Releases: WerewolvesRevamped/Werewolves-Roles
v19
Changelog
Jury: Can now check N1 and they can check every night
Corrupt Wolf: Corruption is now an extra role "Corrupted"
Banisher: Is now renamed to Revenant
Baroness: Can now only spy on "I" category roles
Cleric: Now only checks for living mayors, not any elected role
Firebug: Powdering is moved to start day & it cant die through ignition
Flute Apprentice: Can now redirect powers of charmed players
Flute Charmer: Promotes only if no other flute team roles remain
Plague Bearer: Players that survive plague death die again the next night
Plague Carrier: Starts out contaminated
Barber: Reveal removed
Macho: Reveal removed
Hooker: Clarification: If Hooker's target is protected Hooker isn't
Cat/Dog: no longer change roles and just choose between aligning with town/wolves. They still get an investigation power
Despot: Reclassified as UAP (from UAM)
Unlimited Roles: Flute Charmer, Juror, Cleric
New Roles: Grave Robber (UAA), Tattletale (TI)
Deleted Role: Rival
v18
This version contains a few technical changes, a few gameplay changes and the first version of Haunting.
Role Additions
Town: Cleric (TP)
Haunting: Gravekeeper (EE), Banisher (EE), Poltergeist (EE), Banshee (EE), Fenrir (WK), Spiritualist (TP)
Notable Changes
Hell: Changed; Souls can no longer be used to kill soulless players (affects wager/soul kills).
Amulet Crafter: Nerfed; Shattering is now an end night ability (and past night 1 only).
Jury: Buffed; Can now investigate Night 1.
Monarch: Changed; Merged heirs/knight. First heir selection is now mandatory.
Ravenkeeper: Revamped; Ravens now individually spy and report end night.
Cautious Hag: Buffed; Now also strongly disguises.
Recluse: Clarification; Powers from Extra roles show as the Extra role.
Removed Roles: Cult Acolyte, Reaper, Wraith
v17
Role Additions:
Town: :TownsfolkPlaceholder: Apothecary (TK)
Werewolves: Howling Wolf (WK), Occult Wolf (WG-T)
Extra: Journal Holder (EM), Restaurant Customer (EP), Wager Recipient (EP)
Elected: Monarch (EE)
Notable Changes:
Revamped Abilities: The technical descriptions of all ability types have been revamped and extended, or for previously undefined ability types created.
Definitions: Various new definitions for game components such as "roles", "alignment" and many more have been created.
Recruitment Removal: The Recruitment category has been removed and merged back into the Power category
Extra Categories: "Extra Miscellaneous" roles have now been split into Extra Miscellaneous, Extra Group, Extra Power and Extra Killing
Fletcher: Can no longer manually revoke, but automatically revokes on death
Recategorizations: Hag (UAM -> UAA), Innkeeper (TP -> TI)
Removed Roles: Imp (SM-T), Cerberus (SP), Rogue Wolf (TK), Trickster Wolf (TM-T), Loyal Cupid (UAA-T), Spectral Cupid (UAA-T), Spirit (SM)
Unlimited Roles: Horsemen Team
v16.1
v16.1
Changelog
Bard: Deleted
Child/Cult Acolyte: Consistency with Wolf's Cub (ability still triggers post role loss)
Bloody Butcher: Now strongly disguised as Butcher
Pack Join Transformation: Lone Wolf/Warlock become a Wolf when joining the pack
Cerberus Now attacks attacker
Grandma: Must select two targets now
Pack Tanner: Unlimited
Bakers: Nerfed, a baker dying now gives the wolves more actions
Cat & Dog: Revamped, now has FT/Warlock/Rival as options
Firebug: Buffed, now auto powders if warding would do nothing
Nightmare Team: Another revamp/simplification of the last revamp
Hellhound: Deleted
Minor
Town Crier: Only learns a role at the start of Night 1 now
Pyromancer: Now can't be killed by ignition
