This is a Beat Saber mod that lets you tweak various aspects of notes, including:
- Object size
- Face symbol size
- Colors of face symbols
- Glow intensities
- Cubemap reflection textures
- and more!
This is currently actively maintained for Beat Saber versions 1.29.1, 1.34.2, 1.37.1, 1.39.1, and 1.40.0.
- It is recommended to disable other mods that change aspects of the default note if you want to use this mod, as conflicts could happen.
- The Custom Notes mod does not appear to cause any conflicts, should be fine.
- Some users have reported that NalulunaNoteDecor causes some conflicts, although I haven't seen any issues crop up with it.
(ymmv)
- Note Scaling is forcibly turned off if the Pro Mode, Strict Angles, or Small Notes modifiers are enabled.
- Face symbol modification is forcibly turned off if the Ghost Notes or Disappearing Arrows modifiers are enabled.
- Chroma causes issues with bomb color settings currently, still working on trying to fix that (sorry).
- (accepting PR's if anyone wants to take a stab at it)
Configuration is done in-game via a Menu button in the left panel of the Main Menu, or by editing UserData/NoteTweaks.json
{
"Enabled": true,
"EnableFaceGlow": true,
"ArrowScale": {
"x": 1.0,
"y": 1.0
},
"ArrowPosition": {
"x": 0.0,
"y": 0.0
},
"EnableDots": true,
"DotScale": {
"x": 1.0,
"y": 1.0
},
"DotPosition": {
"x": 0.0,
"y": 0.0
},
"NoteScale": {
"x": 1.0,
"y": 1.0,
"z": 1.0
},
"LinkScale": 1.0,
"ColorBoostLeft": 0.0,
"ColorBoostRight": 0.0,
"GlowIntensity": 1.0,
"ArrowGlowScale": 1.0,
"DotGlowScale": 1.0,
"EnableChainDots": true,
"ChainDotScale": {
"x": 1.0,
"y": 1.0
},
"EnableChainDotGlow": true,
"LeftFaceColor": {
"r": 1.0,
"g": 1.0,
"b": 1.0,
"a": 1.0
},
"RightFaceColor": {
"r": 1.0,
"g": 1.0,
"b": 1.0,
"a": 1.0
},
"EnableAccDot": false,
"AccDotSize": 10,
"AccDotColor": {
"r": 1.0,
"g": 1.0,
"b": 1.0,
"a": 1.0
},
"RenderAccDotsAboveSymbols": false,
"DotMeshSides": 16,
"LeftFaceColorNoteSkew": 0.04,
"RightFaceColorNoteSkew": 0.04,
"DisableIfNoodle": false,
"RotateDot": 0.0,
"NormalizeLeftFaceColor": false,
"NormalizeRightFaceColor": false,
"LeftFaceGlowColor": {
"r": 1.0,
"g": 1.0,
"b": 1.0,
"a": 1.0
},
"LeftFaceGlowColorNoteSkew": 1.0,
"NormalizeLeftFaceGlowColor": false,
"RightFaceGlowColor": {
"r": 1.0,
"g": 1.0,
"b": 1.0,
"a": 1.0
},
"RightFaceGlowColorNoteSkew": 1.0,
"NormalizeRightFaceGlowColor": false,
"NoteTexture": "Default",
"InvertNoteTexture": false,
"BombColor": {
"r": 0.251,
"g": 0.251,
"b": 0.251,
"a": 1.0
},
"BombColorBoost": 0.0,
"BombTexture": "Default",
"BombScale": 1.0,
"InvertBombTexture": false
}
bool
Enabled
self-explanatory I hope lol
bool
EnableFaceGlow
Make the face symbols glow or not glow
Vector2
ArrowScale
Scales the note arrows by the specified factor along the x-axis and y-axis
Vector2
ArrowPosition
Moves the note arrows by the specified amount along the x-axis and y-axis
bool
EnableDots
Show dots on dot notes
Vector2
DotScale
Scales the dots on dote notes by the specified factor along the x-axis and y-axis
Vector2
DotPosition
Moves the dots on dote notes by the specified amount along the x-axis and y-axis
Vector3
NoteScale
Scale notes themselves by the specified factor along the X, Y, and/or Z axis
float
LinkScale
Scale of chain links relative to note scaling
float
ColorBoostLeft
Multiplies left note colors by
(value + 1.0f)
, even to numbers outside clamping ranges
float
ColorBoostRight
Multiplies right note colors by
(value + 1.0f)
, even to numbers outside clamping ranges
float
GlowIntensity
Intensity of glow around face symbols
float
ArrowGlowScale
Scales the glow around arrows on notes
float
DotGlowScale
Scales the glow around dots on dot notes and chain links
bool
EnableChainDots
Show dots on chain links
Vector2
ChainDotScale
Scales the dots on chain links by the specified factor along the x-axis and y-axis
bool
EnableChainDotGlow
Make the dots on chain links glow or not glow
Color
LeftFaceColor
Set the color of face symbols on left hand notes
Color
RightFaceColor
Set the color of face symbols on right hand notes
bool
EnableAccDot
Renders a dot in the center of each standard note for visual assistance with swing accuracy
int
AccDotSize
Changes the size of the acc dot relative to where to swing for the desired accuracy score
Color
AccDotColor
Set the color of the acc dot
bool
RenderAccDotsAboveSymbols
By default, dots render underneath note symbols. This will force them to render on top of them.
