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Finished implementing platform logic #23
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WhiteWhale52
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WhiteWhale52
commented
Sep 20, 2025
- The player can jump one-way through the platforms
- The player can drop off the platform by clicking S
- The platform moves between two manually assigned waypoints.
Trying to get lastest changes into my branch
* Made the game window resizable * Added a collision handler and two collision handler callback functions; one that checks if player is on top of a platform thus marking the player.on_platform with the platform object/ the other function marks the separation of the player from the platform ------------------------------------- WIP * Move the player with the platform; issue is pvp_march.py uses Agents not Players thus I don't know how to influence the collision of the Players * Add music track in the background and perhaps for each action like jumping, dying, hits
…rying velocities, and the player can jump on the platform one way and will move with the platform, the movement is a bit bad, WIP
* Made the game window resizable * Added a collision handler and two collision handler callback functions; one that checks if player is on top of a platform thus marking the player.on_platform with the platform object/ the other function marks the separation of the player from the platform ------------------------------------- WIP * Move the player with the platform; issue is pvp_march.py uses Agents not Players thus I don't know how to influence the collision of the Players * Add music track in the background and perhaps for each action like jumping, dying, hits
…rying velocities, and the player can jump on the platform one way and will move with the platform, the movement is a bit bad, WIP
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