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This repository has been archived by the owner on Nov 9, 2023. It is now read-only.

v2022.09.27

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@Xlinka Xlinka released this 27 Sep 16:06
· 250 commits to main since this release
3f0d6b2

What's new

Custom Shaders from Pull requests will be reviewed in. shader format we will not be providing the tools to compile them to .neoshader any shader must not replicate an already existing material or provide a means to crash users.

  • Added ‘Shader Support’, by @LeCloutPanda & @art0007i in
    #108
    Hologram Shader
    Uses Global position in world to have a vertical scrolling gradient that is Black to white (Black Transparent, White Opaque) This is ‘Ramp Texture’.
    The following are the Options Within the Hologram Shader.
  • Scale - Changes Scale of Ramp Texture.
  • Scroll Speed - How fast the Ramp Texture Scrolls
  • Fresnel Color - Base Color of Fresnel
  • Fresnel Strength - Intensity of the Color
  • Fresnel Power - Fresnel Exponent
    Colored Ramp Textures do work, they are averaged out to grayscale.

Test Shader
Changes Color Based on relative view direction to the user viewing the shader this is used to test if the shaders are currently present and working.

  • ‘HTTP Request Node with Headers’ by @Lexevolution in
    #109
    Supported request types:
    GET
    POST
    PUT
    HEAD
    DELETE
    PATCH
    OPTIONS
    TRACE

Request Headers Support:
Allows newline separated request headers
No default headers are included, so necessary headers need to be added manually

Formatting example:

Content-Type: application/Json
Content-Length   : 134569
User-Agent:Neos/2022.1.28.1310
Authorization: bearer token

Request Body:

Same format as the POST String node. Optional for some request types, not necessary for other request types. If included, requires the Content-Type header.
Will output pulses for Sent, Response and Error. Errors will spit out a response body. All outputs only last the duration of the pulse.

I would like to take this opportunity to now announce we have a patreon this is optional in supporting development of this plugin, https://patreon.com/neosplus
The funds from this patreon will be used as a community fund for hardware or bounties for code implementation. Pre-release copies of Neosplus in future might be handed out through the patreon before Tuesday releases for experimentation or bug testing.