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Pull requests: TheSuperHackers/GeneralsGameCode
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bugfix: Fix inconsistent mine collision behaviour
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
Performance
Is a performance concern
ZH
Relates to Zero Hour
#2208
opened Jan 28, 2026 by
Stubbjax
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bugfix: Prevent dead units from repeatedly dealing crash damage on collision with non-buildings
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2204
opened Jan 28, 2026 by
Stubbjax
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feat(profiling): Integrate Tracy profiler
#2202
opened Jan 27, 2026 by
stephanmeesters
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1 task
bugfix(radar): Show Hero Radar icons in Containers and Tunnels again
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#2189
opened Jan 25, 2026 by
xezon
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1 task
tweak: Defer offensive commands for parked jets without ammo
Design
Is a matter of game design
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
Unit AI
Is related to unit behavior
ZH
Relates to Zero Hour
#2174
opened Jan 23, 2026 by
Stubbjax
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build(ci): Add MinGW-w64 i686 cross-compilation to CI workflow
Build
Anything related to building, compiling
Minor
Severity: Minor < Major < Critical < Blocker
Platform
Work towards platform support, such as Linux, MacOS
#2163
opened Jan 21, 2026 by
JohnsterID
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fix(savegame): Use getFinalOverride in WeaponSet xfer load to match Object constructor
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Investigate
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2160
opened Jan 21, 2026 by
bobtista
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1 of 4 tasks
feat(headless): Add GhostObjectManagerDummy for headless mode
#2150
opened Jan 19, 2026 by
bobtista
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1 of 2 tasks
docs: Fix spelling errors in Core and Generals/Include/GameEngineDevice/Libraries/Tools comments
Documentation
Is documentation or complementary resource
#2147
opened Jan 18, 2026 by
bobtista
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docs: Fix spelling errors in GeneralsMD/Code/GameEngine comments
Documentation
Is documentation or complementary resource
#2146
opened Jan 18, 2026 by
bobtista
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docs: Fix spelling errors in Generals/Code/GameEngine/Source comments
Documentation
Is documentation or complementary resource
#2145
opened Jan 18, 2026 by
bobtista
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bugfix(savegame): Fix crashes when saving a game in headless mode
#2139
opened Jan 17, 2026 by
bobtista
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2 of 3 tasks
bugfix(particlesystem): Prevent double-destroy and use-after-free in ParticleSystem::destroy
#2137
opened Jan 17, 2026 by
bobtista
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1 of 2 tasks
feat(gui): Implement Observer Player List
Enhancement
Is new feature or request
Gen
Relates to Generals
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
feat(gameclient): Introduce imgui framework
Debug
Is mostly debug functionality
Enhancement
Is new feature or request
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2127
opened Jan 15, 2026 by
jurassicLizard
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refactor: Add override/final keywords to virtual functions with VC6 compatibility
#2101
opened Jan 13, 2026 by
bobtista
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feat: Simulation math CRC utility for mismatch prevention
Experimental
Wear safety goggles in lab
Major
Severity: Minor < Major < Critical < Blocker
Network
Anything related to network, servers
Stability
Concerns stability of the runtime
#2100
opened Jan 13, 2026 by
stephanmeesters
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bugfix(ocl): Fix uninitialized variable in ObjectCreationList to avoid mismatches
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Stability
Concerns stability of the runtime
ZH
Relates to Zero Hour
#2096
opened Jan 12, 2026 by
Caball009
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2 tasks done
bugfix(projectile): Fix out-of-bounds access in DumbProjectile which causes mismatch with very high speed weapons at small hit distances
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
Stability
Concerns stability of the runtime
ZH
Relates to Zero Hour
#2087
opened Jan 10, 2026 by
Caball009
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Updated in the last three days: updated:>2026-01-25.