Allow Unselecting: Assistant, Huntress, Ranger, Executioner, Journalist, Herald, Angel, Flute Apprentice and Fletcher's Customer can now target nothing
Pyromancer Clarification: Now learns if powdering fails
Amnesiac: Receives info start of N2 instead of end of D1
Cerberus Clarification: Keeps disguise on role change to Demon
v16
V16 Changelog
General
- Elected changed to Extra Elected (EE)
- Unaligned Extra (UAE) changed to Extra Miscellaneous (EM)
- New Categories: UAI, UAK, UAP, SI
- Renamed "Hag Team" to "Coven Team"
- Updated delay conditions
Reclassifications
- Fletcher's Customer UAE->EM
- Cupid's Lover UAE->EM
- Mayor E->EE
- Reporter E->EE
- Guardian E->EE
- Coroner TI->TM
- Horseman SP->SM
- Flute Apprentice SP->SM
- Psychopath UAM->UAI
- Angel UAM->UAK
- Chef UAM->UAK
- Vicious Hag UAA->UAK
- Prophetic Hag UAA->UAI
- Hag UAA->UAM
- Cautious Hag UAA->UAP
- Innkeeper TI->TP
- Plague Doctor UAM->UAI
- Unemployed Chef UAM->UAP
- Flute Charmer SP->SI
- Detective UAM->UAI
New Roles
- Added Rogue Wolf (TK)
- Added Ravenkeeper (TP)
- Added Test Subject (EM)
- Added Baroness (WI)
- Added Greater Coyote (WK)
- Added Lesser Coyote (WG)
- Added Loyal Cupid (UAA)
- Added Gallant Fox (WP)
- Added Amulet of Protection (EM)
Unlimited Roles
- Unlimited Recluse
- Unlimited Alcoholic
- Unlimited Tracking Wolf
- Unlimited Archivist Fox
- Unlimited Corrupt Wolf
Changes
- Change Despot: Wins on any election
- Added Corrupt Wolf 0/1 vote option
- Coroner change/clarify death type info
- Removed Hooker protection edge case
- Stalker cannot use ability on D1
- Buffed Bitter Hag (each spell once per night)
- "Amulet of Protection" is now an EM role
- Fixed some whisper roles being affected by redirections
- Renamed Amulet Holder to Amulet Crafter
- Clarifications for visits
- Exorcist cannot exorcise soulless anymore
- Flute Charmer is now affected by weak disguises
- Plague Doctor vial ability is now a day ability
- Cupid revamp, now joins their lovers team
- Horseman of Pestilence ability is next day/night instead of this night and next day
- Horseman of War and Famine can doom twice per night
- Imp is now also second cerberus
- Allow alliance in special cases
Deletions
- Deleted Apprentice
- Deleted Bat
- Deleted Unemployed Chef
- Deleted Thief
- Deleted Graveyard Team (Zombie, Corpse, Zombified Cupid)
- Deleted Look-Alike
- Deleted Cupid Variants (Apocalyptic Cupid, Lupine Cupid, Flaming Cupid, Plagued Cupid)
- Deleted Flock Team (Shepherd, Herding Dog)
Added & Removed Roles
- Bear
- Swindler
- Spirtualist
v15
Changelog
Role Additions
- Alcoholic: New role to make Bartender work better
- Firebug: Protective Pyro Role
- Horsemen: Full new solo team (7 roles)
- Flute Charmer: Investigative Flute Role
- Amulet Holder: Protective Town Role
- Cerebus: Protective Hell Role
- Detective: Investigative Unaligned Role
- Recluse: Packless Lycanless Werewolf Misc Role
- Cult Acolyte: Child/Apprentice cultist role
Role Changes
- Inform entire team on exorcism
- CF: Invest result reveal immediate
- Lone Wolf: Doesnt double kill anymore, instead a wolf priest
- Trickster Wolf: If last wolf, turns into a normal wolf
- Reaper: Revamp to be more managable, Category change to SK
- Bard: Revamp to be much less precise
- Unlimited: Direwolf, Amnesiac, Devout Villager
- Removed: Scared White Werewolf
- Dog/Cat: TC Option -> Journalist
- Saboteur Wolf: Buff; Target is now hidden
- Alpha Wolf: Now has DV power on top of its existing powers
- Jury: Now gets a check every night (except Night 1) regardless of amount of Jurors
- Royal Knight: Can't use their powers Day 1 anymore
- Psychopath Buff: Guaranteed to have a person from each team. May investigate OR disguise a player each day.
