Open-Source Human | Flax Engine | Performance Obsessive
I love high-efficiency game systems. My tools are Flax Engine, C#, and sheer audacity.
- TruIK - Procedural foot IK that doesn’t suck
- TruIK Mini - TruIK but lighter
- Even After - Body horror game in Flax Engine
- Flax Engine (My spiritual successor to Fox Engine)
- C# (Like Java, but without the shame)
- Python (Why do I exist?) <-- Discord bots (FlaxBot by me.)
- Java (Only cuz they teach em. And it is similiar to C#)
- @Mafiesto4 (Flax Engine’s architect)
- @plasmarad (The save system expert)
- @RandomAOne (Great Friend, working on Even After too)
- Discord: Even After Server "Code wins arguments."


