Sprint 42 Animation Fixes
Pre-release
Pre-release
Version: sprint42
NEW FEATURES
- FbxExporter: Added support for exporting SkinnedMeshes with legacy animation
- FbxExporter: Added support for exporting Lights with animated properties (Intensity, Spot Angle, Color)
- FbxExporter: Added support for exporting Cameras with animated properties (Field of View)
FIXES
- FbxExporter: fixed issue where animations would sometimes be exported before their components, causing errors
- FbxExporter: fixed bug where skinning weights were incorrect on export
KNOWN ISSUES
- When exporting with an animated transform for a Camera or a Light, the resulting rotation does not take the forward direction into account and is off by 90 degrees
- Key tangents are not exported and the default key tangent setting is different between Unity, FBXSDK and Maya. This cause the curve shape to change between Unity and Maya.
- Animated continuous rotations are not maintained
- Animated rotations with Euler Angles (Quaternion) or Quaternion interpolation are not converted to the correct Euler equivalent.