Releases: Son-Guhun/Titan-Land-Lands-of-Plenty
Releases · Son-Guhun/Titan-Land-Lands-of-Plenty
v1.4.0
[v1.4.0]
Added
- Save System improvements:
- Saves made with Rect Generators (-tsav, -dsav, -usav) will now spawn a special Rect Generator when loaded into the game. This Rect Generator can be used to move the save around, so it can be loaded anywhere on the map.
- If you want to automatically load a Rect save at its original location, use the -req instead of -request.
- New commands:
- -usav: This command can be used to save all your units inside of a Rect Generator, but not any unit outside of it..
- -compat: This command must be used to load old saves (made between 1.2.1 and 1.3.0) instead of the -request command.
- -freecam: This command allows players to use a new controllable camera. The camera works as a 3rd person camera, but it can be a first person camera by setting zoom to 0.
- Hotkeys:
- WASD: Moves the camera North/West/South/East
- IJKL: Rotates the camera.
- SPACE: Moves the camera up.
- CTRL+SPACE: Moves the camera down.
- NUMPAD 4 and 6: Adjusts the speed of movement.
- NUMPAD 2 and 8: Slightly adjusts the speed of movement.
- Hotkeys:
- New Deco Builders:
- Deco Builder Columns
- Deco Builder Creep
- Deco Builder Elves Night
- Deco Builder Human
- Deco Builder Icecrown
- Deco Builder Orc Fort
- Deco Builder Pirate
- Deco Builder Rohan
- Deco Builder Underwater
- Deco Builder Vanilla Naga
- Deco Builder Wintergarde
- New Races:
- Lordaeron (separated from human)
- Stormwind (separated from human)
- Stromgarde
- Kul Tiras
- Scarlet Crusade
- Celtic
- Imperials (Warhammer)
- Free Men (Middle Earth)
- Gnolls
- New Heroes:
- Pirate:
- Cursed Pirate Captain
- Spell Captain
- Middle Earth
- Gandalf the White
- Gandalf the Gray
- Aragorn
- King Aragorn
- Théoden
- Ekenbrand
- Pirate:
- New Units:
- Norse War Wolf
- Norse Wolf
- Norse Thane
- Fel Shivarra
- Rect Generators now have a new ability which allows players to control the environment lighting inside of them. Along with decrations that emit light (such as lanterns), this can be used for better dynamic lighting.
- New animals: Dolphin, Shark and Manta Ray.
- Many commands now accept mathematical expressions. For example, you can type 'fly 2^5 instead of 'fly 32. Supports addition, subtraction, multiplication, division, exponentiation and modulo (%).
- Riderless Horses and Pack Horses now have a Pick Up Rider ability, allowing them to be ridden by a unit.
- New tip/hint for the -count command.
- Save Files now have integrity checks. If a file is missing or can not be read, the game will now warn the player. If a single unit's data is corrupted, the game will also warn the player.
- The -time command now accepts AM/PM. For example, -time 10am or -time 10 PM.
Fixed
- Fixed an issue that caused unselectable non-decoration units to be loaded incorrectly.
- Fixed a crash that could occur when converting certain orc spellcasters into heroes.
- Fixed an issue that would cause Ancients to always face the defeault angle when loaded from a save.
- Strange behaviour of inverting a rect's size when making it smaller than minimum size has been removed.
- Fixed a crash that could occur when using Staff of Mimic.
- Fixed a crash that could occur when removing units from the game.
- Fixed an issue where a command could run twice. This was especially harmful when loading saves.
- Fixed an issue that caused abilities to be inaccessible when switching selection using the -select no command. This fix may cause unit training for any selected structures to be canceled for the currently trained unit when using this command.
- Fixed hotkeys and tooltips for many units.
Changed
- Changed commands:
- -req: This command is no longer used to load old saves. Instead, it is used to automatically load saves made with Rect Generators at their original position, instead of choosing a new position.
- Players can now load simultaneously without affecting performance. Players will take turns loading pieces of their saves, which means if two players are loading, they will take twice as long (until one of them finishes loading.)
- Saves will now be located in the folder: Documents\Warcraft III\CustomMapData\TLLoP\Saves
- Ancients' rooted/unrooted status is now saved by the Save System.
