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v1.0.0-alpha: Main Menu

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@Taliayaya Taliayaya released this 19 Nov 15:11
· 38 commits to main since this release
08b1ff2

This version releases the main menu.
Selection of the training ground was retablished.
Additional Graphics settings added.

Added:

  • The main menu scene.
  • Scene loading system
  • Loading Scene
  • Graphic settings for grass density
  • Map selection system (locked, hidden, unlocked, etc.)
  • Entering game animation
  • Sounds/Musics (quest start, game start)
  • Additional Assets (lots of file)

Fixed

  • bug from the Singleton class
  • EventManager instantiated too late, resulting on unexpected behaviours

KeyBindings

  • W A S D (or equivalent in your language) to move the juggernaut
  • Left Click to fire the main weapon
  • Right Click to fire the secondary weapon
  • Mouse Wheel: to Zoom In or out (up to 8.0X)
  • Mouse movement to rotate the juggernaut
  • ESC to pause and open the settings
  • Space to revive when destroyed
  • F, (Follow) you order the Scavenger to follow you / meet you
  • H, (Hold) you order the Scavenger to stop any movement.
  • G : (Go To) first press, you enter the design target mode.
    You'll see a glowing red area on the ground where you look at. This area shows the current destination. Move your camera to find a better spot.
    Press Left Mouse Button to confirm the area. The Scavenger will try to reach the destination
    Recast G to cancel the Go To mode.
  • Hide (no key). If the Scavenger is damaged, the Hide state will automatically be triggered. It will cancel any movement running. The Scavenger will try to find the origin of the danger and hide from it by going behind walls, running away.
  • Alt: Enter or Exit HUD Window Edit mode.
  • Shift: Considerably increase the movement speed.

Pause Menu

Pause menu is accessible by pressing ESC

Settings

In the Settings menu, you are able to change various parameters and some for testing purposes!

Guide

In the guide, you'll be able to review some important features of the game. Consider checking it after every release, more information will be available and progressively filed. Don't hesitate to suggest something! (We're lacking of ideas)

Main Menu

Swap between screens with F1 F2 and F3

Before reporting anything

  • Please note that the stats of the juggernaut can change and are temporary. This include: Movement Speed, Damage, Bullet Speed...
  • Sounds and visual effects are temporary (shoot, "juggernaut"/"legion models, explosions)
  • Feel free to report anything to the Issue page or the Discord Community Server or to suggest improvement/idea.

DISCLAIMER

This version is for testing purpose and does not represent the complete game.
This game is community based and developped.
This is a fan game of the 86 : Eigthy Six License.
This project is currently only in English.

Contribution

Patreon / Donations

Thank you for the Patreon and external donators for supporting financially the development of this game and increasing its change to turn good!

  • Cold_
  • Excalibur's Blad
  • Isziahs
  • Scorch219
  • Kazuto Von Harlock
  • 敬淇 孙

Project Development

Thank you to those who are contributing to the development of this game (ui artists, 3d designers, devs...) and to those who are testing and opening issues and willing to help finding bugs.

What's Changed

Full Changelog: v0.5.1-alpha...v1.0.0-alpha