Releases: YAVSRG/Interlude
v0.5.6: New font engine
What's new?
- New font renderer! Expect some text to be slightly misaligned this week (I'm fixing things as I go)
- This means the game should (in theory) work across all platforms now - Verifying this and doing releases for other platforms coming in the near future
- Added visual offset for qqp
- DIDN'T bring back SC like I said I would because I ran out of time* - It'll be in the weekend release
- Updated locale and splashes and stuff (including fixing stuff I missed last week)
*The font rendering stuff took a long long time
v0.5.5
What's Changed?
- Can move your hitposition even lower (off screen)
- Themes are now single-load (you can't load multiple themes at once) and the UI for creating/editing themes is a bit more useful
- You should be able to edit theme.json now (with defaults written to the file)
- Support for wider explosion animations
- Added progress meter (as a falling blue box next to playfield)
- Hold note gray out when dropped
- LN% is displayed on level select menu (as well as notecount)
- Some other goodies
Prototype of "Mizu" scoring has been delayed because I can design much better code if given a bit more planning/experimenting time
v0.5.4: Winterlude 2021
What's new?
mostly addressing feedback from qqp:
- new render engine (that should run better and on more hardware)
- buttons that do invisible things now have visible notifications/gray out after click
- input binding allows more keys and has a better UI
- added vsync support
- charts can be grouped by "Level", based on physical rating for now
plus some not so subtle styling changes for the holiday season :)
Happy playing!
v0.5.3
v0.5.2: Screencovers return
What's new?
-
Screencovers have been reimplemented! (they were in the C# version)
-
You can set up a screencover from the gameplay options menu (and see a preview of it)
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The color can also be changed, but currently only via Options.json
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Added a basic life bar to show your HP (it already existed, just hidden) as a precursor to features around HP and faililng
My weekends are freeing up from now so expect quite a few more features in the new few weeks :)
v0.5.1.2
What's new?
-- Nothing much, just Bing chilling
(some stuff has moved under the hood for features, but nothing visible to users this week)
This update adjusts the score/cache format, so you will need to rebuild your cache from the debug menu.
Your score database needs to be adjusted when updating to avoid it being wiped (but I'm pretty sure nobody has scores right now cause the discord has been quiet since the previous breaking change).
If you have a collection of scores gotten between the 0.5 release and now that you'd like to keep, message me on discord and I'll talk you through moving them across (It only takes a minute, it just wasn't easy to automate)
v0.5.1.1
What's new?
No big changes this week, got lots of stuff on even over weekends at the moment so development will be slower for the next 2 weeks
- Fixed bug in osu!mania score system where regular notes counted as hold heads
- Improved appearance of the "help" dialog when you first install
Technical stuff:
- Upgraded some packages to latest version (probably with some tiny performance improvements)
- Halved file size of install by removing parts of packages that weren't needed
v0.5.1: No broken windows
No broken windows
After reading about the "broken window theory" I am making a push to have no "broken windows" in Interlude
That means no weird half finished features just sitting there for users to stumble upon, and be confused by
To that end the next things to clean up are (by next week hopefully)
- Background tasks list (which is awful)
- The "Welcome"/help text when you first install, it doesn't look very good.
What's changed this week
- Tooltip/notification overlays have been improved
- Press '/' when hovering over most things (options menu, level select) to see helpful tooltip information
- Grades on score screen are now actual grades instead of always placeholder "A+"
- Main thing: Level select screen has been upgraded :)
Release v0.5.0.1
What's new?
- Upgraded tooltip system. Press
/
to show tooltips (some are useful) in options menus. - Updated the locale, both to fix some missing bits and to add tooltip text
Release v0.5.0
What's new? Quite a lot...
Replays
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Rewritten score format for better replay support
EXISTING SCORES WILL BE WIPED/NOT SUPPORTED -
Rewritten gameplay engine so that note hitting/life/scoring stuff is modular and can be swapped out
This is to the extent that you could accurately simulate other game engines like osu!'s long note mechanics and FFR's boos when you ghost tap - And can see exactly what a score would look like under these mechanics
- You can now watch replays of your scores, and the Auto mod generates a perfect replay where you can see the key presses as you watch it
Themes and Noteskins
- Noteskins are now separate from themes instead of themes supplying several noteskins at once
- Noteskins will be very easy to export/import in the future
- Lots of new features in noteskins! You can have effects/explosions/animated images at the receptors when you hit a note/mine/hold note like in osu! (Full documentation will come soon)
- Work in progress: Drag your osu! skin onto Interlude and it will try its best to convert it (currently just 4k) to a noteskin
UI Stuff
- Some aspects of level select screen/menus have been improved
- Brand new score screen design!
Other stuff
- You need to reimport your charts, as the chart format and hashing have changed
- Mines have been removed as they didn't really add much on the gameplay end of things
- Probably a lot of things I've forgotten to mention