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- Updated to work with Snapshot 24w18a using adjusted overlays - Fixed performance overlay for Minecraft 1.20.2+ not having an effect - Updated GitHub workflow to exclude rather than include folders
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Hotfix for v1.8 - the data pack now actually includes the overlays for compatibility with 1.20.6 (closes [#34](https://github.com/Tschipcraft/dynamiclights/issues/34)) | ||
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- **Update to Minecraft 1.20.6 🐺** | ||
These changes utilize overlays to maintain backwards compatibility | ||
- Switched to testing components rather than NBT in predicates | ||
- Added support for the newly added contents slot in predicates | ||
- **Added intermediate light levels 3 and 12** ([#14](https://github.com/Tschipcraft/dynamiclights/issues/14)) | ||
- Magma cubes, magma blocks, magma cream, all remaining amethyst buds, heart of the sea and totem of undying (closes [#23](https://github.com/Tschipcraft/dynamiclights/issues/23)) now emit light level 3 | ||
- Dragon fireballs now emit light level 12 instead of 15 | ||
- **Implemented a new system for finding valid locations for dynamic lights.** | ||
Checks now actively avoid blocking paths of fluids and pistons (closes [#15](https://github.com/Tschipcraft/dynamiclights/issues/15)), interfering with other redstone components and triggering certain block updates (closes [#12](https://github.com/Tschipcraft/dynamiclights/issues/12)) | ||
- **Added support for parsing item displays, block displays and falling blocks** | ||
- **Added support for parsing tridents, arrows and ominous item spawners in versions 1.20.5 and up** | ||
- Simplified light block placement and removal | ||
- Fixed shulkers teleporting away when shooting (closes [#20](https://github.com/Tschipcraft/dynamiclights/issues/20)) | ||
- Eventified item frame reparsing in versions before 1.20.5 | ||
Item frame reparsing is now triggered when a player right-clicks on an item frame or when an item drops nearby in versions prior to 24w11a | ||
This should improve performance in regions with a high number of item frames while also improving responsiveness (first steps for [#13](https://github.com/Tschipcraft/dynamiclights/issues/13)) | ||
- Improved dynamic light explosion avoidance performance by checking a global score instead of scanning for nearby area effect clouds | ||
- Fixed dynamic lights overwriting cave_air with air | ||
- Fixed dynamic light position offset for item entities | ||
- Added separate mod support tag lists for modded items | ||
- Added additional overlay that should slightly improve performance when placing dynamic lights in 1.20.2 and above | ||
- Gave dynamic light marker entities a custom name ([#19](https://github.com/Tschipcraft/dynamiclights/issues/19)) | ||
- Some light level changes | ||
- Added conduit to light level 15 items | ||
- Moved glowstone dust from light level 15 to light level 9 | ||
- Added crying obsidian to light level 9 items | ||
- Added small_fireball to light level 9 entities | ||
- Moved allay from 9 to light level 6 entities | ||
- Added enchanted golden apple, enchanting table, enchanted book, sculk catalyst and the upcoming vault to light level 6 items | ||
- Added paintings to the ignore tag list | ||
- Added tnt minecarts to the may_block_explosion_damage tag list | ||
- **Update to Minecraft 1.21** | ||
- Fixed performance overlay for Minecraft 1.20.2+ not having an effect |
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