- Wolf Cub: Renamed from Wolf's Cub
- Stalker: No more whisper channels, invisible votes arent revealed anymore, threatened player doesnt know, now a day effect
- Look-Alike: Updated LA cases
- Bat Buff: May now haunt anyone
- Zombie Nerf: Now requires bites two nights in a row
- Grandma & Corrupt Wolf: Now affected by redirections
- New Hags: Now wronged by killing, lynching, and recruitment only. Require at least one wronging. Cupid Hag now basically a proper hag.
- Golem: Deleted the role
Other Changes
- Additional channel info message (e.g. for Bakers and Couple channels)
- Usages of role icon emojis in channel info messages
- Wolfish: A new term to collectively refer to werewolves, pack members and lycans
- New Werewolf role category: Werewolf Group
- Removed Werewolf Transformation category and changed how Transformation works (its now a status, like limited)
v14
Changes
+ Added a new type of delaying: lynch conditional delaying
+ Added info messages for all common types of abilities/powers (e.g. investigating, targeting, etc)
+ Added Start Day and Start Night in the event order, some abilities (e.g. wager) have been moved there
+ Added Simplified role descriptions for all roles.
+ Added new info messages for lone and packless werewolves
+ Added a new role category: Solo Recruitment
+ Added additional info messages for cupid
+ New Roles: Plagued Cupid
+ New Limited Roles: Devout Villager, Archivist Fox, Bat, Corpse, Corrupt Wolf, Golem, Scared White Werewolf, Spirit, Tracking Wolf, Unemployed Chef, Zombie, Zombified Cupid, Cupid Hag, Spectral Cupid
* Plague Carrier buff: Will be informed how many people have the plague
* Reclassified White Werewolf as having a team, though it will always only have the WWW.
* Buffed & updated Flock team
* Nerfed & updated Nightmare team
* Renamed Knowledge Wolf to Knowledgable Wolf
* Unlimited: Plague Team, Underworld Team, Idiot, Exorcist, Herald, Cat, Knowledgable Wolf
* Added more information into the group info messages
* Reclassified the Psychopath's disguise as semi-permanent (a new category)
* Angel negative vote removed; now just doesn't win if nobody besides itself votes for it.
- Fully removed the two s0g0 teams: Heaven and Graveyard
- Removed the old Corrupt Wolf
v13
Changes
+ Added Hags (Prophetic, Vicious, Cautious, Bitter & plain Hag) as limited roles
+ Introduced a Werewolf Killing category (consisting of Alpha Wolf and Lone Wolf)
+ Added Trickster Wolf (can only be created mid-game)
+ Added Wisp and Assistant as full roles
+ Introduced a Werewolf Transformation category (containing Trickster Wolf)
+ New Limited Roles: Amnesiac (TM), Cat (UAA), Direwolf (WK), Herald (TP)
+ Added a bunch of cupid variants. These only rarely occur and can only be created mid-game. They resolve edge cases and buff the cupid/lover pair in situations where they become a solo team
* Revamp of Evil Scientist, now Plague Bearer / Plague Team (also includes a new Plague Carrier role as well as a fully revamped Immune Survivor, now Plague Doctor)
* Nerfed Angel: Now also cancels the next lynch
* Buffed Guardian: Now protects from Night Kills instead of from lynches
* Buffed White Werewolf: May attack during any night after N1, but never in consecutive nights
* Clarifications regarding the use of the word "alignment" and similiar terms
* Clarifications for several rules (attack order, game results)
* Clarifications regarding what investigative roles are affected by
* Renamed Receptionist to Innkeeper
* Changed Shepherd
- Removed Roles: Acrobat, Tasty Villager, Gray Werewolf