This repository has been archived by the owner on Nov 9, 2023. It is now read-only.
v2022.09.06
What's new
- Added
Dynamic mesh(es)
by @jeanahelver in #88
Dynamic meshes add several new Logix nodes under theMesh
category
You can directly manipulate vertices and triangles. To visual changes call Refresh Mesh, this is done as an optimization. - Added cloth autopinning, custom slot candidate scanning by @dfgHiatus in #75 to the
Cloth
component requested by @Sox-NeosVR - Added
ParseEnum
node by @dfgHiatus in #84
Related issue: Neos-Metaverse/NeosPublic#3545 - Added
AvatarRootSlot
by @DoubleStyx in #86 - Added
ValueInequalityDriver
by @dfgHiatus in #85
Related issue: Neos-Metaverse/NeosPublic#3558
Logical opposite of theValueEqualityDriver
- Added
isPrimeNumber
node by @rassi0429 in #81 - Added
IsUserScaling
/SetUserScaling
logix nodes - Added
Epsilon
constant node by @dfgHiatus in #83
What's Changed
- Upgrade C# language version (7.3 => 10.0) by @art0007i in #87
- Removed
NearestUser
as a duplicate Logix node.
What's Planned
- Map Wizards
Extended Light Wizard
Batch setting up and modifying lights in worlds
This will allow users to set light intensity directly, set range of lights en masse, enhanced sort (IE by color, etc.), and more
LOD Wizard
Batch setting up and modifying LOD groups in worlds
This will be based off of Unity’s LOD standard