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A simple pathtracer running on the gpu using vulkan (rewrite of my ansi-c-raytracer)

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Supercip971/rubis

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Rubis

This is a small toy project where I try to implement a simple yet fast pathtracer in C and Vulkan. I'm now using the Vulkan ray tracing extension to implement the raytracing part, so you need a gpu that support it.

Features

  • It works and looks nice

Render

A render of a D20 glass dice

A render of a D20 glass dice after 3 hours (4K) (10-04-2023), It shows the support of a basic refraction.

A render of an interior scene

A render an interior scene after 2 hours (4K) (01-03-2023)

A render of sponza

A render of sponza after 27 minutes (4K) (04-10-2022)

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A simple pathtracer running on the gpu using vulkan (rewrite of my ansi-c-raytracer)

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