v13
Changes
+ Added Hags (Prophetic, Vicious, Cautious, Bitter & plain Hag) as limited roles
+ Introduced a Werewolf Killing category (consisting of Alpha Wolf and Lone Wolf)
+ Added Trickster Wolf (can only be created mid-game)
+ Added Wisp and Assistant as full roles
+ Introduced a Werewolf Transformation category (containing Trickster Wolf)
+ New Limited Roles: Amnesiac (TM), Cat (UAA), Direwolf (WK), Herald (TP)
+ Added a bunch of cupid variants. These only rarely occur and can only be created mid-game. They resolve edge cases and buff the cupid/lover pair in situations where they become a solo team
* Revamp of Evil Scientist, now Plague Bearer / Plague Team (also includes a new Plague Carrier role as well as a fully revamped Immune Survivor, now Plague Doctor)
* Nerfed Angel: Now also cancels the next lynch
* Buffed Guardian: Now protects from Night Kills instead of from lynches
* Buffed White Werewolf: May attack during any night after N1, but never in consecutive nights
* Clarifications regarding the use of the word "alignment" and similiar terms
* Clarifications for several rules (attack order, game results)
* Clarifications regarding what investigative roles are affected by
* Renamed Receptionist to Innkeeper
* Changed Shepherd
- Removed Roles: Acrobat, Tasty Villager, Gray Werewolf