Hi there! I'm Telo, a computer graphics student with a passion for experimenting with various graphical concepts. Currently pursuing my studies at Telecom Paris and IP Paris, specializing in computer graphicst.
- Computer graphics concepts: voxel raytracing, volume rendering, pathtracing
- 3D programming in OpenGL with C++, and shader programming in GLSL
- Programming in Java, C, C#, Web
- Simulation (rigidbody and softbody, particle-based physics)
- Game development
- Volumetric Cloud Renderer
- My shadertoy profile
- Minecraft Clone with Procedural Textures and World Gen, using raytracing
- Games I made with a friend
- 3D Tree Generator
- Voxel Renderer and Pathtracer
- Pathtracing Renderer
- 2024 - 2025: Master 2 student in IGD Master track (Interaction, Graphics & Design) at Institut Polytechnique de Paris, in parallel of my last year at Télécom Paris
- 2022 - 2025: Télécom Paris engineering track, computer science and computer graphics specialization
- Find me on LinkedIn
I love making things with my hands, including drawing, reading, painting, knitting, and working with cardboard.