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Releases: Taliayaya/Project-86

v0.1.0-alpha : Legion AI (fight)

23 Jun 12:27
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Legion AI (Fight)

This third pre-release of this Project aims to give the player the ability to try out the movement of the juggernaut, the HUD and the shooting and fighting enemies and their AI (Lowe and Ameise).
This is the result of two weeks since the project started officially.

In order to have a great experience, please read the following lines:

KeyBindings

  • W A S D (or equivalent in your language) to move the juggernaut
  • Left Click to fire the main weapon
  • Right Click to fire the secondary weapon
  • Mouse Wheel: to Zoom In or out (up to 8.0X)
  • Mouse movement to rotate the juggernaut
  • ESC to pause and open the settings
  • Space to revive when destroyed

A Sprint Key is considered.

Pause Menu

In the pause menu, you are able to change various parameters and some for testing purposes:

["*" means the parameter is for testing purpose and may disappear between versions]

Demo Settings

  • SpawnCount*: The number of Legion Units to spawn (between 1 and 30)
  • SpawnRadius*: The spawn circle area (between 20 and 1000m)
  • AmeiseLoweRatio*: The proportion of Ameise and Lowe in percent. It corresponds to the Ameise percentage (Lowe is 1 - %)
  • AmeiseHealth*: The health of the Ameise units (between 100 and 1000)
  • LoweHealth*: The health of the Lowe units (between 100 and 1500)

Juggernaut

  • MouseSensitivity: The movement sensibility
  • Movement Speed*: The movement speed of the juggernaut
  • Health*: The juggernaut Health, between 100 and 3000

Sound

  • MusicVolume: The intensity of the musics (in dB) (there is no music currently)
  • SfxVolume: The intensity of the sound effects (in dB)

Before reporting anything

  • Please note that the stats of the juggernaut can change and are temporary. This include: Movement Speed, Damage, Bullet Speed...
  • Sounds and visual effects are temporary (shoot, "juggernaut"/"legion models, explosions)
  • Feel free to report anything to the Issue page or the Discord Community Server or to suggest improvement/idea.

DISCLAIMER

This version is for testing purpose and does not represent the complete game.
This game is community based and developped.
This is a fan game of the 86:Eigthy Six License.
This project is currently only in English.

Contribution

Patreon / Donations

Thank you for the Patreon and external donators for supporting financially the development of this game and increasing its change to turn good!

  • Cold_
  • Excalibur's Blad
  • amadi
  • terrainCiel5173
  • MobiusReaper

Project Development

Thank you to those who directly contributed to the project, and of course those who kept giving out great ideas, remarks and being there!

New

  • Legion AI (Spot, Chase and Eliminate)
  • Death UI
  • Temporary Enemy Healthbar
  • Temporary Map
  • LegionSpawner: select range, number and Lowe / Ameise Ratio
  • Ability to modify enemy health or our health
  • Created "Ameise"
  • Created "Lowe"
  • Factions to identify origin (Republic and Legion): currently you can't damage the same faction as yourself (to remove in the future as it goes against Shin using a Lowe to kill Ameise)
  • Blackboard can use dynamic variable (but it loses readibility)

Changes

  • Damage are now using a curve (used by the lifetime of the bullet) instead of a float
  • Moved BT to subfolder
  • Damage of the Main and Secondary Ammo + fire rate
  • Health system

What's Changed

Full Changelog: v0.0.1-alpha...v0.1.0-alpha

v0.0.1-alpha : HotFix

18 Jun 22:23
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Hotfix

Thank you to all of you that played this first version and notified some bugs / unexpected effects.
This new version should cover most of the bugs notified. If you find any other, please report them.

Fixed

  • Increased secondary bulllet force
  • increase main bullet force
  • shrinked secondary bullet trail width, removed triangular shape.
  • Added a reload scene button (to avoid quitting the game)
  • Increased the gravity + weight of the mech. Space program should not happen anymore

What's Changed

Full Changelog: v0.0.0-alpha...v0.0.1-alpha

v0.0.0-alpha : Juggernaut basis

17 Jun 20:25
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Juggernaut HUD and Core

This first pre-release of this Project aims to give the player the ability to try out the movement of the juggernaut, the HUD and the shooting.
This is the result of one week since the project started officially.

In order to have a great experience, please read the following lines:

KeyBindings

  • W A S D (or equivalent in your language) to move the juggernaut
  • Left Click to fire the main weapon
  • Right Click to fire the secondary weapon
  • Mouse Wheel: to Zoom In or out (up to 8.0X)
  • Mouse movement to rotate the juggernaut
  • ESC to pause and open the settings

A Sprint Key is considered.

Before reporting anything

  • Please note that the stats of the juggernaut can change and are temporary. This include: Movement Speed, Damage, Bullet Speed...
  • Sounds and visual effects are temporary (shoot, "juggernaut"/"legion models, explosions)
  • Feel free to report anything to the Issue page or the Discord Community Server or to suggest improvement/idea.

DISCLAIMER

This version is for testing purpose and does not represent the complete game.
This game is community based and developped.
This is a fan game of the 86:Eigthy Six License.
This project is currently only in English.

What's Changed

New Contributors

Full Changelog: https://github.com/Taliayaya/Project-86/commits/v0.0.0-alpha