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Updates links to escape pipe symbol in case they are in a table
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Scott Tomaszewski committed Oct 16, 2024
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2 changes: 1 addition & 1 deletion Abilities/Common Actions/Catch Breath.md
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Expand Up @@ -9,6 +9,6 @@ subtype: common actions

# Catch Breath

By using the Catch Breath action, you spend a Recovery and [[Heal|heal]] an amount equal to your recovery value. In addition, you also gain the benefit of the [[Defend]] action.
By using the Catch Breath action, you spend a Recovery and [[Heal\|heal]] an amount equal to your recovery value. In addition, you also gain the benefit of the [[Defend]] action.

If you are dying (see Dying and Death in Stamina), you can't take the Catch Breath action, but other creatures can help you spend recoveries.
2 changes: 1 addition & 1 deletion Abilities/Common Actions/Charge.md
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Expand Up @@ -9,4 +9,4 @@ subtype: common actions

# Charge

When you take the Charge action, you move up to your speed in a straight line, then make a melee [[Free Strike|free strike]] (see [[Free Strike|Free Strikes]]) against a creature when you end your move. You can't shift when you charge.
When you take the Charge action, you move up to your speed in a straight line, then make a melee [[Free Strike\|free strike]] (see [[Free Strike\|Free Strikes]]) against a creature when you end your move. You can't shift when you charge.
2 changes: 1 addition & 1 deletion Abilities/Common Actions/Defend.md
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Expand Up @@ -9,4 +9,4 @@ subtype: common actions

# Defend

When you take the Defend action, all attacks against you have a double bane until the end of your next turn. You gain no benefit from this action while another creature is [[Taunted|taunted]] by you (see Conditions).
When you take the Defend action, all attacks against you have a double bane until the end of your next turn. You gain no benefit from this action while another creature is [[Taunted\|taunted]] by you (see Conditions).
2 changes: 1 addition & 1 deletion Abilities/Common Actions/Free Strike.md
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Expand Up @@ -9,4 +9,4 @@ subtype: common actions

# Free Strike

You can use this action to make a free strike (see Free Strikes). Most of the time, you'll want to use the more impactful actions found on your character sheet, just as the director will use the actions in a creature's stat block, but free strikes are always available for when all else fails. For instance, a [[Fury|fury]] who has no other options for ranged attacks might use the Ranged Weapon Free Strike attack with an improvised weapon when battling a flying creature.
You can use this action to make a free strike (see Free Strikes). Most of the time, you'll want to use the more impactful actions found on your character sheet, just as the director will use the actions in a creature's stat block, but free strikes are always available for when all else fails. For instance, a [[Fury\|fury]] who has no other options for ranged attacks might use the Ranged Weapon Free Strike attack with an improvised weapon when battling a flying creature.
8 changes: 4 additions & 4 deletions Abilities/Common Maneuvers/Escape Grab.md
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Expand Up @@ -9,10 +9,10 @@ subtype: common maneuvers

# Escape Grab

While you are [[Grabbed|grabbed]] by another creature (see [[Grab]] below), you can attempt to escape by making a resistance roll. You take a bane on the roll if the creature's size is larger than yours.
While you are [[Grabbed\|grabbed]] by another creature (see [[Grab]] below), you can attempt to escape by making a resistance roll. You take a bane on the roll if the creature's size is larger than yours.

**Power Roll + Might or Agility:**

- 11 or lower: You fail to escape the [[Grab|grab]].
- 12–16: You can escape the [[Grab|grab]], but if you do, the creature grabbing you can make a melee [[Free Strike|free strike]] against you before you are no longer [[Grabbed|grabbed]].
- 17+: You are no longer [[Grabbed|grabbed]].
- 11 or lower: You fail to escape the [[Grab\|grab]].
- 12–16: You can escape the [[Grab\|grab]], but if you do, the creature grabbing you can make a melee [[Free Strike\|free strike]] against you before you are no longer [[Grabbed\|grabbed]].
- 17+: You are no longer [[Grabbed\|grabbed]].
4 changes: 2 additions & 2 deletions Abilities/Common Maneuvers/Grab.md
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Expand Up @@ -27,7 +27,7 @@ You attempt to grab a creature using the following ability:
**Power Roll + Might:**

- 11 or lower: No effect
- 12–16: You can grab the target, but if you do, they can make a melee [[Free Strike|free strike]] against you right before they become [[Grabbed|grabbed]] by you.
- 17+: The target is [[Grabbed|grabbed]] by you.
- 12–16: You can grab the target, but if you do, they can make a melee [[Free Strike\|free strike]] against you right before they become [[Grabbed\|grabbed]] by you.
- 17+: The target is [[Grabbed\|grabbed]] by you.

