Releases: Taliayaya/Project-86
v0.1.0-alpha : Legion AI (fight)
Legion AI (Fight)
This third pre-release of this Project aims to give the player the ability to try out the movement of the juggernaut, the HUD and the shooting and fighting enemies and their AI (Lowe and Ameise).
This is the result of two weeks since the project started officially.
In order to have a great experience, please read the following lines:
KeyBindings
W
A
S
D
(or equivalent in your language) to move the juggernautLeft Click
to fire the main weaponRight Click
to fire the secondary weapon- Mouse Wheel: to Zoom In or out (up to 8.0X)
Mouse movement
to rotate the juggernautESC
to pause and open the settingsSpace
to revive when destroyed
A Sprint Key is considered.
Pause Menu
In the pause menu, you are able to change various parameters and some for testing purposes:
["*" means the parameter is for testing purpose and may disappear between versions]
Demo Settings
- SpawnCount*: The number of Legion Units to spawn (between 1 and 30)
- SpawnRadius*: The spawn circle area (between 20 and 1000m)
- AmeiseLoweRatio*: The proportion of Ameise and Lowe in percent. It corresponds to the Ameise percentage (Lowe is 1 - %)
- AmeiseHealth*: The health of the Ameise units (between 100 and 1000)
- LoweHealth*: The health of the Lowe units (between 100 and 1500)
Juggernaut
- MouseSensitivity: The movement sensibility
- Movement Speed*: The movement speed of the juggernaut
- Health*: The juggernaut Health, between 100 and 3000
Sound
- MusicVolume: The intensity of the musics (in dB) (there is no music currently)
- SfxVolume: The intensity of the sound effects (in dB)
Before reporting anything
- Please note that the stats of the juggernaut can change and are temporary. This include: Movement Speed, Damage, Bullet Speed...
- Sounds and visual effects are temporary (shoot, "juggernaut"/"legion models, explosions)
- Feel free to report anything to the Issue page or the Discord Community Server or to suggest improvement/idea.
DISCLAIMER
This version is for testing purpose and does not represent the complete game.
This game is community based and developped.
This is a fan game of the 86:Eigthy Six License.
This project is currently only in English.
Contribution
Patreon / Donations
Thank you for the Patreon and external donators for supporting financially the development of this game and increasing its change to turn good!
- Cold_
- Excalibur's Blad
- amadi
- terrainCiel5173
- MobiusReaper
Project Development
Thank you to those who directly contributed to the project, and of course those who kept giving out great ideas, remarks and being there!
New
- Legion AI (Spot, Chase and Eliminate)
- Death UI
- Temporary Enemy Healthbar
- Temporary Map
- LegionSpawner: select range, number and Lowe / Ameise Ratio
- Ability to modify enemy health or our health
- Created "Ameise"
- Created "Lowe"
- Factions to identify origin (Republic and Legion): currently you can't damage the same faction as yourself (to remove in the future as it goes against Shin using a Lowe to kill Ameise)
- Blackboard can use dynamic variable (but it loses readibility)
Changes
- Damage are now using a curve (used by the lifetime of the bullet) instead of a float
- Moved BT to subfolder
- Damage of the Main and Secondary Ammo + fire rate
- Health system
What's Changed
- Ai basis by @Taliayaya in #15
- Legion Firing Twice issue by @Taliayaya #16
- Adding new types of Node by @Taliayaya #9
Full Changelog: v0.0.1-alpha...v0.1.0-alpha
v0.0.1-alpha : HotFix
Hotfix
Thank you to all of you that played this first version and notified some bugs / unexpected effects.
This new version should cover most of the bugs notified. If you find any other, please report them.
Fixed
- Increased secondary bulllet force
- increase main bullet force
- shrinked secondary bullet trail width, removed triangular shape.
- Added a reload scene button (to avoid quitting the game)
- Increased the gravity + weight of the mech. Space program should not happen anymore
What's Changed
- Hotfix v0.0.0 alpha by @Taliayaya in #14
Full Changelog: v0.0.0-alpha...v0.0.1-alpha
v0.0.0-alpha : Juggernaut basis
Juggernaut HUD and Core
This first pre-release of this Project aims to give the player the ability to try out the movement of the juggernaut, the HUD and the shooting.
This is the result of one week since the project started officially.
In order to have a great experience, please read the following lines:
KeyBindings
W
A
S
D
(or equivalent in your language) to move the juggernautLeft Click
to fire the main weaponRight Click
to fire the secondary weapon- Mouse Wheel: to Zoom In or out (up to 8.0X)
Mouse movement
to rotate the juggernautESC
to pause and open the settings
A Sprint Key is considered.
Before reporting anything
- Please note that the stats of the juggernaut can change and are temporary. This include: Movement Speed, Damage, Bullet Speed...
- Sounds and visual effects are temporary (shoot, "juggernaut"/"legion models, explosions)
- Feel free to report anything to the Issue page or the Discord Community Server or to suggest improvement/idea.
DISCLAIMER
This version is for testing purpose and does not represent the complete game.
This game is community based and developped.
This is a fan game of the 86:Eigthy Six License.
This project is currently only in English.
What's Changed
- Added basic Juggernaut HUD element by @Taliayaya in #2
- Creating the core of the game by @Taliayaya in #3
- Settings Menu + Settings Serialization (Json & Binary) by @Taliayaya in #7
- Behaviour Tree by @Taliayaya in #6
- Mecha controller core by @Taliayaya in #12
New Contributors
- @Taliayaya made their first contribution in #2
Full Changelog: https://github.com/Taliayaya/Project-86/commits/v0.0.0-alpha