- Neutral units are now also loaded as neutral units.
- Improved Rect Generator behaviour near map borders:
- Rect Generator lightning indicators will no longer behave strangely when near a map border.
- Rect Generator will now remember its old size when leaving a map border.
- You can now expand a Rect Generator when it is near a map border.
- Vastly improved loading performance:
- Loading will no longer cause largely disproportionate frame losses for the requesting player.
- Improved performance when loading terrain.
- A message is now shown to the loading player when finished.
- Warnings will now show for corrupted units or files.
- Vastly improved saving perfomance:
- Players can now save the entire map's terrain and trees without causing the game to freeze for many seconds.
- When setting a save center while selecting a unit, a message will now pop up with the new coords.
- Added colored text to -count command.
- Trees no longer play their birth animation when being created or revived.
Removed
- The external SaveNLoad program is no longer supported. Old saves from before 1.2.1 can no longer be loaded into the game, and must be converted in a version that supports both systems (1.2.1 to 1.3.5).
- All units that had been deprecated after version 1.3.0 have been removed, which means their IDs may be overwritten by new units. To transfer saves that used this units, they must be loaded and saved in 1.3.5 first.
- The map no longer uses the UnitEvent library. This may avoid crashes when removing a unit from the game.
- Gnoll units in the Titan Palace, and the Fel Shivarra hero, have been removed. This is because they have been implemented into the game and are now trainable.
v1.4.0-beta5
- Updated -freecam with IJKL rotation.
- Added more missing models.
- Hotkeys, costs and build time should be correct for all units.
- Disabled custom hero InfoPanel due to it flashing.
- -size command now functions correctly
- Casting tree modification commands no longer lags the game
- Starting a number with minus in commands will no longer throw a syntax error
- Sanitzed over 100 textures from 1.3.x and 1.4.0 betas.
v1.4.0-beta4
Changelog coming soon.
- Added missing models.
- Some commands now accept mathematical expressions as arguments (example: 'fly 2^8)
- Improved experimental FreeCam system which had been accidentally enabled for the Red player. It can now be toggled on/off with the -freecam command.
Hotkeys:
- WASD: move camera north/west/south/east
- SPACE: move camera up
- CTRL+SPACE: move camera down
- NUMPAD 8/9: Increase/Decrease speed (mild)
- NUMPAD 6/4: Increase/Decrease speed (intense)
v1.4.0-beta3
Changelog coming soon. Be aware, some models are missing, so they will display as black shadows in-game.
v1.4.0-beta2
Fixed multiple issues related to loading saves. Loading speed has been reduced back to original levels, due to Warcraft III being unable to handle a network traffic of less than 12 kb/s. Much modern, such speed.
v1.4.0-beta1
[v1.4.0-beta1]
Added
- Save System improvements:
- Saves made with Rect Generators (-tsav, -dsav, -usav) will now spawn a special Rect Generator when loaded into the game. This Rect Generator can be used to move the save around, so it can be loaded anywhere on the map.
- If you want to automatically load a Rect save at its original location, use the -req instead of -request.
- New commands:
- -usav: This command can be used to save all your units inside of a Rect Generator, but not any unit outside of it..
- -compat: This command must be used to load old saves (made between 1.2.1 and 1.3.0) instead of the -request command.
- Riderless Horses and Pack Horses now have a Pick Up Rider ability, allowing them to be ridden by a unit.
- New tip/hint for the -count command.
- Save Files now have integrity checks. If a file is missing or can not be read, the game will now warn the player. If a single unit's data is corrupted, the game will also warn the player.
Fixed
- Fixed an issue that caused unselectable non-decoration units to be loaded incorrectly.
- Fixed a crash that could occur when converting certain orc spellcasters into heroes.
- Fixed an issue that would cause Ancients to always face the defeault angle when loaded from a save.
- Strange behaviour of inverting a rect's size when making it smaller than minimum size has been removed.
- Fixed a crash that could occur when using Staff of Mimic.
Changed
- Changed commands:
- -req: This command is no longer used to load old saves. Instead, it is used to automatically load saves made with Rect Generators at their original position, instead of choosing a new position.
- Saves will now be located in the folder: Documents\Warcraft III\CustomMapData\TLLoP\Saves
- Ancients' rooted/unrooted status is now saved by the Save System.
