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Releases: TheSleepyKoala/com.tsk.ess.fpcc

v1.1.0

13 May 07:44
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  • Updated Sample folders to reflect changes, meaning presets are good to go!
  • Fixed Camera
  • Added isSteepSlope check to stop players from walking up slopes.
  • Added ClampVelocityChange() to avoid duplicating the same code twice
  • Rigidbody gravity is now set to true when you fall off a slope.
  • Reduced isGrounded checks
  • Added Slope Detection
  • Added delay for isGrounded check so you can smoothly jump
  • All settings worth manual tweaking will now be stored in FirstPersonControllerSettings.
  • Jump input performed context will only be used

Full Changelog: v1.0.4...v1.1.0

v1.0.4

11 May 10:37
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Added a ScriptableObject to enhance the management of the first-person controller.

Full Changelog: v1.0.3...v1.0.4

image

v1.0.3

11 May 06:19
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  • Made my own personal dev folder (you can't see it o-o)
  • Created Samples folders with Render Pipeline specific materials/prefabs
    • Builtin
    • HDRP
    • URP
  • That being said, enjoy presets via the TSK FPCC Samples section in PackageManager

Thanks @Walter-Hulsebos for telling me about cus-layout and cus-samples

Full Changelog: v1.0.1...v1.0.3

v1.0.1

10 May 19:36
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The first release currently has Walk, Sprint, Jump, and Camera control.

Full Changelog: https://github.com/TheSleepyKoala/com.tsk.ess.fpcc/commits/v1.0.1