**Effect:** You gain an edge on the power roll if the creature's size is smaller than yours. You can grab only one creature at a time this way.
2 changes: 1 addition & 1 deletion Abilities/Common Maneuvers/Stand Up.md
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Expand Up @@ -9,4 +9,4 @@ subtype: common maneuvers

# Stand Up

You can use this maneuver to stand up if you are [[Prone|prone]], ending that condition. Alternatively, you can use this maneuver to make an adjacent [[Prone|prone]] creature stand up.
You can use this maneuver to stand up if you are [[Prone\|prone]], ending that condition. Alternatively, you can use this maneuver to make an adjacent [[Prone\|prone]] creature stand up.
6 changes: 3 additions & 3 deletions Abilities/Conduit/3-Piety Abilities/Punishing Smite.md
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Expand Up @@ -19,7 +19,7 @@ target: 1 creature or object

# Punishing Smite (3 Piety)

Your divine [[Fury|fury]] is a hammer that crashes down upon the unrighteous.
Your divine [[Fury\|fury]] is a hammer that crashes down upon the unrighteous.

| | |
| :---------------------------------- | :------------------------------- |
Expand All @@ -29,5 +29,5 @@ Your divine [[Fury|fury]] is a hammer that crashes down upon the unrighteous.
**Power Roll + Intuition**:

- 11 or lower: 6 holy damage
- 12–16: 8 holy damage; [[Prone|prone]]
- 17+: 13 holy damage; [[Prone|prone]] and can't stand (EoT)
- 12–16: 8 holy damage; [[Prone\|prone]]
- 17+: 13 holy damage; [[Prone\|prone]] and can't stand (EoT)
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Expand Up @@ -32,4 +32,4 @@ A resounding clap of thunder disrupts your foes.
- 12–16: 5 sonic damage; push 3
- 17+: 8 sonic damage; push 5

**Effect**: You can also push each willing ally in the area, and their stability doesn't count against this [[Forced Movement|forced movement]].
**Effect**: You can also push each willing ally in the area, and their stability doesn't count against this [[Forced Movement\|forced movement]].
4 changes: 2 additions & 2 deletions Abilities/Conduit/5-Piety Abilities/Terrifying Smite.md
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Expand Up @@ -29,5 +29,5 @@ A mote of holy light racks your foe with their greatest fear.
**Power Roll + Intuition**:

- 11 or lower: 7 holy damage
- 12–16: 10 holy damage; [[Frightened|frightened]] (EoT)
- 17+: 16 holy damage; [[Frightened|frightened]] (EoE)
- 12–16: 10 holy damage; [[Frightened\|frightened]] (EoT)
- 17+: 16 holy damage; [[Frightened\|frightened]] (EoE)
2 changes: 1 addition & 1 deletion Abilities/Conduit/Signature Abilities/Lightfall.md
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Expand Up @@ -31,4 +31,4 @@ Holy light scours your foes and sets your allies into perfect attack position.
- 12–16: 3 holy damage
- 17+: 4 holy damage

**Effect**: You can [[Teleport|teleport]] each ally in the area and yourself (if you're in the area) to an unoccupied space within the area.
**Effect**: You can [[Teleport\|teleport]] each ally in the area and yourself (if you're in the area) to an unoccupied space within the area.
4 changes: 2 additions & 2 deletions Abilities/Elementalist/3-Essence Abilities/Punch The Earth.md
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Expand Up @@ -30,6 +30,6 @@ You slam the ground, which buckles out from you in every direction.

- 11 or lower: 4 damage
- 12–16: 5 damage
- 17+: 8 damage; [[Prone|prone]]
- 17+: 8 damage; [[Prone\|prone]]

**Effect**: You must be touching the ground or floor to use this ability. The surface beneath the area becomes [[Difficult Terrain|difficult terrain]] for your enemies.
**Effect**: You must be touching the ground or floor to use this ability. The surface beneath the area becomes [[Difficult Terrain\|difficult terrain]] for your enemies.
2 changes: 1 addition & 1 deletion Abilities/Elementalist/Signature Abilities/Debris.md
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Expand Up @@ -32,4 +32,4 @@ A sudden storm of detritus assaults your foes and leaves them struggling to move
- 12–16: 3 damage
- 17+: 4 damage

**Effect**: The ground beneath the area becomes [[Difficult Terrain|difficult terrain]] for your enemies.
**Effect**: The ground beneath the area becomes [[Difficult Terrain\|difficult terrain]] for your enemies.
2 changes: 1 addition & 1 deletion Abilities/Elementalist/Signature Abilities/Fire Lance.md
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Expand Up @@ -19,7 +19,7 @@ target: 1 creature or object

