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Terrain

acoox edited this page May 24, 2021 · 5 revisions

The terrain in the provided example game uses tiles, placed orthogonally. The game includes functionality for creating terrains in different orientations, and converting from tile positions to world-space positions.

Key Components

  • TerrainComponent: This component, when attached to an entity, can be used to create and render a terrain. This is generally done through the TerrainFactory rather than directly instantiating it.
  • TerrainFactory: Where terrains get created, by choosing the orientation and filling in the tiles. When creating the factory, the desired tile orientation can be chosen. The TerrainFactory can then be used to create all the terrains in your game.
  • TerrainTile: Represents a single tile in the terrain. This can be modified to add features like walking speed, particle effects, and sound effects.

Orientations

Orthogonal

Isometric

Hexagonal

How to change

To change the orientation, you need to:

  • Change the TerrainOrientation in the constructor of TerrainFactory. This will likely be somewhere in the GameArea.
  • Update TerrainFactory.createTerrain() to use the tile textures you've created for your orientation. In the example game, one terrain of each type is given. Orthogonal tile textures should be square, isometric tile textures should be a 'diamond' shape, and hexagonal tiles should be... hexagonal.

Table of Contents

Home

Team Design Document

Game Features

Inventory System
Scoring System
Food Recipes
Level System
Player Actions
Ordering System
Stations
Items
Map Design
Customers
Pause Menu
Upgrades
End of Day Display
Day Night Cycle
Moral System
Debug Terminal
Game Interactions Tutorial
Backstory Cutscenes

Game

Getting Started

Entities and Components

World Backstory

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Map Design

Test Plans

Sensor Component

Customer Sensor Component

Interaction Component

Inventory Component

Inventory Display

Station Meal Component

Station Progress Display

Keyboard Input Component

Fire Extinguisher Handler Component

Score System

HoverBox Component

MainGameActions Create Docket Triggers

End Day Display Component

Cutscene Area

Docket

Docket Line Display

Docket Meal Display

Main Game Order Button Display

Order Actions

Recipe

Ticket Details Component

BackstoryCutscene Test Plan

BackstoryCutsceneDisplay Test Plan

Test Plan for Tutorial

Keybinds

Keybinds Test Plan

Test Plan for MainGameOrderTicketDisplay

Test Plan for MainGameOrderBtnDisplay

Test Plan for Docket

Test Plan for DocketLineDisplay

Test Plan for OrderActions

Ticket Details

Test plan for RandomComboService

Test plan for LoanUpgrade

Test plan for UpgradesDisplay

Test plan for RageUpgrade

Test plan for SpeedBoostUpgrade

Test plan for DancePartyUpgrade

Test plan for ExtortionUpgrade

Troubleshooting

MacOS Setup Guide

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