order to make the map more stable. Desyncs and crashes seems to have been mitigated, though they are not yet completely gone.
- Certain models (such as City Buildings) should no longer become partly invisible when they receive an RGB value. They will still become partly invisible if they receive an alpha value.
- Tooltips for High Elf and Highborne decorations are now correct.
- Ressurection stone has been correctly added to Deco Builder Rocks (it was missing before).
- Dragonspawn Cavern can now be built normally.
- Possibly fixed some desyncs that could possibly happen at the start of the game. It's hard to mod Warcraft 3.
- Possibly fixed some desyncs that could possibly be caused by the camera system and RectGenerator system. Really hard.
- Fixed an issue where sometimes Rect Generators with sides greater than 2048x2048 would not perform correctly.
- Young King's Mount Up ability now has the L hotkey and will no longer conflict with his Charge ability.
- Greater Bloodlust will now work in patch 1.31.
- Giving a unit to neutral will no longer cause it to lose it's custom color (given with the -color command).
- Fixed an issue where the original unit would be given to Red when its mimic died (Staff of Mimic).
Changed
- The map now requires patch 1.31 or greater.
- The maximum number of players in the map has been reduced to 12, in an attempt to mitigate desyncs. In the future, the limit may be increased to 24 again, if it is found that it was not a cause for desyncs.
- Rect Generators' Toggle Terrain Fog ability is now functional. By default, fogs are disabled.
- The Titan can now make any player's decorations unselectable, in order to avoid lag.
- Terrain:
- Added a secondary entrance to the Dirt Peaks (connected to the Blighted Lands).
- Decorations will now maintain their flying height when upgraded.
- Load limit increased from 9999 to 2147483647.
- Rect Generators and Animal/Villager Spawners cano no longer be made unselectable.
- Blizzard and Rain of Fire will no longer damage the casting hero. Only applies for the heroic versions of these abilities.
- Drow Dark Hall can now train Deco Builder Drow.
Minor Changes:
- Unselectable decorations are now Special Effects instead of units with the Locust ability. This SHOULD increase performance, and in the future it will allow for more flexiblity with unit visuals (negative flying height and rotations along the x and y axes). Even though this is a minor change for the end user, this is the part of the update which took the longest to properly finish.
- Custom heroes created with -makehero will now have the Hero armor type.
- Fire Campfire (with Pig) has been removed from Deco Builder Fire's build menu. It is now an upgrade of Fire Campfire.
- Double quotes (") will be converted to two single quotes ('') when saving unit names.
- Cenarius has had his stats rebalanced, he should now be one of the most tanky Intelligence heroes.
- Made unit sizes more consistent for High Elves and Blood Elves.
Removed
- Removed glowing mushrooms from the Scorched Lands. This part of the terrain is going to see a massive overhaul, probably in 1.3.0. Removing these mushrooms should reduce FPS lag that some people experience in LoP.
- Removed creep huts from the Titan Palace, since they now have a deco builder.
v1.2.0-beta8
A hotfix release
Note
This release only involved editing within the 1.31 World Editor, so it's at the same commit of -beta7
v1.2.0-beta7
Changelog coming Soon®. Hopefully this version fixes crashes during the loading screen that some people are experiencing. Max player count has been reduced from 24 to 12.
v1.2.0-beta6
Added
- New Animal Spawner: builds horses and a Blood Elf Wagon (which is not an animal, but who cares?).
Changed
- This version is being released without optmization. This will increase the loading time, and probably reduce performance (but not noticeably). However, the intent is to test whether the optimization is causing desyncs.
- Rect Generators and Animal Spawners can no longer be made unselectable.
v1.2.0-beta5
This is a hotfix for the changes made in beta4. If all goes well, this will be the last beta version for 1.2.0.
Fixed:
- Rect Generators' Terrain Fog should now work correctly.
- Decorations added in beta4 no longer become archways when made unselectable.
- Icons and Sound Sets for Worgen and Ratfolk units are now correct.