# Fire Lance

A jet of fire erupts with elemental [[Fury|fury]] where it strikes.
A jet of fire erupts with elemental [[Fury\|fury]] where it strikes.

| | |
| :---------------------------------------- | :------------------------------- |
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4 changes: 2 additions & 2 deletions Abilities/Elementalist/Signature Abilities/Void Ray.md
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Expand Up @@ -29,5 +29,5 @@ A beam of energy corrupts and hinders whatever it touches.
**Power Roll + Reason**:

- 11 or lower: 2 corruption damage
- 12–16: 6 corruption damage; [[Slowed|slowed]] (EoT)
- 17+: 9 corruption damage; [[Slowed|slowed]] (EoT)
- 12–16: 6 corruption damage; [[Slowed\|slowed]] (EoT)
- 17+: 9 corruption damage; [[Slowed\|slowed]] (EoT)
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Expand Up @@ -28,6 +28,6 @@ You add a little magic to an ally's aggression at just the right time.

- **Trigger**: The target force moves a creature or object.

**Effect**: The distance of the [[Forced Movement|forced movement]] is increased by a number of squares equal to your Reason score.
**Effect**: The distance of the [[Forced Movement\|forced movement]] is increased by a number of squares equal to your Reason score.

**Spend 1 Essence**: The distance of the [[Forced Movement|forced movement]] is increased by a number of squares equal to twice your Reason score instead.
**Spend 1 Essence**: The distance of the [[Forced Movement\|forced movement]] is increased by a number of squares equal to twice your Reason score instead.
4 changes: 2 additions & 2 deletions Abilities/Elementalist/Triggered Actions/Void Embrace.md
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Expand Up @@ -28,6 +28,6 @@ You call on the void to swallow and spit out an ally.

- **Trigger**: The target starts their turn or moves.

**Effect**: At any point during the move, you [[Teleport|teleport]] the target a number of squares equal to your Reason.
**Effect**: At any point during the move, you [[Teleport\|teleport]] the target a number of squares equal to your Reason.

**Spend 1 Essence**: You [[Teleport|teleport]] the target a number of squares equal to twice your Reason score instead.
**Spend 1 Essence**: You [[Teleport\|teleport]] the target a number of squares equal to twice your Reason score instead.
2 changes: 1 addition & 1 deletion Abilities/Fury/3-Rage Abilities/Death Before Beauty.md
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Expand Up @@ -32,4 +32,4 @@ Your enemies will get out of your way—whether they want to or not.
- 12–16: 5 damage; slide 3
- 17+: 8 damage; slide 5

**Effect:** When you force move the target, you can move into squares they leave. The target takes the damage from any [[Free Strike|free strikes]] you provoke with this movement.
**Effect:** When you force move the target, you can move into squares they leave. The target takes the damage from any [[Free Strike\|free strikes]] you provoke with this movement.
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Expand Up @@ -26,12 +26,12 @@ When you barrel through your foes, they feel your wrath.
| **Keywords:** Attack, Melee, Weapon | **Type:** Action |
| **Distance:** Self | **Target:** Self |

**Effect:** Move up to your speed in a straight line toward a creature or object. You don't treat enemy creatures as [[Difficult Terrain|difficult terrain]] for this move. If the target is a creature, you can end your movement in the target's square, moving them to an adjacent open square. Make a power roll against the target and every enemy you moved through.
**Effect:** Move up to your speed in a straight line toward a creature or object. You don't treat enemy creatures as [[Difficult Terrain\|difficult terrain]] for this move. If the target is a creature, you can end your movement in the target's square, moving them to an adjacent open square. Make a power roll against the target and every enemy you moved through.

**Power Roll + Might:**

- 11 or lower: 5 damage
- 12–16: 6 damage
- 17+: 9 damage

**Effect:** The target takes an extra 1d6 damage for every [[Free Strike|free strike]] you triggered from your move.
**Effect:** The target takes an extra 1d6 damage for every [[Free Strike\|free strike]] you triggered from your move.
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Expand Up @@ -28,8 +28,8 @@ Unless they get some help, your foe is finished.