int
DotMeshSides
Change the amount of sides on the dot face mesh
float
LeftFaceColorNoteSkew
Skew the desired color of face symbols on left hand notes towards the note's actual color by a set amount 0-1
float
RightFaceColorNoteSkew
Skew the desired color of face symbols on right hand notes towards the note's actual color by a set amount 0-1
bool
DisableIfNoodle
Disables the mod if the map being played requires Noodle Extensions
float
RotateDot
Rotates the Z-axis of dot face meshes on dot notes
bool
NormalizeLeftFaceColor
Normalize the brightness of the face color on left hand notes by the highest RGB component
bool
NormalizeLeftFaceColor
Normalize the brightness of the face color on right hand notes by the highest RGB component
Color
LeftFaceGlowColor
Set the face symbol glow color on left hand notes
float
LeftFaceGlowColorNoteSkew
Skew the desired glow color of face symbols on left hand notes towards the note's actual color by a set amount 0-1
bool
NormalizeLeftFaceGlowColor
Normalize the brightness of the face symbol glow color on left hand notes by the highest RGB component
Color
RightFaceGlowColor
Set the face symbol glow color on right hand notes
float
RightFaceGlowColorNoteSkew
Skew the desired glow color of face symbols on right hand notes towards the note's actual color by a set amount 0-1
bool
NormalizeRightFaceGlowColor
Normalize the brightness of the face symbol glow color on right hand notes by the highest RGB component
string
NoteTexture
The folder that contains cubemap face textures (
px
,py
,pz
,nx
,ny
,nz
;.jpg
,.png
,.tga
) to use on notes
bool
InvertNoteTexture
Invert the cubemap texture for notes
Color
BombColor
Set the bomb color
float
BombColorBoost
Multiplies bomb colors by
(value + 1.0f)
, even to numbers outside clamping ranges
string
BombTexture
The folder that contains cubemap face textures (
px
,py
,pz
,nx
,ny
,nz
;.jpg
,.png
,.tga
) to use on bombs
float
BombScale
Scale of bombs
bool
InvertBombTexture
Invert the cubemap texture for bombs
Cubemap textures can be changed on notes and bombs; NoteTweaks will pull individual face textures from folders in UserData/NoteTweaks/Textures/Notes
, and can dynamically generate a cubemap from a single texture as well.
Each folder should have a 512x512 image (in .jpg
, .png
, or .tga
) for each side of a cube:
nx
(left)ny
(bottom)nz
(back)px
(right)py
(top)pz
(front)
If any images are missing, or if an image is not any of the expected filetypes, the folder will not be selectable in-game.
Individual images outside of folders can also be selected.
I've provided 36 cubemap textures that you can use with the mod, ready-to-go. If you want to convert a panoramic image, Kyle Nguyen's Optifine Sky Generator is an easy online tool to split the image into 6 cube faces. (use a 2048x1024 image to get 512x512 face textures, no post-resizing needed)
- BSIPA
- BeatSaberMarkupLanguage
- SiraUtil
- SongCore
- BeatLeader
- BSExtraColorPresets
- SoundReplacer (Meivyn's fork)
- BeatSaberPlus
- JDFixer
- CustomNotes
- CustomSabersLite
- Camera2
- BetterSongSearch
- ImageFactory (DJDavid98's fork)
- SaberFactory
- NoteMovementFix
- BS Utils