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fix: Consolidate four-actions and quick-ref
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TheFifthRider committed May 23, 2024
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18 changes: 0 additions & 18 deletions docs/Four-Actions.md

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2 changes: 1 addition & 1 deletion docs/aspects.md
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Expand Up @@ -62,7 +62,7 @@ Compels are a choice for the player to make, not necessarily their character. Fo

## Boosts

Boosts are temporary type of Aspect usually granted as a bonus or a consolation under the [Four Actions](Four-Actions.md)' outcomes. Boosts have 1 Free Invoke, but disappear as soon as you use them.
Boosts are temporary type of Aspect usually granted as a bonus or a consolation under the [Four Actions](quick-ref.md)' outcomes. Boosts have 1 Free Invoke, but disappear as soon as you use them.

Thus, Boosts are best named for temporary things, such as a ***Burst of Energy*** or ***Dropped Guard***.

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25 changes: 13 additions & 12 deletions docs/quick-ref.md
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# Quick Reference

![Outcome Table](<img/outcome table.png>)
| Action | Failure | Tie | Succeed | Style | |
| -------------------------------------------- | ----------------------------------------------------------------------------------- | ----------------------------------------------- | ------------------------------------------- | ---------------------------------------------- | --- |
| Overcome | Simply fail, or succeed at a major cost | Get what you want, *but* at a minor cost. | Succeed at no cost. | Succeed, *and* get a Boost. | |
| Create An Advantage (New Situational Aspect) | You don't create an aspect, or you do and someone detrimental gets the free invoke. | Temporary Boost instead of an Aspect. | Create an Aspect & get *one* free invoke. | Create an Aspect with *two* free invokes. | |
| Create An Advantage (Known Aspect) | Someone detrimental gets the free invoke | *One* free invoke | *One* free invoke | *Two* free invokes | |
| Create An Advantage (Unknown Aspect) | Someone detrimental can reveal it to get the free invoke | The aspect remains unknown, but you get a Boost | Reveal the aspect and get *one* free invoke | Reveal the aspect and get *two* free invokes | |
| Attack | Attack is prevented | No Damage, Attacker Boost | Deal damage equal to shifts | Deal damage, and can trade 1 Shift for a Boost | |
| Defend | Take damage / Attacker succeeds | Attacker creates a Boost | No Damage / Attacker fails | Prevent damage & *Defender* gains a Boost | |

??? question "Click here for the Action and Rolling FAQ"

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## Armor & Weapon
*(See: [Adopted Rules](adopted-rules.md))*

- Apply only when the Attack is successful.
- Does not elevate a Success to Succeed With Style
[Weapon and Armor](adopted-rules.md) can subvert normal resolutions. Weapons can cause Ties to deal damage, and Armor can nullify damage and cause Boosts even on a Success.

**Weapon**

* Add Weapon Level to the total damage dealt.
* On a Tie, deal Weapon Level as damage instead of gaining a Boost

**Defend**

* Subtract Armor Level from the total damage received.
* If Armor reduces damage to 0, Attacker gains a Boost.
| Action | Attack Failure | Attack Tie | Attack Succeed |
| ------ | ------------------------------------------------ | ---------------------------------------------------------------------------------------------- | --------------------------------------------------------------------- |
| Weapon | Attack is prevented. Do not apply Weapon damage. | Apply only Weapon damage, but do not create a Boost. | Deal Shifts of damage, then add damage equal to Weapon Level. |
| Armor | No damage is taken. No Boosts are made. | If Attacker has Weapon, subtract Armor from damage received. Otherwise, Attacker gets a Boost. | Subtract Armor level from damage. If damage is now 0, Attacker Boost. |

## Fate Points

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