- Neutral units are now also loaded as neutral units.
- Improved Rect Generator behaviour near map borders:
- Rect Generator lightning indicators will no longer behave strangely when near a map border.
- Rect Generator will now remember its old size when leaving a map border.
- You can now expand a Rect Generator when it is near a map border.
- Vastly improved loading performance:
- Saves will now load twice as fast (still testing)
- Loading will no longer cause frame losses for the requesting player.
- Improved performance when loading terrain.
- A message is now shown to the loading player when finished.
- Vastly improved saving perfomance:
- Players can now save the entire map's terrain and trees without causing the game to freeze for many seconds.
- When setting a save center while selecting a unit, a message will now pop up with the new coords.
- Added colored text to -count command.
v1.3.5
[v1.3.5] - 2019-10-18
Added
- New command:
- -count: Counts all selectable units currently in the map. Maximum recommended is 1500. Also shows individual count for player who used the command and for the player with most units. Individual counts include unselectable decorations that block pathing, unselecatble waygates, unselectable units and hidden deco builder, but does not count most unselectable decorations.
- New decorations:
- Deco Builder Games (old Deco Builder Chess):
- 3 new chess piece variations
- Trading Cards
- Die
- Backgammon Piece
- Checker Piece and Queen
- Deco Builder Games (old Deco Builder Chess):
- New heroes:
- Emperor of Mankind
- Nihonjin Wanderer
- New units:
- Haradrim Assassin Female
- Night Elf Runner
- Night Elf Sentry
- Night Elf Warden
- Added quest in F9 manual explaining the controller system and listing commands.
- New Decoration abilities:
- Next Variation
- Previous Variation
- These abilities replace the old method of using upgrades to cycle between variations.
Fixed
- Fixed a crash that could occur when a hero cast Mirror Image after having used Metamorph (heroes with Metamorph can no longer use Mirror Image).
- Fixed issue where moving a Deco Modifier Controller with its aligned move ability would cause an invisble unit to appear and the Controller to not move at all.
- Units with only a single patrol point will now resume their patrol as normal when loaded.
- Fixed an issue where a unit with a custom color ('color command) would not keep the correct color when given to another player.
- -sele and -seln commands will no longer sometimes select non-deco builders.
- Cosmosis and Angel of Creation can no longer use Staff of Mimic. Even if they somehow use it, the game should no longer crash.
- Hero Towers and Titan Powers can no longer have their owner changed.
- Fixed names for Gate Icecrown and Gate Ice Rock.
- Added arabian gate to Deco Builder Arabian 2.
- Fixed a small issue that did not allow w3x2lni's variable name confusion to be used, which made the map a little slower.
Changed
- Deco Builder Chess has been renamed to Deco Builder Games.
- Decorations will now float on water, making their behaviour when selectable the same as their behaviour when unselectable.
- Improved controller system. When using modification commands (such as 'face and 'size) while selecting a controller, the command will apply to all controlled units.
- Non-decorations can now also be made unselectable. To make them unselectable, use -select no f.
- The Make Selectable ability of Deco Modifier Special will now scale with the value set by the -val command.
- Decorations with a square pathing map (such as rocks or wall connectors) can now use the Facing ability.
- Hotkeys and position for Open/Close Gate and Enable/Disable Flight have been changed to accomodate the new variation abilities.
- Open gates can now use movement abilities.
- Deco Builders now use QWER hotkeys when building decorations.
- Changed Basic Deco Builders:
- New basic decos:
- Blacksmith
- Fence
- Flags
- Flowers
- Gravestones
- Market
- NPC
- Obelisks
- Ruined
- Trees
- No longer basic:
- Walls 1
- Walls 2
- New basic decos:
- Cosmosis and Angel of Creation can no longer have their abilities altered. (safety measure)
Removed
- Removed Statue, Lamp and Bonfire decorations from the top of the Dirt Peaks.
