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This repository has been archived by the owner on Nov 9, 2023. It is now read-only.

v2022.08.30

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@Xlinka Xlinka released this 30 Aug 22:01
· 367 commits to main since this release
3a9a0cc

Announcement for 30/08/2022

  • Cloth sim for meshes by @dfgHiatus in
  • #64
    #65
    #69
    This component is an implementation of Unity’s built-in cloth simulation. The process is hardware accelerated, you can expect a good amount of cloth to be simmed!
    For static meshes, you need to tick “Readable” in the mesh settings for this to work.
  • check discord for how to do this. in #development
    Added cloth sphere and capsule colliders
    Added logic to add colliders to cloth components when they are present in the world
    You can find this on the inspector and on the interface card