v0.0.0-alpha : Juggernaut basis
Juggernaut HUD and Core
This first pre-release of this Project aims to give the player the ability to try out the movement of the juggernaut, the HUD and the shooting.
This is the result of one week since the project started officially.
In order to have a great experience, please read the following lines:
KeyBindings
W
A
S
D
(or equivalent in your language) to move the juggernautLeft Click
to fire the main weaponRight Click
to fire the secondary weapon- Mouse Wheel: to Zoom In or out (up to 8.0X)
Mouse movement
to rotate the juggernautESC
to pause and open the settings
A Sprint Key is considered.
Before reporting anything
- Please note that the stats of the juggernaut can change and are temporary. This include: Movement Speed, Damage, Bullet Speed...
- Sounds and visual effects are temporary (shoot, "juggernaut"/"legion models, explosions)
- Feel free to report anything to the Issue page or the Discord Community Server or to suggest improvement/idea.
DISCLAIMER
This version is for testing purpose and does not represent the complete game.
This game is community based and developped.
This is a fan game of the 86:Eigthy Six License.
This project is currently only in English.
What's Changed
- Added basic Juggernaut HUD element by @Taliayaya in #2
- Creating the core of the game by @Taliayaya in #3
- Settings Menu + Settings Serialization (Json & Binary) by @Taliayaya in #7
- Behaviour Tree by @Taliayaya in #6
- Mecha controller core by @Taliayaya in #12
New Contributors
- @Taliayaya made their first contribution in #2
Full Changelog: https://github.com/Taliayaya/Project-86/commits/v0.0.0-alpha