- Removed selection argument from -fix command. It did not work.
v1.3.4
Changelog
[v1.3.4] - 2019-09-30
Added
- Added new heroes:
- Nihonjin Blademaster
- Pandaren Bamboo-master
- Rostrodle General
- Added new units:
- Siege units for some human races (Black Legion, Templar, Norse):
- Ballista
- Ballista Catapult
- Ballista Scorpion
- Catapult
- Organ Cannon
- Wheeled Bombard
- Wheeled Trebuchet
- Rostrodle Soldier
- Siege units for some human races (Black Legion, Templar, Norse):
Fixed
- Fixed an issue where decorations would gain the move and attack abilities when they were upgraded.
- Fixed an issue where the copy of a decoration with pitch, roll, dimensional scale and/or negative height would play its birth animation upon being created and not keep animation tags.
- Way Gates will no longer stop functioning after having been made unselectable.
- Fixed an issue where decorations with pitch, roll, dimensional scale and/or negative height would have the wrong color after changing player ownership.
Changed
- Improved efficiency of the Save System when saving units.
- Made additional small performance upgrades related to creating large regions in the map.
v1.3.3
Changelog
[v1.3.3] - 2019-09-28
Added
- -size command will now also accept 3 arguments, just as the 'size command.
- Added Deco Builder Murloc.
Fixed
- Decorations will no longer have the wrong player color after having been made unselectable.
- Pitch, roll, dimensional scale and/or negative height are now correctly transferred when copying a unit.
- Decorations with pitch, roll, dimensional scale and/or negative height can now be upgraded correctly.
- Gates with pitch, roll, dimensional scale and/or negative height now operate correctly.
- Pitch, roll, dimensional scale and/or negative height are no longer lost when a decoration is made selectable.
- Fixed an issue where unit custom names were not being saved and/or where being lost when the unit was made a hero.
Changed
- When copying a hero, its abilities will now also be copied.
- Made small performance upgrades related to creating large regions in the map.
- Adjusted hotkeys for production buildings of all races. Mundane troop production buildings will generally use the B hotkey, while magical troop buildings will use the N hotkey.
v1.3.2
Changelog
[v1.3.2] - 2019-09-26
Added
- New commands: 'yaw and 'roll. These commands can change the facing of decorations in the x and y axes.
- Command improvements:
- The 'size command now accepts 3 arguments, allowing decorations to have a different scale for each dimension (x, y, z).
- The -fly and 'fly commands now accept negative arguments. This will only function for decorations.
- New Dragon Aspect heroes:
- Alextraza
- Deathwing
- Kalecgos
- Malygos
- Nozdormu
- Ysera
- Added Altar of Storms to Deco Builder Vanilla Orc
- New hero tower: Tauren
Fixed
- Human Town Hall decoration no langer trains peasants and militia.
- Removed an unintended debug message that would sometimes occur when casting certain abilities.
- Fixed some small bugs that could lead to the map crashing in certain situations:
- Casting a builder's Fly and Teleport abilities simultaneously.
- Removing a unit from the game while it was stunned/silenced or otherwise disabled.
- Removing a unit from the game while it was buffed by certain abilities.
- Human Altar & Arcane Vault no longer become invisible after having been made unselectable.
Changed
- Reduced training time of workers from 3 seconds to 1 second.
- Reduced training time of army units from 5 seconds to 2 seconds.
- Added abilities to many heroes which had been implemented in 1.3.0.
- Barracks now trains Human Militia.
- Removed flying movement type from Incorporeal heroes.
- Renamed Sword of Destruction 1 to Sword of Creation and also renamed the Angel of Creation's passive to Hands of Creation.
- Fixed icons for Sword of Destruction and Sword of Creation and also the Angel of Creation's passive.
- Arcane Sanctum renamed to Blood Elf Arcane Sanctum.
- Adjusted hotkeys for units in production buildings of many races:
- Flesh
- Fleshless
- Incorporeal
- Orcs
- Tauren
- Dwarves
- Blood Elves
- Night Elves
- Naga
- Murlocs
- Forest Dwellers
Deprecated
- Orc structures have been deprecated and will automatically load into the game as their decoration counterparts (except production buildings).
- The following deprecated units will no longer be loaded into the game. Instead, they will be replaced by an equivalent unit (in parenthesis). When they are eventually removed, this automatic replacement will no longer occur and they may be loaded as different units:
- Fel Stronghold (Orc Great Hall with "first" tag)
- Fel Fortress (Orc Great Hall with "second" tag)