This is a small toy project where I try to implement a simple yet fast pathtracer in C and Vulkan. I'm now using the Vulkan ray tracing extension to implement the raytracing part, so you need a gpu that support it.
- It works and looks nice
A render of a D20 glass dice after 3 hours (4K) (10-04-2023), It shows the support of a basic refraction.
A render an interior scene after 2 hours (4K) (01-03-2023)
A render of sponza after 27 minutes (4K) (04-10-2022)