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Sprint 42 Animation Fixes

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Version: sprint42

NEW FEATURES

  • FbxExporter: Added support for exporting SkinnedMeshes with legacy animation
  • FbxExporter: Added support for exporting Lights with animated properties (Intensity, Spot Angle, Color)
  • FbxExporter: Added support for exporting Cameras with animated properties (Field of View)

FIXES

  • FbxExporter: fixed issue where animations would sometimes be exported before their components, causing errors
  • FbxExporter: fixed bug where skinning weights were incorrect on export

KNOWN ISSUES

  • When exporting with an animated transform for a Camera or a Light, the resulting rotation does not take the forward direction into account and is off by 90 degrees
  • Key tangents are not exported and the default key tangent setting is different between Unity, FBXSDK and Maya. This cause the curve shape to change between Unity and Maya.
  • Animated continuous rotations are not maintained
  • Animated rotations with Euler Angles (Quaternion) or Quaternion interpolation are not converted to the correct Euler equivalent.