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v1.8 #32
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v1.8 #32
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- Implemented new system for finding valid locations for dynamic lights. Checks now actively avoid blocking paths of fluids and pistons (closes #15), interfering with other redstone components and triggering certain block updates (closes #12) - Gave dynamic light marker entities a custom name (#19) - Fixed dynamic light position offset for item entities - Added more missing minecraft: namespaces in some functions - Updated GitHub workflow
- Updated to work with Snapshot 24w0a by utilizing overlays - Renamed tag keyword to items and fluids in predicates - Switched to testing components rather than nbt in predicates - Added an additional overlay to disable light emitting from amethyst trimmed armor until it's possible to check for partial parts of components - Moved some checks - Reworded settings entry - Added alt texts to images in README - Updated GitHub workflow
- Updated to work with Snapshot 24w11a by utilizing overlays - Moved enchantment checks to work with the reordered format in predicates - Added support for the newly added contents slot in predicates which removes the need to parse certain entities to check their items (item entities, item frames, ...) This change also added support for item display entities - Added an additional overlay which should slightly increase performance when placing dynamic lights in mc1.20.2 and up
- Fixed shulkers teleporting away when shooting (closes #20) - Improved performance of explosion avoidance for dynamic lights by checking a global score instead of scanning for nearby area effect clouds - Moved spectator check to happen earlier
- Item frame reparse now triggers when a player right-clicks on an item frame or when an item drops nearby in versions before 24w11a. Global reparse loop now only triggers every 4 seconds instead of every 8 ticks. This should improve performance in regions with a high number of item frames while also improving responsiveness (first steps for #13) - Added support for falling blocks and display entities in versions before 24w11a - Updated GitHub workflow
- Updated to work with 1.20.5 Pre-Release 3 using adjusted overlays - Reenabled light emitting from amethyst trimmed armor since checking for partial components works as of 1.20.5 Pre-Release 1 - Simplified light block placement and removal - Fixed dynamic lights overwriting cave_air with air
- Fixed some items getting recognized by the newly added slot contents predicate when they shouldn't (e.g. from the first slot in chest/hopper minecarts/boats or the first player hotbar slot) - Added support for falling blocks, block displays and ominous item spawners in versions 24w11a and above - Added separate mod support tag lists for modded items - Tidied up predicate comments - Updated version checker to 1.20.5 Release Candidate 2
- Added JSON files for the to be implemented intermediate light levels 3 and 12 (#14) - Added magma blocks, all remaining amethyst buds, heart of the sea and totem of undying (closes #23) to light level 3 items - By default, there are no light level 12 items - Changed some tags entries: - Added conduit to light level 15 items - Moved glowstone dust from light level 15 to light level 9 - Added crying obsidian to light level 9 items - Added small_fireball to light level 9 entities - Added enchanting table, sculk catalyst and the upcoming vault to light level 6 items - Added paintings to the ignore tag list - Added tnt minecarts to the may_block_explosion_damage tag list - Updated changelog file
- Added intermediate light levels 3 and 12 (#14) - Some more tag changes - Added magma cream to light level 3 items - Added enchanted golden apple, sculk catalyst and enchanted book to light level 6 items - Moved allay from 9 to light level 6 entities - Moved dragon fireball from 15 to light level 12 entities - Added magma cube to light level 3 entities - Fixed loading issues due to missing tags in Minecraft 1.17x
- Updated version checker - Expanded overlay range - Added wiki icons
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These changes utilize overlays to maintain backwards compatibility
Checks now actively avoid blocking paths of fluids and pistons (closes #15), interfering with other redstone components and triggering certain block updates (closes #12)
Item frame reparsing is now triggered when a player right-clicks on an item frame or when an item drops nearby in versions prior to 24w11a
This should improve performance in regions with a high number of item frames while also improving responsiveness (first steps for #13)