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This repository has been archived by the owner on Nov 9, 2023. It is now read-only.

v2022.09.06

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@Xlinka Xlinka released this 06 Sep 19:40
· 303 commits to main since this release

What's new

  • Added Dynamic mesh(es) by @jeanahelver in #88
    Dynamic meshes add several new Logix nodes under the Mesh category
    You can directly manipulate vertices and triangles. To visual changes call Refresh Mesh, this is done as an optimization.
  • Added cloth autopinning, custom slot candidate scanning by @dfgHiatus in #75 to the Cloth component requested by @Sox-NeosVR
  • Added ParseEnum node by @dfgHiatus in #84
    Related issue: Neos-Metaverse/NeosPublic#3545
  • Added AvatarRootSlot by @DoubleStyx in #86
  • Added ValueInequalityDriver by @dfgHiatus in #85
    Related issue: Neos-Metaverse/NeosPublic#3558
    Logical opposite of the ValueEqualityDriver
  • Added isPrimeNumber node by @rassi0429 in #81
  • Added IsUserScaling/SetUserScaling logix nodes
  • Added Epsilon constant node by @dfgHiatus in #83

What's Changed

  • Upgrade C# language version (7.3 => 10.0) by @art0007i in #87
  • Removed NearestUser as a duplicate Logix node.

What's Planned

  • Map Wizards
    Extended Light Wizard
    Batch setting up and modifying lights in worlds
    This will allow users to set light intensity directly, set range of lights en masse, enhanced sort (IE by color, etc.), and more
    LightWizard

LOD Wizard
Batch setting up and modifying LOD groups in worlds
This will be based off of Unity’s LOD standard