**Power Roll + Might:**

- 11 or lower: 6 damage; [[Slowed|slowed]] (EoT)
- 12–16: 9 damage; [[Slowed|slowed]] (EoT)
- 17+: 14 damage; [[Slowed|slowed]] (EoE)
- 11 or lower: 6 damage; [[Slowed\|slowed]] (EoT)
- 12–16: 9 damage; [[Slowed\|slowed]] (EoT)
- 17+: 14 damage; [[Slowed\|slowed]] (EoE)

**Effect:** While [[Slowed|slowed]] in this way, the target takes an extra 3 damage at the start of each of your turns.
**Effect:** While [[Slowed\|slowed]] in this way, the target takes an extra 3 damage at the start of each of your turns.
6 changes: 3 additions & 3 deletions Abilities/Fury/5-Rage Abilities/Blood For Blood!.md
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Expand Up @@ -28,8 +28,8 @@ A mighty strike leaves your foe reeling.

**Power Roll + Might:**

- 11 or lower: 7 damage; [[Weakened|weakened]] and [[Bleeding|bleeding]] (EoT)
- 12–16: 11 damage; [[Weakened|weakened]] and [[Bleeding|bleeding]] (EoT)
- 17+: 17 damage; [[Weakened|weakened]] and [[Bleeding|bleeding]] (EoE)
- 11 or lower: 7 damage; [[Weakened\|weakened]] and [[Bleeding\|bleeding]] (EoT)
- 12–16: 11 damage; [[Weakened\|weakened]] and [[Bleeding\|bleeding]] (EoT)
- 17+: 17 damage; [[Weakened\|weakened]] and [[Bleeding\|bleeding]] (EoE)

**Effect:** You can choose to deal 1d6 damage to yourself to deal an extra 2d6 damage to the target.
2 changes: 1 addition & 1 deletion Abilities/Fury/Signature Abilities/Hit And Run.md
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Expand Up @@ -29,6 +29,6 @@ Keeping in constant motion helps you slip out of reach after a brutal assault.

- 11 or lower: 3 damage
- 12–16: 8 damage
- 17+: 12 damage; [[Slowed|slowed]] (EoT)
- 17+: 12 damage; [[Slowed\|slowed]] (EoT)

**Effect:** You can shift 1 square after the attack is resolved.
8 changes: 4 additions & 4 deletions Abilities/Fury/Signature Abilities/Impaling Strike.md
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Expand Up @@ -27,8 +27,8 @@ Fighting up close lets you keep your foe exactly where you want them.

**Power Roll + Might:**

- 11 or lower: 3 damage; [[Slowed|slowed]] (EoT)
- 12–16: 8 damage; [[Grabbed|grabbed]]
- 17+: 12 damage; [[Grabbed|grabbed]]
- 11 or lower: 3 damage; [[Slowed\|slowed]] (EoT)
- 12–16: 8 damage; [[Grabbed\|grabbed]]
- 17+: 12 damage; [[Grabbed\|grabbed]]

**Effect:** If the target is [[Grabbed|grabbed]], they take a bane on attempts to escape the [[Grab|grab]]. If you move while you have the target [[Grabbed|grabbed]], they take 1 damage for each square you move.
**Effect:** If the target is [[Grabbed\|grabbed]], they take a bane on attempts to escape the [[Grab\|grab]]. If you move while you have the target [[Grabbed\|grabbed]], they take 1 damage for each square you move.
2 changes: 1 addition & 1 deletion Abilities/Fury/Triggered Actions/Relentless Toss.md
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Expand Up @@ -27,6 +27,6 @@ The Primordial Chaos allows you to redirect kinetic energy for a monstrous smash

- **Trigger:** The target is force moved.

**Effect:** You can select a new target of the same size or smaller within distance to be force moved instead. Additionally, you can increase the forced move distance by a number of squares equal to your Might score. You can use your Primordial Strength benefit to make this [[Forced Movement|forced movement]] vertical.
**Effect:** You can select a new target of the same size or smaller within distance to be force moved instead. Additionally, you can increase the forced move distance by a number of squares equal to your Might score. You can use your Primordial Strength benefit to make this [[Forced Movement\|forced movement]] vertical.

**Spend 1 Rage:** You can increase the forced move distance by a number of squares equal to twice your Might score instead.
8 changes: 4 additions & 4 deletions Abilities/Shadow/3-Insight Abilities/Wounding Strike.md
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Expand Up @@ -20,7 +20,7 @@ target: 1 creature

# Wounding Strike (3 Insight)

You leave your foe [[Bleeding|bleeding]] out after a devastating attack.
You leave your foe [[Bleeding\|bleeding]] out after a devastating attack.

| | |
| :------------------------------------------ | :--------------------- |
Expand All @@ -30,7 +30,7 @@ You leave your foe [[Bleeding|bleeding]] out after a devastating attack.
**Power Roll + Agility:**

