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Releases: TheBlackParrot/NoteTweaks

0.5.2

19 Jan 08:15
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  • Fixed bombs not recoloring in Chroma-enabled maps
  • Added a (Technicolor-inspired) Rainbow Bomb setting
  • Fixed dots not appearing on dot notes if a dot note ends up being the first one spawned in a game session
  • [1.34.2, 1.29.1] Fixed BeatLeader replays not loading until NoteTweaks's settings menu is opened once or if a map is played

Cubemap/reflection textures are available from the 0.5.0 release

0.5.1

13 Jan 18:44
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  • Fixed occasional null reference with the preview note container object
  • Fixed texture dropdowns being offset by 1 after playing a map
    • (this also effectively prevented Default from being selected)

Cubemap/reflection textures are available from the 0.5.0 release

0.5.0

13 Jan 02:39
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  • Cubemap/reflection textures can now be swapped
  • Bombs can now be tweaked (size, color, and cubemap texture)
  • Material / texture management was refactored and consolidated
  • Abstracted map requirement checking for future use (namely Extra Sensory 2)
    • Maps using the Vivify mod will entirely disable NoteTweaks, will check requirement stuff again after Extra Sensory 2 concludes.
  • Fixed dot rotation applying to chain links
  • Fixed some settings not being clamped that should've been (oops)
  • Lowered high-bound values on some scale settings

Instructions for custom cubemap/reflection textures are provided in the README in the project's root, I've also provided a lot some down below, just extract that zip file to your game's folder.

0.4.1

05 Jan 11:22
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  • Fix unintentional custom color scheme save data corruption if the game closes/crashes while in a map (1.37.1 and 1.39.1 only)
    • The fix doesn't appear to be neccesary in 1.34.2 and 1.29.1, but I've left triggers in in case something comes up with another mod or something. (Probably not, but better safe than sorry imo)

0.4.0

04 Jan 02:46
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  • Settings are now wrapped inside scroll views
  • Dot face symbols can now be rotated
  • Arc colors now use their non-boosted values
  • Face symbol colors can now be changed independent of which side they're on (left/right)
  • Face symbol colors can now be "normalized" to their highest RGB component values
    • (RGB: 0.25, 0.25, 0.5 would now become RGB: 0.5, 0.5, 1.0 if the option is turned on)
  • Glow colors can now be changed
  • Face symbol glow intensities can now be changed independent of which side they're on (left/right)
  • Added previews for chain links
  • Fixed material color properties not being initialized until the 2nd time they're used
  • Better handling of updating _materialPropertyBlockControllers in new dot glow objects
  • Fixed color boosting not being applied after restarting a map
  • Fixed the "Disable on Noodle Maps" toggle only working some of the time (oops)
  • Fixed face symbol modifications still applying when using the GN or DA modifiers
  • More UI improvements

1.29.1 only

0.3.0

31 Dec 09:11
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  • Added note previews in the settings menu
    • (in/out animations on 1.29.1 will be a bit stiffer, sorry! There wasn't a tweening library until at most 1.31.1)
  • Prettied up the General tab of the settings menu
    • Also added an indication of the game version the mod was compiled against
  • Arrow and dot glow scales have been separated
  • Added the ability to optionally disable itself upon selecting a map requiring Noodle Extensions
  • Fixed arrow glow objects being scaled very slightly incorrectly

0.2.2

29 Dec 13:29
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  • Replaced spheres being scaled to flatness with an actually flat mesh
  • Dot meshes are now dynamically generated, you can choose how many "sides" the mesh has now
  • Face symbols can now skew towards the note color by a set percentage
  • Disabled acc dots if using the Ghost Notes or Disappearing Arrows modifier

1.39.1 version works with:

  • 1.40.0
  • 1.39.1
  • 1.38.0

1.37.1 version works with:

  • 1.37.1
  • 1.36.2

1.34.2 version works with:

  • 1.34.2

1.29.1 version works with:

  • 1.29.1

0.2.1

28 Dec 09:52
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  • Added optional acc dots (#1)
    • These may look a bit odd in denser maps due to how I had to implement them. Beat Saber writes to a Z-depth-buffer thing and I have to clear that out before rendering anything in its place, as materials appear to ignore render queue properties. grr
  • Forcibly clamped lower-bound scale settings to a sensible value
  • Forcibly clamped lower-bound color boost settings to sensible values
  • Adjusted UI for the new clamped settings

1.39.1 version works with:

  • 1.40.0
  • 1.39.1
  • 1.38.0

1.37.1 version works with:

  • 1.37.1
  • 1.36.2

1.34.2 version works with:

  • 1.34.2

1.29.1 version works with:

  • 1.29.1

0.2.0

26 Dec 19:11
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  • Glow intensity can now exceed 100%
  • Face symbol colors can now be changed
  • Improved UI navigation
  • Better handling of material properties

1.39.1 version works with:

  • 1.40.0
  • 1.39.1
  • 1.38.0

1.37.1 version works with:

  • 1.37.1
  • 1.36.2

1.34.2 version works with:

  • 1.34.2

1.29.1 version works with:

  • 1.29.1

0.1.0

25 Dec 03:44
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  • Separated note scaling into separate axes

  • Note colors can now be "boosted" outside normal clamping ranges

  • Made dots on dot notes and chain links look more like the way arrows look

  • Face symbol glow size and intensity can now be tweaked

  • More chain link dot settings

  • Fixed some UI sliders not showing precise enough values

  • Some value clamping changes in the settings UI

  • Increased gap between sections in the settings UI

  • Re-arranged some settings