Run is a game made using c++ and OpenGL. It is oriented towards destruction and procedural generation. It has been initiated for the weekly game jam #160, and all assets have been made during this week or after.
There is a sln file for compiling with visual studio, but you can compile with the compiler you want (you may have to change the code depending on your compiler). You will have to link : -GLM
-Glad
-GLFW
-GLEW
In the future I might include these files in the repos.
I am the author of all the source files of this repos, except glad.c and stb_image.h. Coximor made all the graphics, and Nyaon made the sfx and musics.
I am using several libraries :
stb_image, by Sean Barret, is in public domain.
Glad, by David Herberth, is in public domain.
OpenAL is under the LGPL license.
libsndfile is under the LGPL license.
GLFW is under the zlib/libpng license.