This repository has been archived by the owner on Nov 9, 2023. It is now read-only.
v2022.08.30
Announcement for 30/08/2022
- Cloth sim for meshes by @dfgHiatus in
- #64
#65
#69
This component is an implementation of Unity’s built-in cloth simulation. The process is hardware accelerated, you can expect a good amount of cloth to be simmed!
For static meshes, you need to tick “Readable” in the mesh settings for this to work.
- check discord for how to do this. in #development
Added cloth sphere and capsule colliders
Added logic to add colliders to cloth components when they are present in the world
You can find this on the inspector and on the interface card
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Add Grabber Simulator by @art0007i in #67
This component allows users to add extra grab simulators to their avatar
Climbing currently does not work with these as both hands are hard-coded -
Nearest User Node by @LeCloutPanda in #63
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Same function as the nearest user Head / Hand, but just detects the User.
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Updated the README, credit to @LeCloutPanda in #70
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Related: NML now supports Neos Plus. See this: https://github.com/neos-modding-group/NeosModLoader/releases/tag/1.12.1