- 11 or lower: 6 damage
- 12–16: 9 damage; [[Bleeding|bleeding]] until a creature uses a maneuver to staunch the wound
- 17+: 14 damage; [[Bleeding|bleeding]] until a creature uses an action to staunch the wound
- 12–16: 9 damage; [[Bleeding\|bleeding]] until a creature uses a maneuver to staunch the wound
- 17+: 14 damage; [[Bleeding\|bleeding]] until a creature uses an action to staunch the wound

**Effect:** While [[Bleeding|bleeding]], the target takes 4 damage at the start of each of your turns.
**Effect:** While [[Bleeding\|bleeding]], the target takes 4 damage at the start of each of your turns.
2 changes: 1 addition & 1 deletion Abilities/Shadow/Signature Abilities/Distracting Pain.md
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Expand Up @@ -30,4 +30,4 @@ Your precise strikes let your allies take advantage of a target's agony.

- 11 or lower: 3 damage
- 12–16: 8 damage; the next attack against the target gains an edge
- 17+: 12 damage; the target falls [[Prone|prone]]
- 17+: 12 damage; the target falls [[Prone\|prone]]
6 changes: 3 additions & 3 deletions Abilities/Shadow/Triggered Actions/In All This Confusion.md
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Expand Up @@ -17,7 +17,7 @@ trigger: You take damage.

# In All This Confusion

You [[Teleport|teleport]] away in a plume of black smoke to avoid danger.
You [[Teleport\|teleport]] away in a plume of black smoke to avoid danger.

| | |
| :------------------ | :------------------ |
Expand All @@ -26,6 +26,6 @@ You [[Teleport|teleport]] away in a plume of black smoke to avoid danger.

- **Trigger:** You take damage.

**Effect:** You [[Teleport|teleport]] up to 4 squares, halve the triggering damage, and don't suffer any effect associated with the damage.
**Effect:** You [[Teleport\|teleport]] up to 4 squares, halve the triggering damage, and don't suffer any effect associated with the damage.

**Spend Insight:** You [[Teleport|teleport]] 1 additional square for each insight spent.
**Spend Insight:** You [[Teleport\|teleport]] 1 additional square for each insight spent.
6 changes: 3 additions & 3 deletions Abilities/Tactician/3-Focus Abilities/Dazing Blow.md
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Expand Up @@ -29,6 +29,6 @@ Your precise strike leaves your foe struggling to respond.

**Power Roll + Might:**

- 11 or lower: 6 damage; [[Slowed|slowed]] (EoT)
- 12–16: 8 damage; [[Dazed|dazed]] (EoT)
- 17+: 13 damage; [[Dazed|dazed]] (EoE)
- 11 or lower: 6 damage; [[Slowed\|slowed]] (EoT)
- 12–16: 8 damage; [[Dazed\|dazed]] (EoT)
- 17+: 13 damage; [[Dazed\|dazed]] (EoE)
2 changes: 1 addition & 1 deletion Abilities/Tactician/5-Focus Abilities/Now!.md
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Expand Up @@ -24,4 +24,4 @@ Your allies wait for your command—then unleash death!
| **Keywords:** Ranged | **Type:** Maneuver |
| **Distance:** Ranged 5 | **Target:** All allies |

**Effect:** Each target can make a [[Free Strike|free strike]].
**Effect:** Each target can make a [[Free Strike\|free strike]].
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Expand Up @@ -29,8 +29,8 @@ Leaving your foe struggling gives your allies a strategic opening.

**Power Roll + Might:**

- 11 or lower: 7 damage; [[Weakened|weakened]] (EoT)
- 12–16: 10 damage; [[Weakened|weakened]] (EoT)
- 17+: 16 damage; [[Weakened|weakened]] (EoE)
- 11 or lower: 7 damage; [[Weakened\|weakened]] (EoT)
- 12–16: 10 damage; [[Weakened\|weakened]] (EoT)
- 17+: 16 damage; [[Weakened\|weakened]] (EoE)

**Effect:** The target is marked (EoE). Each of your allies can spend a Recovery the first time they attack any target you've marked before the start of your next turn.
2 changes: 1 addition & 1 deletion Abilities/Tactician/Triggered Actions/Overwatch.md
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Expand Up @@ -26,6 +26,6 @@ Under your direction, an ally waits for just the right moment to strike.

- **Trigger:** The target moves.

**Effect:** At any point during the target's movement, one ally can make a [[Free Strike|free strike]] against the target.
**Effect:** At any point during the target's movement, one ally can make a [[Free Strike\|free strike]] against the target.

**Spend 1 Focus:** The target's speed becomes 0 (EoT).
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